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 Post subject: Moncurse and Aura Enchanted Monsters
PostPosted: Mon Jan 02, 2012 12:41 am 
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Posts: 4291
Just gonna quickly edit d2game.dll so moncurse curses and aura enchanted auras use their own line instead of shared with player skills. That means things are waaaay more flexible. I'll also re-enable an extra aura enchanted aura slot too.
You are free to edit the new lines in skills.txt for those curses and auras, they can do whatever you want them too. ATM the skills used are just the current ones, moved down to the new lines and renamed "Moncurse XXXX" or "Aura Enchanted XXXX"
You also have an extra aura to play with (I copied Concentration for it as thorns is a bad idea for aura chanted me thinks)

Edit: Done
http://dl.dropbox.com/u/15324396/HU%20S ... ncurse.rar

Changes to D2Game:
Code:
Hardcoded aura enchanted table:
6FD2EF68 (FEF68 in hex editor (XVI32))
############################################
00000000 00000000 01000000 06000000 62000000  Might
00000000 00000000 01000000 06000000 66000000  Holy Fire
00000000 00000000 01000000 05000000 6C000000  Aim
00000000 00000000 01000000 07000000 72000000  Freeze
00000000 00000000 01000000 08000000 7B000000  Convic
00000000 00000000 01000000 08000000 7A000000  Fana
14000000 00000000 01000000 08000000 76000000  Shock
E7030000 00000000 00000000 01000000 67000000  DISABLED (was thorns)
############################################

Column 1 level the monster has to be
column 2 ???
column 3 is aura enabled? (1=yes 0=no)
column 4 skill level factor (lower number = higher level)
column 5 SkillID in skills.txt

Changed to:
############################################
00000000 00000000 01000000 06000000 D3010000  SkillID - 467
00000000 00000000 01000000 06000000 D4010000  SkillID - 468
00000000 00000000 01000000 05000000 D5010000  SkillID - 469
00000000 00000000 01000000 07000000 D6010000  SkillID - 470
00000000 00000000 01000000 08000000 D7010000  SkillID - 471
00000000 00000000 01000000 08000000 D8010000  SkillID - 472
14000000 00000000 01000000 08000000 D9010000  SkillID - 473
14000000 00000000 00000000 06000000 DA010000  SkillID - 474
############################################


Code:
Moncurse Table:(F97A0  in XVI32)
############################################
F97A0  42 00 00 00 Amp
F97A4  48 00 00 00 Weaken
F97A8  4C 00 00 00 IM
F97AC  52 00 00 00 Life Tap
F97B0  57 00 00 00 Decrepify
F97B4  5B 00 00 00 Lower Resist
############################################
changed to:
############################################
F97A0  C7 01 00 00  SkillID - 461
F97A4  C8 01 00 00  SkillID - 462
F97A8  C9 01 00 00  SkillID - 463
F97AC  D0 01 00 00  SkillID - 464
F97B0  D1 01 00 00  SkillID - 465
F97B4  D2 01 00 00  SkillID - 466
############################################


Note: This is using a heavily edited skills.txt so the lines could really do with being moved into a clean skills.txt (DONT re-number them/move them around, they must use those skill ID's)
All thats needed is those lines in a clean skills.txt and the included D2Game.dll. The other text files are just the ones from the melee changes thread so you can disregard those.

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 Post subject: Re: Moncurse and Aura Enchanted Monsters
PostPosted: Mon Jan 02, 2012 1:18 am 
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Done, feel free to edit/adjust the auras from the skills.txt thats included and copy those lines over into a clean skills.txt. They MUST use the same ID they use in the included skills.txt

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