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Arcane sanctuary quest help http://forum.arimyth.com/viewtopic.php?f=25&t=13887 |
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Author: | drrod [ Sun Jan 31, 2016 9:08 pm ] |
Post subject: | Arcane sanctuary quest help |
I've been working on a side project based around HU on and off for a while now, and finally getting interest to work on it more, but unfortunately the arcane sanctuary quest is bugged(says cannot complete after opening journal). I just can't seem to pinpoint the problem, as I've edited a ton of shit on this mod including dlls(though I've tested these with original files to verify they aren't causing it). D2txtanaylzer doesn't show any game breaking problems. I've checked the arcane chamber ds1 and it appears to be the original that came with 1.3f. I've scoured phrozen keep for an answer to no avail. Anyway this is mostly a crapshoot, but figured it was worth a shot to ask Kev and the big boy modders if they can think of a problem that would cause this. I can provide the text files by request if anyone is interested in helping. |
Author: | PureRage-DoD [ Mon Feb 01, 2016 10:43 am ] |
Post subject: | Re: Arcane sanctuary quest help |
The quest is hardcoded to the level ID of the original arcane sanctuary. The small map that has the book has to have the right level ID. I ran into that problem and a few others when I rebuilt/arranged existing levels. It's an easy fix: Remove level ID check on horazons journal quest: ===================================================================================== D2Game.dll 00073C07 75 57 JNZ SHORT 00073C60 ;NOP ------------------------------------------------------------------------------------------------------------- Here's an old list of offsets i kept for random stuff in case you need it. 'Scuse the formatting Code: ===================================================================================
Decrease boss damage to summons: Base Address 6FC31000 =================================================================================== D2Game: 6FCBF939 ADD ESI,190 (400%) ;changed to :ADD ESI,12C (300%) =================================================================================== Decrease max resist:Base Address 6FC31000 =================================================================================== D2Game: 6FCBFC20 ADD EAX,4B ;changed 4B (75) to 32 (50) ----------------------------------------------------------------------------------- D2 Client: 6FAD0C87 Add EDP, 4B ;Changed 4B (75) to 32 (50) Base Address: 6FAA1000 =================================================================================== Quest Stuff =================================================================================== akaras ring reward chnged to new item and difficulty dependant =================================================================================== AKARA: RING REWARD charm codes zz34, zz35, zz36 Base Address 6FC31000 =================================================================================== Jump: 6FC9B49C E9 A9B50800 JMP D2Game.6FD26A4A New Code: 6FD26A4A 33C9 XOR ECX,ECX 6FD26A4C 8A4D 6D MOV CL,BYTE PTR SS:[EBP+6D] ; Get