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 Post subject: TANK Assassin build?
PostPosted: Sun Mar 06, 2016 7:57 am 

Joined: Wed Mar 02, 2016 11:55 pm
Posts: 28
So dr remove from Fade, is it viable to build a tank assa? Can she do it good with no shield but dual-claws? In 1.6b, 20 hard points from Weapon Block only give 49% CTB. In HU, Weapon Block can't work when you move? It only work when you stand or attacking in vanilla. And you need more Faster Block Rate...
Dragon Claw and Cobra Strike is single target skill, so i think i must use Dragon Tail, Death Sentry to farm and clear trash. So, it becomes Kick/Claw hybrid Assassin.
There are many skill to level up!


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 Post subject: Re: TANK Assassin build?
PostPosted: Sun Mar 06, 2016 12:19 pm 

Joined: Sun Dec 25, 2011 12:58 pm
Posts: 225
Dtail is trash against bosses. Only way to tank is an absurd amount of lifesteal, and Dclaw.

Death sentry's kill speed is odd at best.


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 Post subject: Re: TANK Assassin build?
PostPosted: Wed Mar 09, 2016 3:29 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Dclaw is kind of awkward because of block animation.


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 Post subject: Re: TANK Assassin build?
PostPosted: Thu Mar 10, 2016 9:37 am 

Joined: Wed Mar 02, 2016 11:55 pm
Posts: 28
I am playing in a private server, HU v1.6b, and Darkness runewords still broken, so what item is the best to my Dclaw assassin ?


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 Post subject: Re: TANK Assassin build?
PostPosted: Thu Mar 10, 2016 12:30 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Update the server to 1.6c and you'll be fine. :D


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 Post subject: Re: TANK Assassin build?
PostPosted: Thu Mar 10, 2016 1:11 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
Nats? I feel like it's hard to beat nats.


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 Post subject: Re: TANK Assassin build?
PostPosted: Thu Mar 10, 2016 1:23 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Now that claws can spawn with proper skills on them, Darkness is most definitely best in slot for phys, possibly with Infinity offhand, and armageddon/valor/youth for traps/MA ele, which would also greatly benefit from Infinity.

With the current broken Darkness in 1.6b, it's hard to say for phys, maybe Phoenix + Infinity, especially since Phoenix gives FBR and weaponblock has no FBR in 1.6b. Nats is also very good though too.


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 Post subject: Re: TANK Assassin build?
PostPosted: Fri Mar 11, 2016 3:58 am 

Joined: Wed Mar 02, 2016 11:55 pm
Posts: 28
Sorry, but what benefit of offhand? I try to understand..
So, put two claws at Weapon slot 1, and put a Infinity polearm in Weapon slot 2.
Place traps with slot 1 and swicth to slot 2 to get bonus from Conviction ?


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 Post subject: Re: TANK Assassin build?
PostPosted: Fri Mar 11, 2016 12:33 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
Infinity is 3 sockets in 1.6b (JahMalSur, in 1.6c it is fixed to BerMalSur) so this means you can use it in claws or other 1h weapons.


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 Post subject: Re: TANK Assassin build?
PostPosted: Sat Mar 12, 2016 2:57 pm 

Joined: Wed Mar 02, 2016 11:55 pm
Posts: 28
Ensley03 wrote:
Infinity is 3 sockets in 1.6b (JahMalSur, in 1.6c it is fixed to BerMalSur) so this means you can use it in claws or other 1h weapons.


So, please update database :( I think Infinity only works on polearms.


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 Post subject: Re: TANK Assassin build?
PostPosted: Sat Mar 12, 2016 4:08 pm 
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Joined: Mon Aug 31, 2009 11:28 am
Posts: 1136
Location: Vancouver, BC
In v1.6b, "Infinity" appears to have these stats (according to text files I downloaded earlier today (I suppose it's possible they don't match the server versions though), and after using the WebpageMaker):

Infinity
Enabled in: Any Weapon
Jah Mal Sur
+15% Cast Level 58 Chain Lightning on Strike
Level 5 Conviction on Equip
+50-80% IASpeed
+300-400% Enhanced Damage
5-10% Pierce Enemy Elemental Resistance
+2 HP per Player Level
2% chance for Crushing Blow

Ignore Monster Defense Jah
+150-300 Magic Damage Mal
7% Pierce Enemy Magic Resistance Mal
Prevents Monster HP Regen Sur
+250-500 Magic Damage Sur

<edit> Corrected "Infinity" stats to what are expected to be the v1.6b server stats</edit>


Last edited by Brevan on Sat Mar 12, 2016 4:59 pm, edited 1 time in total.

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 Post subject: Re: TANK Assassin build?
PostPosted: Sat Mar 12, 2016 4:19 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
It's JahMalSur on 1.6b
It's BerMalSur on 1.6c

Any weapon~

Somehow the webpagemaker had an old runes.txt so I'll edit that in and reupload it.

