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Here is the list of what I have finished, noted with a * List taken from Blue's proposal Most notes in parentheses are new values and reasoning why Caster types saved until last These are from a clean 1.3a file
Last changes noonish 7-23 MDR/PDR on safety craft These need to be tested
*Safety: 3-5, 6-9, 10-14 MDR and 4-6, 8-12, 12-16 PDR *PDR/MDR on Armor 4-6, 8-12, 12-16 MDR and 6-8, 10-14, 16-20 PDR *Armor %dmg reduced added 2-4, *(6-8) 8-10, *(10-12) 12-16 (some new resistance sources available) Starstone armor 50% chance of no-freeze (...dunno what to do on this...seems odd) *Absorbs Added (helm/boot/glove): 1-2 3-4 5-6 fire/cold/light% *Shield/amulet add res-all 5-10, 8-12, 12-16%
*Power belt – add deadly strike 3%, 3-5%, 7-10% *Power shields – add faster block rate 20-30, 40-50, 50-60% *Power shields – increase chance to block 10-15, 20-30, 30-40% *Power armor – add %Enhanced Damage 30-50, (60-90) 70-120, (100-150) 150-250 (crushing blow, and more strength available) *Power gloves – add %Enhanced Damage 25-40, 50-70, 80-100 (reduced from being same as armor) *Power Weapons – add deadly strike 5-10,8-12,10-15%
*Blood gloves – add small deadly strike 3%, 3-5%, 7-10% *Blood boots/belts – increase open wounds % 30-40,50-60,70-80% *Blood boots/belts – increase life returned on Moonstone 20-30 (old) 30-40 *Blood helms – add small deadly strike 3%, 3-5%, 7-10%
Caster weapons +1 to all skills, 2 skills (moonstone) (will see about making it available except on javelins, maybe sorc too but that seems to defeat the purpose of caster, eh?) *Caster armor +1 to all skills (starstone), 1-2 skills (moonstone) *Caster gloves/shields +1 to all skills (starstone & moonstone) Caster weapons remove %ED
*Skull crafts: increased %ED on starstone/moonstone items. 70-100%, 90-160% *Holy rings, prayer removed –magic res added 2-4,4-8,8-12% *Holy Amulets, meditation replaced with prayer 2-6, 8-10,12-16
*Elemental ring - changed from 3-6%, 4-8% and 5-10% to 3-4%, 5-6%, and 7-8% skill dmg *Elemental helm/belt/boots/glove - changed from 6-12%, 8-16%, and 10-20% pierce/skill dmg to 3-4%, 5-8%, and 9-12% pierce/skill dmg
_________________ The reader should not be discouraged if...he does not have the prerequisites to read the prerequisites. P. Halmos
Last edited by kramuti on Sun Jul 31, 2011 8:18 pm, edited 8 times in total.
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