Difficulty 6FD26A4F 49 DEC ECX ; -1 6FD26A50 74 0D JE SHORT D2Game.6FD26A5F ; Jump if equal (nightmare is equal) 6FD26A52 49 DEC ECX ; -1 6FD26A53 75 14 JNZ SHORT D2Game.6FD26A69 ; Jump if not zero (normal is not zero) 6FD26A55 68 7A7A3336 PUSH 36337A7A ; Hell Item Code (reversed) 6FD26A5A ^E9 424AF7FF JMP D2Game.6FC9B4A1 ; Jump back to regular code 6FD26A5F 68 7A7A3335 PUSH 35337A7A ; Nightmare Item Code (reversed) 6FD26A64 ^E9 384AF7FF JMP D2Game.6FC9B4A1 ; Jump back to regular code 6FD26A69 68 7A7A3334 PUSH 34337A7A ; Normal Item Code (reversed) 6FD26A6E ^E9 2E4AF7FF JMP D2Game.6FC9B4A1 ; Jump back to regular code ==================================================================================== ormus ring reward changed to new difficulty dependant item ==================================================================================== ORMUS: RING REWARD Ormus Jewels, zz43 zz45 zz46 (Custom Code) Base Address 6FC31000 ==================================================================================== New Code: 6FD26A73 33C0 XOR EAX,EAX 6FD26A75 8A41 6D MOV AL,BYTE PTR DS:[ECX+6D] ; Get Difficulty 6FD26A78 48 DEC EAX ; -1 6FD26A79 74 0D JE SHORT D2Game.6FD26A88 ; Jump if equal (nightmare is equal) 6FD26A7B 48 DEC EAX ; -1 6FD26A7C 75 14 JNZ SHORT D2Game.6FD26A92 ; Jump if not zero (normal is not zero) 6FD26A7E 68 7A7A3436 PUSH 36347A7A ; Hell Item Code (reversed) 6FD26A83 ^E9 7C2CF8FF JMP D2Game.6FCA9704 ; Jump back to regular code 6FD26A88 68 7A7A3435 PUSH 35347A7A ; Nightmare Item Code (reversed) 6FD26A8D ^E9 722CF8FF JMP D2Game.6FCA9704 ; Jump back to regualr code 6FD26A92 68 7A7A3433 PUSH 33347A7A ; Normal Item Code (reversed) 6FD26A97 ^E9 682CF8FF JMP D2Game.6FCA9704 ; Jump back to regular code ===================================================================================== ===================================================================================== Qual-Khek's Rune Reward: Base Address 6FC31000 ===================================================================================== 6FCB2357 PUSH 6 6FCB2359 PUSH 24 6FCB235B PUSH EBP 6FCB235C MOV DWORD PTR SS:[ESP+20],3 ; number of runes granted 6FCB2364 CALL <JMP.&D2Common.#11107> 6FCB2369 TEST EAX,EAX 6FCB236B JE SHORT D2Game.6FCB2377 6FCB236D MOV DWORD PTR SS:[ESP+14],2 6FCB2375 JMP SHORT D2Game.6FCB238D 6FCB2377 PUSH 7 6FCB2379 PUSH 24 6FCB237B PUSH EBP 6FCB237C CALL <JMP.&D2Common.#11107> 6FCB2381 TEST EAX,EAX 6FCB2383 JE SHORT D2Game.6FCB238D 6FCB2385 MOV DWORD PTR SS:[ESP+14],1 6FCB238D MOV EAX,DWORD PTR SS:[ESP+14] 6FCB2391 XOR EBX,EBX 6FCB2393 TEST EAX,EAX 6FCB2395 JLE D2Game.6FCB2448 6FCB239B /MOV ECX,DWORD PTR DS:[EBX*4+6FD3CD78] ; reward rune list pointer 6FCB23A2 |MOV EDX,DWORD PTR DS:[EDI+C] 6FCB23A5 |PUSH 1 ; /Arg4 = 00000001 6FCB23A7 |PUSH 2 ; |Arg3 = 00000002 6FCB23A9 |PUSH 0 ; |Arg2 = 00000000 6FCB23AB |PUSH ECX ; |Arg1 6FCB23AC |MOV ECX,DWORD PTR DS:[EDI] ; | 6FCB23AE |CALL D2Game.6FC95DF0 ; \D2Game.6FC95DF0 6FCB23B3 |TEST EAX,EAX 6FCB23B5 |JE SHORT D2Game.6FCB23BC 6FCB23B7 |MOV BYTE PTR SS:[ESP+13],1 6FCB23BC |MOV EAX,DWORD PTR SS:[ESP+14] 6FCB23C0 |INC EBX 6FCB23C1 |CMP EBX,EAX 6FCB23C3 \JL SHORT D2Game.6FCB239B ====================================================================================== Rune Drop Table:Base Address 6FC31000 ====================================================================================== 6FD3CD78 72 30 37 20 72 30 38 20 72 30 39 20 r07 r08 r09 ; Changed to runeslabs ====================================================================================== ====================================================================================== Lam-Essen's Tome increased to 15 stats:Base Address 6FC31000 ====================================================================================== 6FCA74C4 |. 6A 00 PUSH 0 6FCA74C6 |. 6A 05 PUSH 5 ; Changed to 15 6FCA74C8 |. 6A 04 PUSH 4 6FCA74CA |. 56 PUSH ESI 6FCA74CB |. E8 EA430700 CALL <JMP.&D2Common.#10518> ====================================================================================== ====================================================================================== Potion of Life Increased to 100 life:Base Address 6FC31000 ====================================================================================== 6FC48356 6A 00 PUSH 0 6FC48358 68 00140000 PUSH 1400 ;Changed to 6400 (from 20 hp to 100) 6FC4835D 6A 07 PUSH 7 6FC4835F 56 PUSH ESI 6FC48360 E8 55350D00 CALL <JMP.&D2Common.#10518> ====================================================================================== ====================================================================================== Charsi Imbue:Base Address 6FC31000 ====================================================================================== 6FCCA295 BB 06000000 MOV EBX,6 ; changed to 7 (unique) ====================================================================================== ====================================================================================== Cow King killed but can still open portal:Base Address 6FC31000 ====================================================================================== 6FC9C5D9 |. 6A 0A PUSH 0A 6FC9C5DB |. 6A 04 PUSH 4 6FC9C5DD |. 8B4488 10 MOV EAX,DWORD PTR DS:[EAX+ECX*4+10] 6FC9C5E7 |. 85C0 TEST EAX,EAX 6FC9C5E9 |. 0F85 D5000000 JNZ D2Game.6FC9C6C4 ; NOP'd to remove check ====================================================================================== Changing the Aura Enchanted Table to new Skill ID's ====================================================================================== Hardcoded aura enchanted table: 6FD2EF68 (FEF68 in hex editor (XVI32)) ############################################ 00000000 00000000 01000000 06000000 62000000 00000000 00000000 01000000 06000000 66000000 00000000 00000000 01000000 05000000 6C000000 00000000 00000000 01000000 07000000 72000000 00000000 00000000 01000000 08000000 7B000000 00000000 00000000 01000000 08000000 7A000000 14000000 00000000 01000000 08000000 76000000 E7030000 00000000 00000000 01000000 67000000 ############################################ Column 1 (level the monster has to be) column 2 unknown column 3 is aura enabled? (1=yes 0=no) column 4 skill level factor (lower number = higher level) column 5 SkillID in skills.txt Changed to: ############################################ 00000000 00000000 01000000 04000000 06020000 - skill ID 518 00000000 00000000 