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 Post subject: Mercs
PostPosted: Tue Aug 16, 2011 2:04 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
1)Already changed mercs skills:
A3 Fire - lowered chance to cast firestorm by half
A3 Lightning - nova chance by half
A3 Cold - Blizzard nerf 6 skill points, glacial 4
A3 PnB - Primepsn removed, it doesn't do damage at all, chance to cast Bonearmor lowered by 33%, Bonespirit lvl inc, from 20 to 25
A5 - Removed rabies completely, it does no damage and prevent druid's rabies.

2)But I've also tested how a zeal would perform on a5 mercs
Bear - doesn't work, insta unshift
Wolf - using fury animation
Unshifted - fast 5 attacks
It kick ass tbh, could make a new merczeal with limit of 3 hits, maybe with lower %ed. A2 use jab already, but it doesn't seem to work well on a5.

Can upload 1) and work on 2) further if it's ok.


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 Post subject: Re: Mercs
PostPosted: Tue Aug 16, 2011 2:44 pm 
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coolio.

@ Bear merc using zeal: maybe copy fend to a new line and remove the sequnum entry for the bear?
3-4 hits seems ok imo, your call.
What about shockwave for the bear?
(oh did anything happen with shockwave carrying some weapon damage or not?)
PnB merc what about poison explosion in place of prime pois nova? Will at the very least grant a synergy to poisy nova.

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 Post subject: Re: Mercs
PostPosted: Wed Aug 17, 2011 1:15 pm 
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Quote:
PnB merc what about poison explosion in place of prime pois nova? Will at the very least grant a synergy to poisy nova.
What psn nova :?: Only psn skills they have are that nooby primepsn and an aura.

Ok gave combat(removed bash) and wolf zeal(unchanged paladin skill) and shockwave to bear -it does some aoe damage cuz maul synergy, naked just hired 80lvl one killed hell mobs with 2-3 hits, in theory they have 5k+ shockwave damage from start. Maul 20lvl(+1 per 4 lvls) and shockwave 26(+1 per 4lvls).
Quote:
(oh did anything happen with shockwave carrying some weapon damage or not?)
It was suggested only, nothing happened to it... yet.

Btw. Should I remove warcry completely?


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 Post subject: Re: Mercs
PostPosted: Wed Aug 17, 2011 3:46 pm 

Joined: Mon Feb 21, 2011 11:47 am
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Location: Stockholm, Sweden
if you remove the primepsn thingy from a3 pnb mercs shouldnt you then change their -enemy psn res aura? I mean it doesnt affect magic damage, because now they'll only do magic damage, right?

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 Post subject: Re: Mercs
PostPosted: Wed Aug 17, 2011 4:29 pm 

Joined: Thu Apr 15, 2010 4:28 pm
Posts: 183
Id suggest removing battle cry as most don't hire them past norm because of it


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 Post subject: Re: Mercs
PostPosted: Wed Aug 17, 2011 8:10 pm 
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Location: Hungary
Or you could make so that Battle Cry doesn't count as a curse. As it is, the skill is useless because you are better off with using ctc amp or decrep, or a necro in the party.

May need to be toned down slightly then (can't remember the current values), but I'm sure it would be a great addition, if it's possible to be made.


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 Post subject: Re: Mercs
PostPosted: Wed Aug 17, 2011 11:55 pm 
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Huh... But they don't have battle cry... At least in files I have from latest 2nd beta all they have is war cry, which is just aoe stun
They didn't have it even in 1.21z.
I know there was info about psn nova and battle cry on Blue's page... :)


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 Post subject: Re: Mercs
PostPosted: Thu Aug 18, 2011 3:45 am 

Joined: Thu Apr 15, 2010 4:28 pm
Posts: 183
Steel wrote:
Huh... But they don't have battle cry... At least in files I have from latest 2nd beta all they have is war cry, which is just aoe stun
They didn't have it even in 1.21z.
I know there was info about psn nova and battle cry on Blue's page... :)


Interesting. I swear i've seen em use it. But maybe that was ages ago...


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 Post subject: Re: Mercs
PostPosted: Fri Aug 19, 2011 7:43 pm 
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A1 mercs could use some love!


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 Post subject: Re: Mercs
PostPosted: Fri Aug 19, 2011 11:54 pm 
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They did indirectly with increase of ele bow skills synergies/damage. I had that in mind so I didn't change anything on them.


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 Post subject: Re: Mercs
PostPosted: Tue Aug 23, 2011 3:15 pm 
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Steel wrote:
They did indirectly with increase of ele bow skills synergies/damage. I had that in mind so I didn't change anything on them.


Their engaging range should be increased a touch. They often stand 1/2 screen away and shoot at nothing.

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 Post subject: Re: Mercs
PostPosted: Sun Oct 23, 2011 3:23 am 

Joined: Thu Nov 25, 2010 4:55 pm
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Seeing how Blizz mercs got nerfed pretty big was the chance to cast icebolt reduced ?

A1 fire sucked in my opinion. A3 blizz was way better with less pierce even with the nerf.

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