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 Post subject: HU modifications by ki4m (update: new font)
PostPosted: Wed Oct 19, 2011 5:00 pm 
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Posts: 285
I'll post some of my modifications in this thread, feel free to use them.

Installation:
extract the .zip files into your HU dricetory and start with "-direct -txt"

Automap for Tristram:
Download:
http://dl.dropbox.com/u/43185820/TristAutomap.zip

Edited .tbl Files:
Changes the color of mid runes to dark green and the name of some monsters like wyrms from "Wyrm" to " Wyrm " to make their lifebar a bit larger..
Download:
http://dl.dropbox.com/u/43185820/strings.zip

Custom Cursor:
Picture:
Red/Yellow

Download:
http://dl.dropbox.com/u/43185820/Cursor_RedYellow.zip

Recoloured Golems:
Picture:
http://www.abload.de/img/screenshot002y8vwe.jpg
Download:
http://dl.dropbox.com/u/43185820/Golems.zip

Custom Font:
all it does is replace the "5" with the 5 font from the cyrillic D2 version, wich looks like a real 5 and not like a 6
Download:
http://dl.dropbox.com/u/43185820/5font.zip

more coming soon.....

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Last edited by ki4m on Wed Jan 18, 2012 7:18 am, edited 10 times in total.

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 Post subject: Re: HU modifications by ki4m
PostPosted: Wed Oct 19, 2011 5:56 pm 
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Thanks for these, nice work

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 Post subject: Re: HU modifications by ki4m
PostPosted: Thu Oct 20, 2011 11:34 am 
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thx.


added modified strings to 1st post.
hard to see the difference between mid-runes and rejuvs atm^^

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 Post subject: Re: HU modifications by ki4m
PostPosted: Thu Oct 20, 2011 11:59 am 
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good point!

Is Jah recolored propperly in this set too? I had to recolor mine manually

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 Post subject: Re: HU modifications by ki4m
PostPosted: Thu Oct 20, 2011 12:06 pm 
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not yet but I'll get this in too..

edit: done

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Last edited by ki4m on Thu Oct 20, 2011 3:25 pm, edited 1 time in total.

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 Post subject: Re: HU modifications by ki4m
PostPosted: Thu Oct 20, 2011 12:27 pm 
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good stuff, cheers.

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 Post subject: Re: HU modifications by ki4m
PostPosted: Sun Oct 23, 2011 1:25 pm 
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Mind if i add these to hu database file center?

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 Post subject: Re: HU modifications by ki4m
PostPosted: Sun Oct 23, 2011 2:55 pm 
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no problem, feel free to use/modify it like you want

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 Post subject: Re: HU modifications by ki4m
PostPosted: Tue Oct 25, 2011 1:49 am 

Joined: Thu Aug 19, 2010 9:15 pm
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Not to be picky but KO and FAL are still purple. I like this idea and even suggested this during beta1 phase. Nice work thanks.

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 Post subject: Re: HU modifications by ki4m
PostPosted: Tue Oct 25, 2011 5:00 am 
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fixed

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 Post subject: Re: HU modifications by ki4m
PostPosted: Sun Nov 06, 2011 4:53 am 
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new Plugin available:

recoloured Golems:
Image

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Last edited by ki4m on Sun Nov 06, 2011 6:18 am, edited 1 time in total.

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 Post subject: Re: HU modifications by ki4m (update: recoloured Golems)
PostPosted: Sun Nov 06, 2011 5:56 am 
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kudos


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 Post subject: Re: HU modifications by ki4m (update: recoloured Golems)
PostPosted: Sun Nov 06, 2011 6:11 am 
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updated with new hireling icons

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 Post subject: Re: HU modifications by ki4m (update: recoloured Golems)
PostPosted: Thu Nov 10, 2011 11:41 am 

Joined: Wed Oct 19, 2011 11:32 am
Posts: 75
When I try to use your automap for tristram map in german version of Diablo, nearly in every line wich wasn't translated by my patch tbl files comes the description "an evil force". Do you know, how I could fix the problem?

I know, that the moded string files won't be translated (only with ITH) but maybe you have an idea how I can translate them nevertheless. In other words: how can I translate the added stuff?


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 Post subject: Re: HU modifications by ki4m (update: recoloured Golems)
PostPosted: Thu Nov 10, 2011 12:11 pm 

Joined: Wed Oct 19, 2011 11:32 am
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Oh sry...... I' ve forgotten that I don't use your mpq file. Maybe thats the reason why it conflicts there. hmm

Ahm well I guess I know the problem now. It seeems I have to translate the community edited strings by myself... that means I need a good tbl editor. Could anyone recommend a good editor????


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 Post subject: Re: HU modifications by ki4m (update: recoloured Golems)
PostPosted: Thu Nov 10, 2011 1:15 pm 

Joined: Wed Oct 19, 2011 11:32 am
Posts: 75
I see it has nothing to do with your map hack...Oh my god when I want to have everything perfectly translated I have to change every exel and every tbl file step by step otherwise I get these damn "evil force" strings. :(

Edit: Ahm ok.... meanwhile I could fix the problem because I found a better tbl editor (AFJ tbl Editor 1.12). With this editor its pretty easy to copy the needed files and to translate them. :)

Moreover I am also able to use your atomap mod with it so no offence ^^.


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 Post subject: Re: HU modifications by ki4m (update: recoloured Golems)
PostPosted: Sun Nov 13, 2011 7:07 am 

Joined: Wed Oct 19, 2011 11:32 am
Posts: 75
Hi^^

I made up a new post due to my problem with the translation once again. I found out it has nothing to do with the tristram automap by ki4m. There was something in the translation missing!!

Here the right section:


viewtopic.php?f=25&t=4723&p=43693#p43693


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 Post subject: Re: HU modifications by ki4m (update: new font)
PostPosted: Wed Jan 18, 2012 7:19 am 
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small update: added a custom font... no big change but I hope you like it...

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 Post subject: Re: HU modifications by ki4m (update: new font)
PostPosted: Tue Apr 24, 2012 2:09 pm 

Joined: Wed May 12, 2010 9:43 am
Posts: 149
hey ki4m. I noticed you've been messing with the font used in the cyrillic version of D2. Have you considered porting it entirely? I was messing around with it a while ago but it seemed like I was lacking a certain size or two. I really like the d1-esque style of it. Here's a few examples from when I was trying to port it:

http://imgur.com/a/wJCvD

As you can tell from the character screen there's something missing...


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 Post subject: Re: HU modifications by ki4m (update: new font)
PostPosted: Wed Apr 25, 2012 6:08 pm 
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but that font isn't cyrillic,
the one where I got the Letter from looks like this:
Image

The one u mean is from the polish version I think, but the font files aren't in the main mpq so there's no way for me to use them...

what I can see from ur picture is that you are propably missing font8 and font6, if you export them it should fix your problem.

btw could you upload these fonts?

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 Post subject: Re: HU modifications by ki4m (update: new font)
PostPosted: Thu Apr 26, 2012 3:22 am 

Joined: Wed May 12, 2010 9:43 am
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You're right, it's from the polish edition.

It's been a while since I messed with it so I'm not sure if all of this is needed or why it's separated but I have three datafolder archives (possible something was missing the first time the guy with the pol edition sent stuff to me?)

http://wikisend.com/download/288684/data.rar
http://wikisend.com/download/431872/data2.rar
http://wikisend.com/download/316126/data3.rar


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 Post subject: Re: HU modifications by ki4m (update: new font)
PostPosted: Thu Apr 26, 2012 10:04 am 
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remove your old Font folder and apply this instead:
http://dl.dropbox.com/u/43185820/PolishFont.zip

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 Post subject: Re: HU modifications by ki4m (update: new font)
PostPosted: Fri Apr 27, 2012 9:16 am 

Joined: Wed May 12, 2010 9:43 am
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works, cool stuff


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 Post subject: Re: HU modifications by ki4m (update: new font)
PostPosted: Sun May 20, 2012 5:08 pm 

Joined: Wed Oct 19, 2011 11:32 am
Posts: 75
hmm..looks interesting but where is the A3 merc replacer???


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