01000000 04000000 07020000 - skill ID 519 00000000 00000000 01000000 04000000 08020000 - skill ID 520 00000000 00000000 01000000 04000000 09020000 - skill ID 521 00000000 00000000 01000000 04000000 0A020000 - skill ID 522 00000000 00000000 01000000 04000000 0B020000 - skill ID 523 00000000 00000000 01000000 04000000 0C020000 - skill ID 524 00000000 00000000 01000000 04000000 OD020000 - skill ID 525 ############################################ ======================================================================== ====================================================================== Changing the skill ID's of moncurse D2Game.dll (F97A0 in XVI32) ====================================================================== Moncurse Table: ############################################ F97A0 42 00 00 00 Amp F97A4 48 00 00 00 Weaken F97A8 4C 00 00 00 IM F97AC 52 00 00 00 Life Tap F97B0 57 00 00 00 Decrepify F97B4 5B 00 00 00 Lower Resist ############################################ changed to: ############################################ F97A0 0E 02 00 00 F97A4 0F 02 00 00 F97A8 10 02 00 00 F97AC 11 02 00 00 F97B0 12 02 00 00 F97B4 13 02 00 00 ############################################ ======================================================================= Change Fire Enchanted MonUMod missile Server Side: D2Game base address 6FC30000 ======================================================================= D2Game.dll: 6FC6C7C6 . 6A 01 PUSH 1 6FC6C7C8 . 51 PUSH ECX 6FC6C7C9 . 52 PUSH EDX 6FC6C7CA . 6A 00 PUSH 0 6FC6C7CC . 6A 00 PUSH 0 6FC6C7CE . 6A 01 PUSH 1 6FC6C7D0 . 6A 00 PUSH 0 6FC6C7D2 . 53 PUSH EBX 6FC6C7D3 . BA 75000000 MOV EDX,75 ; Changed to missile 3AF 6FC6C7D8 . 8BCE MOV ECX,ESI ======================================================================= Change Fire Enchanted MonUMod missile Client side: D2Client base address 6FAA0000 ======================================================================= D2Client.dll: 6FB45300 8B4424 04 MOV EAX,DWORD PTR SS:[ESP+4] 6FB45304 83EC 10 SUB ESP,10 6FB45307 56 PUSH ESI 6FB45308 57 PUSH EDI 6FB45309 33FF XOR EDI,EDI 6FB4530B 8BF1 MOV ESI,ECX 6FB4530D 3BC7 CMP EAX,EDI 6FB4530F 0F84 7D010000 JE d2client.6FB45492 6FB45315 8D4424 14 LEA EAX,DWORD PTR SS:[ESP+14] 6FB45319 8D4C24 10 LEA ECX,DWORD PTR SS:[ESP+10] 6FB4531D 50 PUSH EAX 6FB4531E 51 PUSH ECX 6FB4531F 56 PUSH ESI 6FB45320 E8 235B0200 CALL <JMP.&D2Common.#10379> 6FB45325 3BF7 CMP ESI,EDI 6FB45327 74 09 JE SHORT d2client.6FB45332 6FB45329 397E 10 CMP DWORD PTR DS:[ESI+10],EDI 6FB4532C 0F85 60010000 JNZ d2client.6FB45492 6FB45332 837C24 10 04 CMP DWORD PTR SS:[ESP+10],4 6FB45337 0F85 55010000 JNZ d2client.6FB45492 6FB4533D 8B06 MOV EAX,DWORD PTR DS:[ESI] 6FB4533F 83F8 02 CMP EAX,2 6FB45342 74 1F JE SHORT d2client.6FB45363 6FB45344 83F8 03 CMP EAX,3 6FB45347 7E 05 JLE SHORT d2client.6FB4534E 6FB45349 83F8 05 CMP EAX,5 6FB4534C 7E 15 JLE SHORT d2client.6FB45363 6FB4534E 8B46 2C MOV EAX,DWORD PTR DS:[ESI+2C] 6FB45351 3BC7 CMP EAX,EDI 6FB45353 74 08 JE SHORT d2client.6FB4535D 6FB45355 50 PUSH EAX 6FB45356 E8 CB550200 CALL <JMP.&D2Common.