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Moncurse and Aura Enchanted Monsters http://forum.arimyth.com/viewtopic.php?f=25&t=5385 |
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Author: | PureRage-DoD [ Mon Jan 02, 2012 12:41 am ] |
Post subject: | Moncurse and Aura Enchanted Monsters |
Just gonna quickly edit d2game.dll so moncurse curses and aura enchanted auras use their own line instead of shared with player skills. That means things are waaaay more flexible. I'll also re-enable an extra aura enchanted aura slot too. You are free to edit the new lines in skills.txt for those curses and auras, they can do whatever you want them too. ATM the skills used are just the current ones, moved down to the new lines and renamed "Moncurse XXXX" or "Aura Enchanted XXXX" You also have an extra aura to play with (I copied Concentration for it as thorns is a bad idea for aura chanted me thinks) Edit: Done http://dl.dropbox.com/u/15324396/HU%20S ... ncurse.rar Changes to D2Game: Code: Hardcoded aura enchanted table: 6FD2EF68 (FEF68 in hex editor (XVI32)) ############################################ 00000000 00000000 01000000 06000000 62000000 Might 00000000 00000000 01000000 06000000 66000000 Holy Fire 00000000 00000000 01000000 05000000 6C000000 Aim 00000000 00000000 01000000 07000000 72000000 Freeze 00000000 00000000 01000000 08000000 7B000000 Convic 00000000 00000000 01000000 08000000 7A000000 Fana 14000000 00000000 01000000 08000000 76000000 Shock E7030000 00000000 00000000 01000000 67000000 DISABLED (was thorns) ############################################ Column 1 level the monster has to be column 2 ??? column 3 is aura enabled? (1=yes 0=no) column 4 skill level factor (lower number = higher level) column 5 SkillID in skills.txt Changed to: ############################################ 00000000 00000000 01000000 06000000 D3010000 SkillID - 467 00000000 00000000 01000000 06000000 D4010000 SkillID - 468 00000000 00000000 01000000 05000000 D5010000 SkillID - 469 00000000 00000000 01000000 07000000 D6010000 SkillID - 470 00000000 00000000 01000000 08000000 D7010000 SkillID - 471 00000000 00000000 01000000 08000000 D8010000 SkillID - 472 14000000 00000000 01000000 08000000 D9010000 SkillID - 473 14000000 00000000 00000000 06000000 DA010000 SkillID - 474 ############################################ Code: Moncurse Table:(F97A0 in XVI32) ############################################ F97A0 42 00 00 00 Amp F97A4 48 00 00 00 Weaken F97A8 4C 00 00 00 IM F97AC 52 00 00 00 Life Tap F97B0 57 00 00 00 Decrepify F97B4 5B 00 00 00 Lower Resist ############################################ changed to: ############################################ F97A0 C7 01 00 00 SkillID - 461 F97A4 C8 01 00 00 SkillID - 462 F97A8 C9 01 00 00 SkillID - 463 F97AC D0 01 00 00 SkillID - 464 F97B0 D1 01 00 00 SkillID - 465 F97B4 D2 01 00 00 SkillID - 466 ############################################ Note: This is using a heavily edited skills.txt so the lines could really do with being moved into a clean skills.txt (DONT re-number them/move them around, they must use those skill ID's) All thats needed is those lines in a clean skills.txt and the included D2Game.dll. The other text files are just the ones from the melee changes thread so you can disregard those. |
Author: | PureRage-DoD [ Mon Jan 02, 2012 1:18 am ] |
Post subject: | Re: Moncurse and Aura Enchanted Monsters |
Done, feel free to edit/adjust the auras from the skills.txt thats included and copy those lines over into a clean skills.txt. They MUST use the same ID they use in the included skills.txt |
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