Benjamin is referring to the following:
"The Merc's aura is dependant on the difficulty you get them from. The Merc auras all have level restrictions with the exception of the Might Merc aura. The forumla for calculating the level of an aura is: 10/32 of a level per level of the hirling (hlvl). So a level 98 might merc aura would be 10/32*98 = level 30 might aura.
The level caps for the aura's are dependant on the difficulty from which you hire them and can be seen below:
Normal Difficulty
Combat Prayer (hlvl 9 = alvl 3, max. alvl = 18)
Defensive Defiance (hlvl 9 = alvl 3, max. alvl = 18)
Offensive Blessed Aim (hlvl 9 = alvl 3, max. alvl = 18)
Nightmare Difficulty
Combat Thorns (hlvl 31 = alvl 9, max. alvl = 17)
Defensive Holy Freeze (hlvl 31 = alvl 9, max. alvl = 17)
Offensive Might (hlvl 31 = alvl 8, There is no cap on Might level )
Hell Difficulty
Combat Prayer (hlvl 55 = alvl 18, max. alvl = 16)*
Defensive Defiance (hlvl 55 = alvl 18, max. alvl = 16)*
Offensive Blessed Aim (hlvl 55 = alvl 18, max. alvl = 15)*
The figures for hell diff show that where the same merc hired from normal diff, they would have an aura level (alvl) of 18 when they reached hlvl 55 but the max aura a Hell diff merc can have is 16. Hence if you want a higher lvl aura, hire a merc from a lower difficulty."
Source:
http://diablo.incgamers.com/forums/show ... p?t=304163I also wonder whether this applies to HU, which auras have a 'limit', what those limits are?
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PureRage-DoD wrote:
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