#10162> 6FB4535B EB 0C JMP SHORT d2client.6FB45369 6FB4535D 897C24 08 MOV DWORD PTR SS:[ESP+8],EDI 6FB45361 EB 0A JMP SHORT d2client.6FB4536D 6FB45363 8B56 2C MOV EDX,DWORD PTR DS:[ESI+2C] 6FB45366 8B42 0C MOV EAX,DWORD PTR DS:[EDX+C] 6FB45369 894424 08 MOV DWORD PTR SS:[ESP+8],EAX 6FB4536D 8B06 MOV EAX,DWORD PTR DS:[ESI] 6FB4536F 53 PUSH EBX 6FB45370 83F8 02 CMP EAX,2 6FB45373 55 PUSH EBP 6FB45374 74 25 JE SHORT d2client.6FB4539B 6FB45376 83F8 03 CMP EAX,3 6FB45379 7E 05 JLE SHORT d2client.6FB45380 6FB4537B 83F8 05 CMP EAX,5 6FB4537E 7E 1B JLE SHORT d2client.6FB4539B 6FB45380 8B46 2C MOV EAX,DWORD PTR DS:[ESI+2C] 6FB45383 3BC7 CMP EAX,EDI 6FB45385 74 0E JE SHORT d2client.6FB45395 6FB45387 50 PUSH EAX 6FB45388 E8 93550200 CALL <JMP.&D2Common.#10163> 6FB4538D 8BE8 MOV EBP,EAX 6FB4538F 896C24 24 MOV DWORD PTR SS:[ESP+24],EBP 6FB45393 EB 14 JMP SHORT d2client.6FB453A9 6FB45395 897C24 24 MOV DWORD PTR SS:[ESP+24],EDI 6FB45399 EB 0A JMP SHORT d2client.6FB453A5 6FB4539B 8B4E 2C MOV ECX,DWORD PTR DS:[ESI+2C] 6FB4539E 8B51 10 MOV EDX,DWORD PTR DS:[ECX+10] 6FB453A1 895424 24 MOV DWORD PTR SS:[ESP+24],EDX 6FB453A5 8B6C24 24 MOV EBP,DWORD PTR SS:[ESP+24] 6FB453A9 8B5C24 10 MOV EBX,DWORD PTR SS:[ESP+10] 6FB453AD 6A 01 PUSH 1 6FB453AF 57 PUSH EDI 6FB453B0 55 PUSH EBP 6FB453B1 53 PUSH EBX 6FB453B2 BA 75000000 MOV EDX,75 ; CE missile 6FB453B7 8BCE MOV ECX,ESI 6FB453B9 E8 3297FFFF CALL d2client.6FB3EAF0 6FB453BE 8D7D 01 LEA EDI,DWORD PTR SS:[EBP+1] 6FB453C1 43 INC EBX 6FB453C2 6A 01 PUSH 1 6FB453C4 6A 00 PUSH 0 6FB453C6 57 PUSH EDI 6FB453C7 53 PUSH EBX 6FB453C8 BA 75000000 MOV EDX,75 ; CE missile 6FB453CD 8BCE MOV ECX,ESI 6FB453CF E8 1C97FFFF CALL d2client.6FB3EAF0 6FB453D4 4D DEC EBP 6FB453D5 BA 75000000 MOV EDX,75 ; CE missile 6FB453DA 6A 01 PUSH 1 6FB453DC 6A 00 PUSH 0 6FB453DE 55 PUSH EBP 6FB453DF 53 PUSH EBX 6FB453E0 8BCE MOV ECX,ESI 6FB453E2 E8 0997FFFF CALL d2client.6FB3EAF0 6FB453E7 BA 75000000 MOV EDX,75 ; CE missile 6FB453EC 8BCE MOV ECX,ESI 6FB453EE 8B4424 10 MOV EAX,DWORD PTR SS:[ESP+10] 6FB453F2 6A 01 PUSH 1 6FB453F4 48 DEC EAX 6FB453F5 6A 00 PUSH 0 6FB453F7 57 PUSH EDI 6FB453F8 50 PUSH EAX 6FB453F9 894424 24 MOV DWORD PTR SS:[ESP+24],EAX 6FB453FD E8 EE96FFFF CALL d2client.6FB3EAF0 6FB45402 BA AF030000 MOV EDX,3AF ; New Missile ID +3 6FB45407 8B4C24 14 MOV ECX,DWORD PTR SS:[ESP+14] 6FB4540B 6A 01 PUSH 1 6FB4540D 6A 00 PUSH 0 6FB4540F 55 PUSH EBP 6FB45410 51 PUSH ECX 6FB45411 8BCE MOV ECX,ESI 6FB45413 E8 D896FFFF CALL d2client.6FB3EAF0 ======================================================================================== ======================================================================= Allow multiple instances without loader ======================================================================= d2gfx.dll at 0x446A change 74 to EB ======================================================================= D2Game.dll Hex Offset: 21F6D Original: 0F 8D AC 00 00 00 New : 90 90 90 90 90 90 ================================================================================ Adding a limit for stats assigned by shift click: ================================================================================ D2Client: Jump: 000315D3 E9 F9620000 JMP 000F624B ;jump 000315D8 BE 01000000 MOV ESI,1 000315DD EB 04 JMP SHORT 000315E3 000315DF 85F6 TEST ESI,ESI 000315E1 74 36 JE