Login | Register


All times are UTC - 5 hours


It is currently Tue Apr 16, 2024 1:36 pm




Post new topic Reply to topic  [ 110 posts ] 
Author Message
 Post subject: Re: Complete D2SE Filetree + HU v1.6c
PostPosted: Tue Mar 07, 2017 10:14 pm 

Joined: Sun Mar 05, 2017 7:37 am
Posts: 8
Does a 1.6c Full exist? I'd be very interested to have a version of 1.6c with the new music. Even browsing files.arimyth/HU I can only find a link to 1.6 Lite. Searching cached webpages of old forum posts mention a 1.6c Full "Link Coming Later" but no actual link appears to ever be posted.

Has 1.6 ever been given the New Music treatment? I've attempted to merge the soundtrack from 1.5 into 1.6c but I'm getting nothing but crashes when doing so. I'm not an expert modder so I don't really know where to start with this task or how complex of a task it would be.

Any info is welcome! Cheers!


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete D2SE Filetree + HU v1.6c
PostPosted: Wed Mar 08, 2017 12:29 am 
User avatar

Joined: Mon Aug 31, 2009 11:28 am
Posts: 1136
Location: Vancouver, BC
Ensley would be the best person to officially reply, but he hasn't been around the forum for quite a while. As far as I know, there's no HUv1.6c Multiplayer version or FullMusic version (I've no idea which is the last version with full music, but that was one of the features of v1.7 some folks were looking forward to).

Since PureRage is busy with off-site work, I think I'm the only HU modder that currently frequents the forums, but I never did any sound editing. From quickly taking a look at the files, it looks like this is required (for a Level's background music):
  1. Create an entry in sounds.txt for the music (PhozenKeep Fileguide). Don't forget to actually place a sound file in the location specified.
  2. Create an entry in SoundEnviron.txt (I didn't notice a file guide) with a pointer to the entry in sounds.txt.
  3. Edit Levels.txt's soundenv field to point to the entry in SoundEnviron.txt (PhrozenKeep fileguide).

If you'd like to ask your questions to D2 modders with more Sound experience, consider posting on PhrozenKeep


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete D2SE Filetree + HU v1.6c
PostPosted: Wed Mar 08, 2017 5:22 am 

Joined: Sun Mar 05, 2017 7:37 am
Posts: 8
Thank you for the heads-up; that's great information and a handy starting point! I may mess around with that.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete D2SE Filetree + HU v1.6c
PostPosted: Wed Mar 08, 2017 6:12 am 

Joined: Sun Mar 05, 2017 7:37 am
Posts: 8
Alright, I was messing around a bit with getting the custom Hell Unleashed music into 1.6c and I think I got an acceptable result - though I still need to test stability.

This 1.6c file tree in this topic contains the file:
/D2SE/Patch_D2.mpq.

That file has the code and music from a previous version of Hell Unleashed (I don't know which version but I'd imagine 1.5?) - the exact data that I want in 1.6c.

After learning a bit about how D2SE works, I discovered the following inside D2SE_SETUP.ini:

Code:
#MPQ Setup
#1=Patch_D2.mpq gets loaded 0=gets unloaded. Use 0 only when your own .mpq holds all content of patch_d2.mpq
ModUsePatch_D2=1
#Names of up to 3 own MPQ Files in increasing priority. All of them are higher than patch_d2 32 Chars each maximum
ModMPQ1=Client_Edits.mpq
#ModMPQ2=
#ModMPQ3=



My procedure to get the Hell Unleashed custom music into HU 1.6c is as follows:

Go into the HU 1.6c mod folder: Diablo II/MODS/HU-1.6c/

RENAME Patch_d2.mpq to something else (I called it HU_16c.mpq)

COPY the Patch_d2.mpq from Diablo II/D2SE that I mentioned before INTO the HU 1.6c mod folder. This folder now has both files.

EDIT the D2SE_SETUP.ini files in the ROOT directory as well as in the HU 1.6c folder like so:


Code:
#MPQ Setup
#1=Patch_D2.mpq gets loaded 0=gets unloaded. Use 0 only when your own .mpq holds all content of patch_d2.mpq
ModUsePatch_D2=1
#Names of up to 3 own MPQ Files in increasing priority. All of them are higher than patch_d2 32 Chars each maximum
ModMPQ1=HU_16c.mpq
ModMPQ2=Client_Edits.mpq
#ModMPQ3=


This causes Hell Unleashed 1.6c to load the old Patch_d2.mpq (the random one from the D2SE folder that I have no idea what version it is but it contains the music+sound code) FIRST, and THEN load the HU_16c.mpq file - which remember is the ACTUAL 1.6c MPQ file that contains the game data.

