yeh but then wands with +x amp (necro only) will act like lifetap/IM wands do atm and i'd like to avoid that and maybe fix that issue with tap/IM too eventually.
I can edit d2game.dll so the moncurse curses are picked from diff lines in skills.txt if you like, or just post the required edits for it if someone else wants too. Amp will have to stay whare it is for the "cursed" monumod unless someone knows what section tells that mod what line to use from skills.txt.
Edit:
Moncurse list pointer:
Code:
Moncurse Table:
############################################
F97A0 42 00 00 00 Amp
F97A4 48 00 00 00 Weaken
F97A8 4C 00 00 00 IM
F97AC 52 00 00 00 Life Tap
F97B0 57 00 00 00 Decrepify
F97B4 5B 00 00 00 Lower Resist
############################################
just gotta use the skill HCIDx, convert it to hexidecimal and change those bytes.
Ie, if monster IM was moved to row 500 (1F4 in hex) you would change
F97A8 4C 00 00 00 IM
to
F97A8 F4 01 00 00 IM
(bytes are reversed)
You can make those changes with XVI32, very easy edit. Just click select the byte and change the entry.
The first 5 digits are the starting cell number.
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