SHORT 00031619 New Code: 000F624B 85F6 TEST ESI,ESI 000F624D ^0F84 C6B3F3FF JE 00031619 000F6253 66:85C0 TEST AX,AX 000F6256 7C 0A JL SHORT 000F6262 000F6258 BE 01000000 MOV ESI,1 000F625D ^E9 81B3F3FF JMP 000315E3 000F6262 83FE 06 CMP ESI,6 000F6265 ^0F8D 78B3F3FF JLE 000315E3 000F626B BE 06000000 MOV ESI,6 000F6270 ^E9 6EB3F3FF JMP 000315E3 ====================================================== Adding a Skill to necropet AI - d2Game base 6FC30000 ====================== Original Code: ----------------- 6FD0CE4C 2D 6B010000 SUB EAX,16B ; Unit_id - 363 (skeleton warrior ID) 6FD0CE51 74 55 JE SHORT D2Game.6FD0CEA8 ; if unit_id = skeleton warrior id jump to skeleton_mastery effect 6FD0CE53 48 DEC EAX ; decrease unit_id with 1 6FD0CE54 0F85 FF000000 JNZ D2Game.6FD0CF59 ; if not zero jump, no skill added to pet ------------------ New Code: ------------ 6FD0CE4C 3D 6B010000 CMP EAX,16B ; compare if unit_id 363 (skeleton warrior) 6FD0CE51 74 55 JE SHORT D2Game.6FD0CEA8 ; jump to add skeleton_mastery effect and skip to add skill to skeleton warriro 6FD0CE53 E9 969E0100 JMP D2Game.6FD26CEE ; jump to custom code 6FD0CE58 90 NOP 6FD0CE59 90 NOP ----------------------------------------------------- Custom Code: ----------------- 6FD26CEE 3D 6C010000 CMP EAX,16C ; Check if Necromage_id 6FD26CF3 74 0C JE SHORT D2Game.6FD26D01 ; jump to add skill to unit 6FD26CF5 3D 79030000 CMP EAX,3CC ; custom pet_id 6FD26CFA 74 05 JE SHORT D2Game.6FD26D01 ; jump to add skill to unit 6FD26CFC ^E9 5862FEFF JMP D2Game.6FD0CF59 ; jump to end 6FD26D01 ^E9 5461FEFF JMP D2Game.6FD0CE5A ; skip adding skeleton_mastery effect and adding skill =========================================================================================== Disable andariel and tyraels quest portals: ------------------------------------------------- Andys TP: 6FC9EE34 6A 00 PUSH 0 6FC9EE36 6A 3B PUSH 3B 6FC9EE38 6A 00 PUSH 0 6FC9EE3A 6A 01 PUSH 1 6FC9EE3C 51 PUSH ECX 6FC9EE3D 52 PUSH EDX 6FC9EE3E 57 PUSH EDI 6FC9EE3F 8BD6 MOV EDX,ESI 6FC9EE41 8BCB MOV ECX,EBX 6FC9EE43 E8 A84F0700 CALL D2Game.6FD13DF0 Duri TP (tyrael) 6FCA4F85 6A 00 PUSH 0 6FCA4F87 6A 3B PUSH 3B 6FCA4F89 6A 00 PUSH 0 6FCA4F8B 6A 28 PUSH 28 6FCA4F8D 52 PUSH EDX 6FCA4F8E 50 PUSH EAX 6FCA4F8F 8B46 0C MOV EAX,DWORD PTR DS:[ESI+C] 6FCA4F92 50 PUSH EAX 6FCA4F93 E8 12670700 CALL 6FCA4F98 8B56 0C MOV EDX,DWORD PTR DS:[ESI+C] 6FCA4F9B 8B4F 04 MOV ECX,DWORD PTR DS:[EDI+4] 6FCA4F9E 50 PUSH EAX 6FCA4F9F E8 4CEE0600 CALL D2Game.6FD13DF0 6FC9EE34 till 6FC9EE43 for andy (NOP) (0x0 6FCA4F85 till 6FCA4FA3 for dury (NOP) (0x074f85) - in raw .dll ========================================================================================= Tyreals level id for act 2 quest 6: ------------------------------------------- 00075336 EB 04 JMP SHORT 0007533C ; Changed from JE Short ========================================================================================= Fix Book of Lore Plugin "area" column functionality: (BOL.dll base 00000000) ------------------------------------------------------------------------------------------------------------------------------------- 00000F26 75 09 JNZ SHORT 00000F31 ; change to JE to force towns column restrictions to work