The result is that we load in all the MISSING sound data from the old Patch_d2 file, then OVERWRITE it with the 1.6c mpq file. What you get is a game that's using the 1.6c patch_d2 MPQ data...but you ALSO have all the missing sound+music data.

I still need to figure out whether this has any negative side effect but after about half an hour of playtesting it seems to have worked perfectly. The only noticable side-effect is that I have an extra ~350 MB MPQ file that seems to add a couple of seconds to the "save and exit game" operation but I can more than live with that.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete D2SE Filetree + HU v1.6c
PostPosted: Tue Jul 25, 2017 3:54 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
^This is brilliant and it actually works. :D

I've created a new balance patch for this as a single player or duo version with Plugy. I have included the new functioning music changes into it, as well as fixing the lvl 95 caves to not have uber mobs in normal or nightmare, Gidbinn map bug, etc, as well as many skill changes to ideally make ANY skill useful end-game with the right build (examples: Might aura gives far more damage than Concentration and Fanaticism, since all it adds is damage. Doubleswing does a lot more damage than Frenzy, but you don't get the speed, IAS, or DR.) Gear has NOT been changed, so you don't need to worry about bad inventory data or creating legacy items. I have also expanded some of the smaller treasure caves and such to have more monsters, more loot, and just overall more content.

The goals of this are to not have any cookie cutter builds that you must go, and to create a game version for people who can't or won't play the more difficult online realm versions. Mraw's new patch will likely be better than this, but not for people who only want to play single player. Play one or play both, whatever your preference.

Just download the Full 1.6c Complete Game on the first page, copy out your saves folder (if you have one), put it in this one, and delete your old Full 1.6c Complete Game. Be sure to make the setting changes again listed on the first page (windows xp sp3, etc).


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete D2SE Filetree for 1.8 and 1.6c
PostPosted: Tue Aug 15, 2017 11:25 am 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Updated to include 1.8 for people with issues.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete D2SE Filetree for 1.8 and 1.6c
PostPosted: Fri Aug 18, 2017 6:37 am 

Joined: Sat May 04, 2013 7:53 pm
Posts: 33
Ensley03 wrote:
Updated to include 1.8 for people with issues.


edit: My mistake. I was trying to launch the game from a separate D2SE install; I didn't notice that you included a D2SE executable inside the mod folder.

Whoops.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete D2SE Filetree for 1.8 and 1.6c
PostPosted: Wed Aug 30, 2017 12:16 am 

Joined: Sat Jan 28, 2017 3:35 am
Posts: 19
The 1.8 download you provided only appears to have 1.6c files in it. Am I doing something wrong?


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete D2SE Filetree for 1.8 and 1.6c
PostPosted: Fri Sep 01, 2017 2:45 am 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
The name of the folder is not important. The files are correct.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.8 SOLO version
PostPosted: Mon Dec 11, 2017 6:35 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Updated and removed 1.6c solo for the new 1.8 solo version.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.8 SOLO version
PostPosted: Tue Feb 06, 2018 10:53 am 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
EDITED for next post

Updated hireling fix - A3 mercs will cast blizzard and meteor more often, will cast ice bolt and firestorm less often. Go to mods -> HU -> data -> global -> excel and swap out the hireling.txt file and delete the .bin file.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.8 SOLO version
PostPosted: Wed Feb 07, 2018 1:47 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Updated the data and webpage folder with a minor fix and balance changes. This will not cause any character crashes. Simply delete your old data folder and put this one in its place, along with the webpage maker for accurate changes.

Notable changes are:
-Hireling fix for Blizzard and Meteor
-Increased chance to gamble sets and uniques
-Removed Fire Enchanted from non-super uniques
-Reduced the dmg% bonuses from runes
-Increased power of some gems
-Increased power of Uber uniques
-Increased base durability of all weapons to 250
-Increased resist penalties for NM and Hell to -60 and -120
-Increased Battle Command duration to 5 minutes
-Slightly improved Immolation Arrow burn radius
-Improved Double Swing and Frenzy damage scaling. Doubles Swing does significantly higher damage than Frenzy due to not gaining the IAS/FRW that Frenzy does.


Last edited by Ensley03 on Mon Feb 12, 2018 8:53 pm, edited 1 time in total.

Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.8 SOLO version
PostPosted: Wed Feb 07, 2018 6:58 pm 

Joined: Mon Dec 24, 2012 9:12 am
Posts: 133
thx ensley for adding the hireling fix !!! :)


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.8 SOLO version
PostPosted: Wed Feb 07, 2018 11:32 pm 
User avatar

Joined: Tue Sep 01, 2009 9:01 pm
Posts: 1413
Ensley03 wrote:
-Improved Double Swing and Frenzy damage scaling. Doubles Swing does significantly higher damage than Frenzy due to not gaining the IAS/FRW that Frenzy does.