Don't make Darkness or Deception on 1.6b. They work on 1.6c if you're playing that.

Edit - fixed Infinity in the list. 1.6b item list is here.


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 Post subject: Re: TANK Assassin build?
PostPosted: Sat Mar 12, 2016 6:09 pm 

Joined: Wed Jul 23, 2014 4:58 pm
Posts: 106
You guys should really only mention the current version on the realm because the current "this patch, that patch" clusterfuck confuses the hell out of people including myself since I returned only recently.


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 Post subject: Re: TANK Assassin build?
PostPosted: Sat Mar 12, 2016 11:45 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
To be fair ensley fixed a ton of shit.

Duff is refusing to patch it.

Half the community are being anal/whiny about it having to have a reset to fully fix everything. Oh noes, I lose my progress, who gives a shit. Let's have a decent patch not fucked by capped sorbs on every class and oskill fire mastery items that we can play on before 1.7.


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 Post subject: Re: TANK Assassin build?
PostPosted: Sat Mar 12, 2016 11:47 pm 

Joined: Wed Jan 13, 2016 9:56 pm
Posts: 19
AMEN TO THAT

I havent been able to play for 4 days anyways--------no servers????

RESET + FIX SERVER PLZZZZZZZ


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 Post subject: Re: TANK Assassin build?
PostPosted: Sun Mar 13, 2016 5:53 am 

Joined: Wed Jul 23, 2014 4:58 pm
Posts: 106
To be honest, I don't see why are people even voting no(I checked those older threads about patching to 1.7). Whenever I log in, there are like 5 people playing. If you guys don't even play, why would you bother voting no? Also, when I finally see an open game on normal, I either see some level 1-10 character being in there alone(who I don't wanna rush a bit, since it makes no sense; not like I'm super high level, I'm only in act 2) or I see this: http://i.imgur.com/X257zsa.jpg

Seriously, what's the point of that? I took that screenshot a few minutes ago. Honestly, I don't wanna join that game. Is this why the realm doesn't get a reset? It's a waste of time to get rushed through the whole game.


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 Post subject: Re: TANK Assassin build?
PostPosted: Sun Mar 13, 2016 11:10 am 
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Joined: Tue Sep 01, 2009 9:01 pm
Posts: 1413
There are several reasons people voted no at that time. How many resets do you want in a month? People do remember that if it would have gone through when it was really being pushed...we would nearly all of the bugs in 1.6c. It is only because we waited that some of this shit was eventually found. So ya...it would have been almost the same gd patch as now.

Now that some time has passed, and seemingly most everything broken has been found, I am personally not quite so opposed to it being implemented...still not a fan of a reset, but whatever.

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 Post subject: Re: TANK Assassin build?
PostPosted: Mon Mar 14, 2016 3:27 pm 

Joined: Sat Jan 02, 2010 1:36 am
Posts: 971
As many as necessary to get a decent patch.

The only person who has voted no to a reset that i see actively playing is *lvl.


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 Post subject: Re: TANK Assassin build?
PostPosted: Tue Mar 15, 2016 2:00 am 
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Joined: Tue Sep 01, 2009 9:01 pm
Posts: 1413
I think that people's expectations of how other people should spend their time for our benefit alone is ambitious, at best.

I am still playing on an alt account. I have no idea who really voted no vs yes. I also don't know how many players playing even voted at all. But, like I said, most every quirk has been tracked down. Several actual broken items should really be (and are) fixed(totally ignoring arguments of trangs or facets)

It would probably be a good time to apply the final version. Would rather not reset, but it has at least been a bit.

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The reader should not be discouraged if...he does not have the prerequisites to read the prerequisites. P. Halmos


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 Post subject: Re: TANK Assassin build?
PostPosted: Tue Mar 15, 2016 1:01 pm 

Joined: Sat Feb 13, 2016 12:31 pm
Posts: 20
I wish a reset for the update would happen too, but it seems like this discussion keeps happening and nothing is ever being done about it.


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 Post subject: Re: TANK Assassin build?
PostPosted: Tue Mar 15, 2016 5:16 pm 

Joined: Wed Jan 13, 2016 10:33 pm
Posts: 24
Not sure how this turned into another patch thread but that seems to be the theme around here as of late.

I would simply like to hear what the final word is. If there is no reset, my friend and I will just wait until the next patch which has one.


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 Post subject: Re: TANK Assassin build?
PostPosted: Tue Mar 15, 2016 6:10 pm 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 1031
After this much time I'd say bird is the word. A unanimous poll with an edge for reset didn't seem to matter. There's always hope that Duff is just a busy guy and may get around to it soon.


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 Post subject: Re: TANK Assassin build?
PostPosted: Thu Mar 31, 2016 4:11 am 

Joined: Wed Mar 02, 2016 11:55 pm
Posts: 28
Well, after weeks..
My Sin now is lvl 96, and can't tank Diablo nightmare!


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