outside of town (untested) 00000995 ^72 AF JB SHORT 00000946 ; change to JNZ to force area column ------------------------------------------------------------------------------------------------------------------- Remove level ID check on horazons journal quest: ===================================================================================== D2Game.dll 00073C07 75 57 JNZ SHORT 00073C60 ;NOP -------------------------------------------------------------------------------------------------------------------- Remove Monster HP Rollover Cap: --------------------------------------------- 6FC607C9 CMP EDI,800000 6FC607CF JL SHORT 6FC607D6 ; Change to JB 6FC607D1 MOV EDI,7FFFFF ================================================================== Making WW ancient AI work for all units: ============================================= Original Switch: ------------------------- 6FCEFBC0 . 85D2 TEST EDX,EDX 6FCEFBC2 . 75 05 JNZ SHORT D2Game.6FCEFBC9 6FCEFBC4 . 83C8 FF OR EAX,FFFFFFFF 6FCEFBC7 . EB 03 JMP SHORT D2Game.6FCEFBCC 6FCEFBC9 > 8B42 04 MOV EAX,DWORD PTR DS:[EDX+4] 6FCEFBCC > 2D 1C020000 SUB EAX,21C ; Switch (cases 21C..21E) 6FCEFBD1 74 10 JE SHORT D2Game.6FCEFBE3 6FCEFBD3 . 48 DEC EAX 6FCEFBD4 . 74 08 JE SHORT D2Game.6FCEFBDE 6FCEFBD6 . 48 DEC EAX 6FCEFBD7 75 12 JNZ SHORT D2Game.6FCEFBE8 ; Any unit other than ancients 6FCEFBD9 .^E9 32FEFFFF JMP D2Game.6FCEFA10 ; Case 21E of switch 6FCEFBCC 6FCEFBDE >^E9 BDFBFFFF JMP D2Game.6FCEF7A0 ; Case 21D of switch 6FCEFBCC 6FCEFBE3 >^E9 08F8FFFF JMP D2Game.6FCEF3F0 ; Case 21C of switch 6FCEFBCC 6FCEFBE8 > C2 0400 RETN 4 ; Default case of switch 6FCEFBCC --------------------------- Switch ----------------------------------------------------------------------- 6FCEFBC0 . 85D2 TEST EDX,EDX 6FCEFBC2 . 75 05 JNZ SHORT D2Game.6FCEFBC9 6FCEFBC4 . 83C8 FF OR EAX,FFFFFFFF 6FCEFBC7 . EB 03 JMP SHORT D2Game.6FCEFBCC 6FCEFBC9 > 8B42 04 MOV EAX,DWORD PTR DS:[EDX+4] 6FCEFBCC > 2D 1C020000 SUB EAX,21C ; Switch (cases 21C..21E) 6FCEFBD1 74 10 JE SHORT D2Game.6FCEFBE3 6FCEFBD3 . 48 DEC EAX 6FCEFBD4 . 74 08 JE SHORT D2Game.6FCEFBDE 6FCEFBD6 . 48 DEC EAX 6FCEFBD7 75 12 JNZ SHORT D2Game.6FCEFBEB ;any unit other than ancients jump further 6FCEFBD9 .^E9 32FEFFFF JMP D2Game.6FCEFA10 ; Case 21E of switch 6FCEFBCC 6FCEFBDE >^E9 BDFBFFFF JMP D2Game.6FCEF7A0 ; Case 21D of switch 6FCEFBCC 6FCEFBE3 >^E9 08F8FFFF JMP D2Game.6FCEF3F0 ; Case 21C of switch 6FCEFBCC 6FCEFBE8 > C2 0400 RETN 4 ; Default case of switch 6FCEFBCC 6FCEFBEB ^EB F6 JMP SHORT D2Game.6FCEFBE3 ; default to CAse 21c if not an ancient ================================================================================================================ Ancient AI Questlock: ------------------------- 6FCEFA2B 85C0 TEST EAX,EAX ;NOP 6FCEFA2D 0F85 72010000 JNZ D2Game.6FCEFBA5 ;NOP 6FCEF40F 85C0 TEST EAX,EAX ;NOP 6FCEF411 0F85 F5020000 JNZ D2Game.6FCEF70C ;NOP 6FCEF7B9 /74 15 JE SHORT D2Game.6FCEF7D0 ; Change to JMP ================================================================ Change Palshift on entry .DC6: ===================================== D2Client.dll 000000base 00081EDB 890D E8A1BB6F MOV DWORD PTR DS:[6FBBA1E8],ECX 00081EE1 A1 F040B76F MOV EAX,DWORD PTR DS:[6FB740F0] 