monpreset.txt (for placing specific non super uniques onto a map at an exact location like legion, portal spires, lightning towers, catapults etc.)
missiles.txt (there are 2 types of monster spawn missile. 1 spawns a random mob from levels.txt so we don't need to worry about that one. The other spawns a mob by ID. The ID one is the one we would want to track.)
Those missiles use pSrvHitFunc = 6 and the ID of the mob to spawn is set in sHitPar1
Skills.txt: Summon column.
Edit: No rush for it, would just be handy to have for future for sure!
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Bron wrote:
There's no cure for being a cunt.