This is likely due to the change in the double swing animation in 1.5? If you put it back to default, it attacks faster than Frenzy, and it's minimum allowed fpa is better as well.

_________________
The reader should not be discouraged if...he does not have the prerequisites to read the prerequisites. P. Halmos


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.8 SOLO version
PostPosted: Mon Feb 12, 2018 8:53 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Updated 2/12/18 small string error fix and now packed as a single folder again. Get it HERE!

Just replace the Save folder with your old version before you delete the old version.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Sun Apr 29, 2018 10:31 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Updated 4/29/18 for 1.9 solo version. If you have the previous 1.8 solo version, you can just swap out the data folders.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Mon Apr 30, 2018 5:33 pm 

Joined: Mon Dec 24, 2012 9:12 am
Posts: 133
Ensley03 wrote:
Updated 4/29/18 for 1.9 solo version. If you have the previous 1.8 solo version, you can just swap out the data folders.



very nice !!! downloading now thx m8!

any1 interested in running a server to play this ? i find d2 boring solo but in duo it is cool! but i cant play on a daily basis so if its possible to have something that show who is playing atm on a server ( the only program i know my self is hamachi but i dont know how to host something and shit like that also there is tunngle that ppl use to play diablo tchernobog which show who is online ) so ppl who like to play this wit a friend or two could step in and see if there is ppl online ?? i dont know if this make any sens at all since my english is very poor !!!! well if any1 understood me and know how to do it let me know wat you are running and server info and shit and ill be there everytime i play 1.9 sp !


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Tue May 22, 2018 1:01 am 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Updated final version for single player. You must use the whole new folder as it says up top.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Sun May 27, 2018 5:25 pm 

Joined: Sun Sep 28, 2014 4:07 am
Posts: 22
I've extracted the content to C: and created few chars. They all lack weapon, gold, a skill and stats point, like we used to had. Is this how it is suppose to be or I'm doing something wrong?
I have to fist fight and I can't kill anybody.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Sun May 27, 2018 7:53 pm 

Joined: Mon Dec 24, 2012 9:12 am
Posts: 133
TrueLies wrote:
I've extracted the content to C: and created few chars. They all lack weapon, gold, a skill and stats point, like we used to had. Is this how it is suppose to be or I'm doing something wrong?
I have to fist fight and I can't kill anybody.


well it is normal to start empty of everything but, you should have either 30 or 60 remaining stats point to add + 10k gold in your invenory to buy a few piece of gear to slain those fools out there !


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Sun May 27, 2018 7:55 pm 

Joined: Mon Dec 24, 2012 9:12 am
Posts: 133
am i the only 1??? when i use a plugy version of any sp version. when i lvl up my free stats to add are not RED colored . ( its not a big deal i just want to know if i am the only 1 having this issu or if its plugy that always does it ! )


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Mon May 28, 2018 3:06 am 

Joined: Sun Sep 28, 2014 4:07 am
Posts: 22
Here is how it looks: https://imgur.com/a/nn0jDD7
Btw, on the last picture arrow and close button don't work.

Anybody know how to fix this?

I have 1.7 version in another folder also in C:. Could that be the problem?


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Mon May 28, 2018 2:12 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
The only thing I can think of for that is maybe your resolution is not right. It must be 1024x768.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Mon May 28, 2018 4:06 pm 

Joined: Sun Sep 28, 2014 4:07 am
Posts: 22
I changed the resolution but it didn't help much. I still don't have skill and stats to spend, no money and char screen is missing most of text.

Why is it so hard to make it work out of the box, like it used to. Extract the files, run .bat file and play. :(


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Mon May 28, 2018 4:23 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Redownload the complete folder up there
Have it as your only D2 folder in C:/
Change the patch_d2 to the 1.8 one if you're trying to play on the realm
Run some kind of registry cleaner like CCleaner
Run D2modsetup and make sure it says it's on
Run HU.reg if you're trying to play on realm

There's no way it can't work unless you did something wrong.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Tue Jun 05, 2018 9:30 am 

Joined: Wed Feb 18, 2015 11:16 am
Posts: 167
Thanks for putting this together.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Wed Jun 20, 2018 9:14 pm 

Joined: Sat May 04, 2013 7:53 pm
Posts: 33
Some questions for anyone here who can answer for hirelings.

A1 rogues for instance: From what I gather looking at the files in an excel viewer, there's 3 versions for normal (10, 55, 75), 2 NM (55, 75), and 1 hell (75).

