Unique Mace Commentary1) Earthshaker - Consider +2Sockets so people can choose to emphasize IAS since it's a bit slow or -%Res for casting. Drop the %ED to 325% if the extra 1Socket feels excessive.
2) Bloodtree Stump - Since level is 58, it should be moved to before Earthshaker.
3) The Cranium Basher - Since it's level 85 now, it should be moved to after Horizon's Tornado
Unique Scepter & Club Commentary1) Zakarum's Hand - 6-8%MLeech should be 6-8%LLeech. Consider removing 2%Conversion onStrike since the comment on Redeemer states that ctc Conversion doesn't work (I've never tested).
2) The Fetid Sprinkler - For those curious, lvl10PNova does 400/3sec, lvl 20 (dual wielding) does 880/3sec.
3) Demonlimb - 293-518 when eth, but pretty slow. Should be alright.
Unique Sword Commentary1) Speed numbers of white swords included, good idea.
2) Hellplague - in HU v1.21z this sword had 6%lvl10 PStrike onStrike and 6%lvl10 Firestorm onStrike. May as well keep those 2 mods.
3) The Patriarch - Consider replacing HitBlindsTarget (mostly affects melee range) with 10%lvl7 DimVision (10sec) onStruck (will affect enemy archers, 50% cast within 6 hits).
4) Plague Bearer - Consider replacing 10%lvl10PNova (400/3sec) onStrike with 2%lvl35PNova (2.0k/3sec) onStrike. The damage is similar, but fewer castings. Consider replacing +25%ARating with -25%PoisLengthReduction.
5) Bloodmoon - Consider adding Repairs 1 in 10sec (257-338 if eth, which is similar to Moonstrike and Stonecrusher)
6) Dragonmouth - For those curious, with 6%lvl50 Hydra (850dmg) onStrike, there's a 50% chance to cast within 11 strikes. At 5 hits per second, you'll probably stack 2 or 3 of them, which seems good to me (about 2.5kDPS).
7) Elemental Weaver - This is pretty close to Baranar's Star. Consider designing this more towards low-phys-dmg Pheonix Sins or HolyAura paladins (they want the -%Res more than Avengers using Conviction). I would change it to the following:
+1AllSkills (or -75%ED)
+3-4 Offensive Auras (Paladin Only)
+60%IAS (pretty sure this will be 5 frame attack for Zeal)
-20% to Enemy Fire Resistance
-20% to Enemy Cold Resistance
-20% to Enemy Lightning Resistance
+6-7 Pheonix Strike (Assassin Only)
-50%EnemyDefence
+250-500 ElemDmg
+2sockets (for 2xEth to ignore defence, or 2xGems for decent -%Res)
Unique Wand Commentary1) Torch of Iro - Consider 20%Slow instead of 5%. Justification is that 5% probably won't be visible and is overshadowed at level 6 by ClayGolem. Putting this relatively strong mod on a low-level necro item should keep it out of the way of possible abuse (if people are keeping it on switch just to slow by 20%... they deserve it). If you put 30%IAS on it, a HFreeze Pally might like it.
2) Gravenspine - Needs new-line characters after FCR and IAS. Consider replacing 20%Lvl10 FNova (44Dmg) onStruck with 10%Lvl18FNova (90Dmg) or 5%Lvl28(180Dmg) (similar damage, but fewer procs). Level 30 Trash seem to have about
500HP +/- 60%3) Arm of King Leoric - Consider replacing 20%Lvl20 BSpirit (475Dmg) onStruck with 10%Lvl31 (950Dmg) or 5%Lvl47(1900Dmg) (similar damage, but fewer procs). Level 55 Trash seem to have about
4000HP +/- 50%. Since the wand is on a necro, this proc might be synergized to do up to 11x stated damage.
4) Death's Web - I've never heard of slow from items stacking with ClayGolem's slow effect (25% at lvl20, 29% at lvl50). 5% Slow doesn't hurt this item, but doesn't help it either. If people want a slow-theme to the item, consider +1HolyFreeze (5 yards, 15%) oSkill (or onEquip), which should have a good effect when stacked with Decrep and ClayGolem whenever the Necro is nearing melee range.
Unique Ring Commentary1) Carrion Wind - Consider removing the charges of lvl20 PoisonCreeper. Justification is that it already has Lvl20 PoisonCreeper oSkill (oSkill doesn't give synergies), so charges are redundant. Consider replacing 10%Lvl20 PNova (880Dmg) onStruck with 5%Lvl33 (1800Dmg). Consider replacing 12%lvl20 Twister (290Dmg) onStrike with 3%lvl42 Twister (1150Dmg (4.8k if FBite Druid with 20Hurricane), 50% cast within 23 hits) onStrike.
2) Wisp Projector - Consider replacing 15%Lvl30 Lightning (300Dmg) OnAttack with 6%Lvl49 Lightning (760Dmg).
Unique Amulet Commentary1) Ardural's Icon - Consider reducing level to 62 and replacing +2AllSkills with +1AllSkills. Justification is that this ammy needs to be used by a non-caster to cast LRes, so Elemental attack builds (FBite, ImmoArrow, etc) may as well have it when their physical counterparts get Atma's Ampy. Consider replacing +60-80%ARating with +150-200ARating since many builds have high %ARating but low base ARating.
2) Familiar's Icon - For those curious, there's a 10.6% chance of reanimating something with each kill, or 50% chance of reanimating something within 7 kills.
Unique Charm Commentary1) Consider reducing the level of the soulstones closer to the character level when completing that act: 91 for Mephy, 94 for Diablo and 97 for Baal. This will also emphasize that Sammy's lvl 99 charm is better than Baal's lvl 97.
2) Excellent graphics for the soulstones and decent graphics for the GCs.
3) Consider changing Soul of the Dead to +2-3AllSkills +33Replenish life and Hero's Reward to +3AllSkills.
Unique Jewel Commentary1) Wirt's Legacy - Consider -8-12%Requirements.
2) Poison onAttack Facet - Consider switching to 3%Lvl50PNova (3.2k/3sec, 50% cast within 23 hits) onAttack. Justification is that I think someone said Rabies onAttack doesn't work, but PNova should be fine, 3%lvl50 to reduce procs but keep the DPS similar to the other onAttack facets.
<edit>Corrected typo in PlagueBearer's PNova onStrike recommendation, should now be 2%Lvl35 PNova onStrike.</edit>