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 Post subject: Ready for testing.
Posted: Sat Oct 22, 2011 6:00 pm 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 231
I am preparing the Alpha test of the Ultima Online Free Shard: This test is to find out 2 things... Who is actually interested/cares about this and to test server stability and if my new modifications/features are working properly. This was actually a fairly simple project, with most of the changes I wanted to make being very easy; though there is still a bit more I need to do. Figured this was a good project to pass the time with while waiting for Torchlight 2.

The are more features and more content upcoming that will be added for the beta test.

The theme of this shard is an old school rules meets new age gameplay in a customized/modified world. This is a unique theme of my own design with an emphasis on open PvP/PvE utilizing most modern UO gameplay features.

Rules:

All modern skills, customization, races, and features
Open PvP anywhere outside of guard zones on all maps!
Umbra City in Malas will function as an evil/red/murderer city
Malas is open to public housing
Guard Zones in Malas removed
Tweaked Moongate System
Ishenar remains the same; mostly PvE content with champion spawns and no towns, housing or guard zones.
New Haven functions as the temporary starting city for now for all players.
Skill Cap Raised to 850
Stat Cap Raised to 250
No Item Insurance
Start with 3 personalized re-recyclable item bless deeds.
Faster skill and stat gain rates.
Removal of Trammel/Felucca/Lost Lands/Tokuno Maps to intensity population density... UO original landmass is way WAY to big.

Upcoming

Addition of the Ter'Mur Abyss landmass (no housing)
Starting town moved to one of two cities in Ter'Mur "Royal or Holy City" (This city will act as the only guarded city on the server)
Improved NPC & Monster spawns
Most up to date Stygian Abyss features enabled.
Enhanced 3D Client Support
Darker nights
Long distance travel spells will have an increased casting time.
Slightly improved monster behavior.

What do you need?

Download and update the Classic Client: http://www.uoherald.com/downloads

Download Razor UO: http://www.runuo.com/razor/Razor_Latest.exe (You would require this to connect)

Let me know if anyone is interested or anyone cares!


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 Post subject: Re: Almost ready for testing.
Posted: Sat Oct 22, 2011 6:08 pm 
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Joined: Fri Dec 24, 2010 6:10 am
Posts: 345
Location: Vancouver, BC
I'll give it a go.

Have a buddy who might play if he isn't anti mmo anymore.


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 Post subject: Re: Almost ready for testing.
Posted: Sat Oct 22, 2011 6:51 pm 

Joined: Wed Sep 14, 2011 6:47 pm
Posts: 9
Oh Soulmancer, why must you rekindle a beaten addiction.


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 Post subject: Re: Almost ready for testing.
Posted: Sat Oct 22, 2011 6:54 pm 
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Joined: Fri Dec 24, 2010 6:10 am
Posts: 345
Location: Vancouver, BC
Daredevil wrote:
Oh Soulmancer, why must you rekindle a beaten addiction.


:lol: This is why my buddy might not play.


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 Post subject: Re: Almost ready for testing.
Posted: Sun Oct 23, 2011 2:58 am 
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Joined: Fri Dec 24, 2010 6:10 am
Posts: 345
Location: Vancouver, BC
When is this going to get started ?


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 Post subject: Re: Almost ready for testing.
Posted: Sun Oct 23, 2011 3:11 am 

Joined: Mon Sep 26, 2011 10:18 pm
Posts: 91
Downloading right now. Will I be able to play it after I'm done downloading?


Also Ive never played UO before :P


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 Post subject: Re: Almost ready for testing.
Posted: Sun Oct 23, 2011 11:14 am 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 231
It is not online yet. Maybe later today


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 Post subject: Re: Almost ready for testing.
Posted: Sun Oct 23, 2011 2:38 pm 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 231
With RazorUO Try connecting to 96.48.37.122 port 2593 ...

I may have to do some port forwarding on my router to allow connections. But the server is currently online. I will also have to manually create player accounts... For now there is a test1/test1 account n pass.

You should be able to connect now... be sure to update the client to the latest version.


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 Post subject: Re: Ready for testing.
Posted: Mon Oct 24, 2011 3:28 am 

Joined: Mon Sep 26, 2011 10:18 pm
Posts: 91
I can't wait til your torchlight mod is released ^^


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 Post subject: Re: Ready for testing.
Posted: Mon Oct 24, 2011 11:01 am 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 231
So no one really?


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 Post subject: Re: Ready for testing.
Posted: Mon Oct 24, 2011 5:47 pm 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 231
Trying to establish some interest first within this community and RunUO but there doesn't seem to be a whole lot as of yet... at any rate the alpha test server is online.


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 Post subject: Re: Ready for testing.
Posted: Mon Oct 24, 2011 5:56 pm 
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Joined: Fri Dec 24, 2010 6:10 am
Posts: 345
Location: Vancouver, BC
Cool I'll give it a go tonight and see if I can get it going after my pokah session.

What kind of numbers would you be looking for to create a fairly good UO community?


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 Post subject: Re: Ready for testing.
Posted: Mon Oct 24, 2011 8:47 pm 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 231
100+ initially would be great. There are that many who play within the HU community but not sure how many would be interested. I'll have to look into other avenue's for advertising. I am trying to keep the world relatively small so we don't need 1000 players.


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 Post subject: Re: Ready for testing.
Posted: Mon Oct 24, 2011 11:31 pm 

Joined: Mon Sep 26, 2011 10:18 pm
Posts: 91
Well seeing as how I've never played UO before I have no idea what I'm doing. I walked around for a bit but I have no clue what is going on lol :roll:


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 Post subject: Re: Ready for testing.
Posted: Tue Oct 25, 2011 12:04 am 
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Joined: Fri Dec 24, 2010 6:10 am
Posts: 345
Location: Vancouver, BC
How do I connect to Mancer's server?

I didn't see him post the IP or port. Maybe I didn't read well enough let me double check.

Edit: found it xD


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 Post subject: Re: Ready for testing.
Posted: Tue Oct 25, 2011 10:07 am 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 231
Familiarize yourself with the controls is first and formost. Alt-key brings up menus and such... Alt-O will bring up the option menu and you can look at the controls there.

A single click on NPC's brings up their menu.
Alt-C is warmode
Alt-K is your list of skills
Alt-I is your inventory
Move things by clicking, holding and dragging

Walk around, buy stuff, kill stuff. You can skills by using them, you do not level up.


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 Post subject: Re: Ready for testing.
Posted: Thu Oct 27, 2011 5:06 pm 

Joined: Mon Sep 26, 2011 10:18 pm
Posts: 91
Hmmm. Perhaps you may want to work with a game that appeals to a larger community? Such as TL? Or perhaps come back to HU? :ugeek:


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 Post subject: Re: Ready for testing.
Posted: Mon Nov 07, 2011 11:19 pm 

Joined: Thu Jan 06, 2011 10:11 am
Posts: 6
Is the server still up? I cant connect.


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 Post subject: Re: Ready for testing.
Posted: Sun Dec 18, 2011 3:01 pm 
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Joined: Fri Aug 07, 2009 12:21 am
Posts: 231
Currently on hold given the software is not entirely done and there doesn't seem to be much interest in the project. I guess the game is a bit old and the fan base here is probably not as interested as I had hoped. Since it's quite different from Diablo gameplay. It is a dated game to look at, no doubt about that especially with all the other RPG's currently out right now.


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