Things which I hope someone can confirm:

1. They all gain 20 HP per level regardless of the difficulty.
2. They all use the same skills regardless of the difficulty. (N/NM/Hell all have same access to their skillset)

My main question then becomes, what's the main difference, I can only infer that the difference is in the skill cast frequency.

If the only difference is the rate in which certain skills are used, which are the best? Hell hirelings?

EDIT: Also, what is the difference between the 3 different versions in normal, and 2 different versions in NM? Is it just thresholds for the base level the hireling is hired at, or are there functional differences?

I am pretty confused, can someone dumb this down for me? Thanks.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Wed Jun 20, 2018 9:32 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
You have to look at the ones that say version 100. Their chance to fire/cast specific things should be the same unless there's an error somewhere. They will use their skills as soon as it's available, like level 24 for immolation arrow.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Thu Jun 21, 2018 4:22 am 

Joined: Sat Feb 28, 2015 7:06 am
Posts: 8
HP always seems bloated like hell.

It's basically impossible to do anything in a new game, I dropped it too 100 and even then its fiesty.

I have no problem with the creatures doing a lot of damage but please remove the bloating which does nothing but slow your progress tremendously


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Thu Jun 21, 2018 3:57 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
HU isn't supposed to be like D3 or POE where you can just instantly melt hordes of monsters and boss fights end in 10-20 seconds. Their boss fights have cut scenes that last longer than the actual fights. This entire folder is open source and you are free to edit it as you please; but I fear you may get bored if you dumb down the monsters too much. The items here are better than what we have on the live realm; particularly in leech and resists.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Tue Jun 26, 2018 5:18 am 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Updated with some minor final fixes.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Tue Jun 26, 2018 9:43 am 

Joined: Sat Feb 28, 2015 7:06 am
Posts: 8
i dont seem to be able to adjust max resist.

I changed it in the ini but it still shows 50 ingame.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Tue Jun 26, 2018 6:55 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
It's built into the states of the patch itself. You'd have to edit states and itemstatcost I believe, perhaps skills too for passivestat calcs, I forget. Then you'd have to recompile the new data into the mpq again.

I wouldn't recommend changing the resists much or at all though as it would significantly change game balance. Keep maths in mind, going from 50% to 75% would cut damage in half, as they'd be going from 50% to 25%. Anything more than a 5-10% increase would make the game super watered down.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Mon Oct 15, 2018 7:35 am 

Joined: Mon Oct 11, 2010 7:46 pm
Posts: 39
hello guys,

Haven't played this mod in a long time; so glad to see it's still alive! A couple years ago I was playing the solo 1.21z version because I play too sporadically to play on the realms unfortunately.

I see the SP version has been updated (couple times since then?). What would be a decent build to just have fun playing through 1.9 SOLO, hardcore? I normally would search the forums but there's been so many patches and apparently big changes that I'm not sure where to start. Thank you!


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Sun Nov 04, 2018 4:28 am 

Joined: Sun Feb 14, 2010 2:34 pm
Posts: 6
Has anyone else run into an issue where gold is not on loot tables anymore?

Maybe I'm misremembering and it never was. I dunno.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Mon Feb 11, 2019 9:40 am 

Joined: Sat Feb 09, 2019 9:04 am
Posts: 4
Hi everyone. I would like to report that the download link for the filetree for 1.9 solo version does not seem to be working for me anymore. I do not know if this is just me or if this is happening to everyone. Has the link been removed?


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Mon Feb 11, 2019 9:42 am 

Joined: Sat Feb 09, 2019 9:04 am
Posts: 4
Hi everyone. I would like to report that the download link for the filetree for 1.9 solo version does not seem to be working for me anymore. I do not know if this is just me or if this is happening to everyone. Has the link been removed?


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Sun Feb 17, 2019 3:52 pm 

Joined: Sun Feb 17, 2019 3:50 pm
Posts: 2
Hey everyone!

I used to play with this mod about 10 years ago or so.
Is there any way to download this new solo version because the provided link in the OP is dead.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Sun Feb 17, 2019 5:32 pm 

Joined: Sun Feb 17, 2019 3:50 pm
Posts: 2
Hey people!

The link in the OP post is dead, someone can link a mirror for it?
Many thanks!


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Complete filetree for 1.9 SOLO version
PostPosted: Wed Nov 27, 2019 1:25 am 

Joined: Mon Sep 07, 2009 9:40 pm
Posts: 102
Any chance of re-uploading the 1.9 solo package? OrangeBox reports it missing.

I've been playing 1.6c for many moons, but I like the fact that saves should work moving forward, plus new areas and items.

Many thanks!


Top
 Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 110 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 29 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: