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Mercs
http://forum.arimyth.com/viewtopic.php?f=25&t=4434
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Author:  Steel [ Tue Aug 16, 2011 2:04 pm ]
Post subject:  Mercs

1)Already changed mercs skills:
A3 Fire - lowered chance to cast firestorm by half
A3 Lightning - nova chance by half
A3 Cold - Blizzard nerf 6 skill points, glacial 4
A3 PnB - Primepsn removed, it doesn't do damage at all, chance to cast Bonearmor lowered by 33%, Bonespirit lvl inc, from 20 to 25
A5 - Removed rabies completely, it does no damage and prevent druid's rabies.

2)But I've also tested how a zeal would perform on a5 mercs
Bear - doesn't work, insta unshift
Wolf - using fury animation
Unshifted - fast 5 attacks
It kick ass tbh, could make a new merczeal with limit of 3 hits, maybe with lower %ed. A2 use jab already, but it doesn't seem to work well on a5.

Can upload 1) and work on 2) further if it's ok.

Author:  PureRage-DoD [ Tue Aug 16, 2011 2:44 pm ]
Post subject:  Re: Mercs

coolio.

@ Bear merc using zeal: maybe copy fend to a new line and remove the sequnum entry for the bear?
3-4 hits seems ok imo, your call.
What about shockwave for the bear?
(oh did anything happen with shockwave carrying some weapon damage or not?)
PnB merc what about poison explosion in place of prime pois nova? Will at the very least grant a synergy to poisy nova.

Author:  Steel [ Wed Aug 17, 2011 1:15 pm ]
Post subject:  Re: Mercs

Quote:
PnB merc what about poison explosion in place of prime pois nova? Will at the very least grant a synergy to poisy nova.
What psn nova :?: Only psn skills they have are that nooby primepsn and an aura.

Ok gave combat(removed bash) and wolf zeal(unchanged paladin skill) and shockwave to bear -it does some aoe damage cuz maul synergy, naked just hired 80lvl one killed hell mobs with 2-3 hits, in theory they have 5k+ shockwave damage from start. Maul 20lvl(+1 per 4 lvls) and shockwave 26(+1 per 4lvls).
Quote:
(oh did anything happen with shockwave carrying some weapon damage or not?)
It was suggested only, nothing happened to it... yet.

Btw. Should I remove warcry completely?

Attachments:
Hireling.rar [3.78 KiB]
Downloaded 615 times

Author:  Verb [ Wed Aug 17, 2011 3:46 pm ]
Post subject:  Re: Mercs

if you remove the primepsn thingy from a3 pnb mercs shouldnt you then change their -enemy psn res aura? I mean it doesnt affect magic damage, because now they'll only do magic damage, right?

Author:  JnDmX [ Wed Aug 17, 2011 4:29 pm ]
Post subject:  Re: Mercs

Id suggest removing battle cry as most don't hire them past norm because of it

Author:  Shantu [ Wed Aug 17, 2011 8:10 pm ]
Post subject:  Re: Mercs

Or you could make so that Battle Cry doesn't count as a curse. As it is, the skill is useless because you are better off with using ctc amp or decrep, or a necro in the party.

May need to be toned down slightly then (can't remember the current values), but I'm sure it would be a great addition, if it's possible to be made.

Author:  Steel [ Wed Aug 17, 2011 11:55 pm ]
Post subject:  Re: Mercs

Huh... But they don't have battle cry... At least in files I have from latest 2nd beta all they have is war cry, which is just aoe stun
They didn't have it even in 1.21z.
I know there was info about psn nova and battle cry on Blue's page... :)

Author:  JnDmX [ Thu Aug 18, 2011 3:45 am ]
Post subject:  Re: Mercs

Steel wrote:
Huh... But they don't have battle cry... At least in files I have from latest 2nd beta all they have is war cry, which is just aoe stun
They didn't have it even in 1.21z.
I know there was info about psn nova and battle cry on Blue's page... :)


Interesting. I swear i've seen em use it. But maybe that was ages ago...

Author:  SerraAngel [ Fri Aug 19, 2011 7:43 pm ]
Post subject:  Re: Mercs

A1 mercs could use some love!

Author:  Steel [ Fri Aug 19, 2011 11:54 pm ]
Post subject:  Re: Mercs

They did indirectly with increase of ele bow skills synergies/damage. I had that in mind so I didn't change anything on them.

Author:  kramuti [ Tue Aug 23, 2011 3:15 pm ]
Post subject:  Re: Mercs

Steel wrote:
They did indirectly with increase of ele bow skills synergies/damage. I had that in mind so I didn't change anything on them.


Their engaging range should be increased a touch. They often stand 1/2 screen away and shoot at nothing.

Author:  Lee [ Sun Oct 23, 2011 3:23 am ]
Post subject:  Re: Mercs

Seeing how Blizz mercs got nerfed pretty big was the chance to cast icebolt reduced ?

A1 fire sucked in my opinion. A3 blizz was way better with less pierce even with the nerf.

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