00081EE6 6A 08 PUSH 1 ; Pal shift index, Changed to PUSH 8 00081EE8 99 CDQ ====================================== Change the color of tempered items names from green to purple: ----------------------------------------------------------- D2Client In inventory/stash: 6FAE36A3 |> C74424 18 0A00>MOV DWORD PTR SS:[ESP+18],0A ; Changed to 0B (purple) On ground: 6FB20795 EB 53 JMP SHORT D2Client.6FB207EA 6FB20797 BB 0A000000 MOV EBX,0A ; Changed to 0B (Purple) ================================================================================ Changing monster resist cap to 95%: ================================================================================ D2 Client: 000815D3 83F8 64 CMP EAX,64 ; changed to 5f (95) 000815D6 7C 69 JL SHORT 00081641 D2Game: 0008FCA1 83FF 64 CMP EDI,64 ; changed to 5f (95) 0008FCA4 7C 05 JL SHORT 0008FCAB 0008FCA6 BF 64000000 MOV EDI,64 ; changed to 5f (95) ====================================================== Moving Stamina Bar ============================= While using statfix.dll, moving it via d2client wont work so edits are made in statfix.dll -------------------------------------------- Statfix.dll ------------------------------------------------------------------------ Height and Start Point: Original 052A10B5 |. 6A 12 PUSH 12 ; height 052A10B7 |. 8B30 MOV ESI,DWORD PTR DS:[EAX] 052A10B9 |. A1 38202A05 MOV EAX,DWORD PTR DS:[<&d2client.#10009>> 052A10BE |. D1FE SAR ESI,1 052A10C0 |. 8B38 MOV EDI,DWORD PTR DS:[EAX] 052A10C2 |. 58 POP EAX 052A10C3 |. 99 CDQ 052A10C4 |. F73D 4C462A05 IDIV DWORD PTR DS:[52A464C] 052A10CA 83EE 5F SUB ESI,5F ;Y COORD 052A10CD 83EF 1B SUB EDI,1B ;X COORD 052A10D0 83C3 05 ADD EBX,5 052A10D3 8945 F4 MOV DWORD PTR SS:[EBP-C],EAX Changed to (not enough space for coords so jump) 052A10B5 |. 6A 08 PUSH 8 ; Height 052A10B7 |. 8B30 MOV ESI,DWORD PTR DS:[EAX] 052A10B9 |. A1 38202A05 MOV EAX,DWORD PTR DS:[<&d2client.#10009>> 052A10BE |. D1FE SAR ESI,1 052A10C0 |. 8B38 MOV EDI,DWORD PTR DS:[EAX] 052A10C2 |. 58 POP EAX 052A10C3 |. 99 CDQ 052A10C4 |. F73D 4C462A05 IDIV DWORD PTR DS:[52A464C] 052A10CA E9 B0050000 JMP StatFix.052A167F ; jump down to coords 052A10CF 90 NOP 052A10D0 83C3 05 ADD EBX,5 052A10D3 8945 F4 MOV DWORD PTR SS:[EBP-C],EAX ----------------------------------------------------------------------- New Code for position: 052A167F . 81EE 89000000 SUB ESI,89 ; X COORD 052A1685 . 83EF 3B SUB EDI,3B ; YCOORD 052A1688 . 83C3 05 ADD EBX,5 052A168B .^E9 43FAFFFF JMP StatFix.052A10D3 ; JUMP BACK ------------------------------------------------------------------------ Mouseover and transparency: -------------------------------------------------------------------------- 053B11AD |. 6A 02 |PUSH 2 ; TRANSPARENCY 053B11AF |. 894D C8 |MOV DWORD PTR SS:[EBP-38],ECX 053B11B2 |. FF75 E8 |PUSH DWORD PTR SS:[EBP-18] 053B11B5 |. 8D0C3A |LEA ECX,DWORD PTR DS:[EDX+EDI] 053B11B8 |. 894D D4 |MOV DWORD PTR SS:[EBP-2C],ECX 053B11BB |. 894D CC |MOV DWORD PTR SS:[EBP-34],ECX 053B11BE |. 52 |PUSH EDX 053B11BF |. 50 |PUSH EAX 053B11C0 |. 8BD7 |MOV EDX,EDI 053B11C2 |. 8BCE |MOV ECX,ESI 053B11C4 |. 8975 C0 |MOV DWORD PTR SS:[EBP-40],ESI ; nopped to remove mouse over 053B11C7 |. 897D C4 |MOV DWORD PTR SS:[EBP-3C],EDI ; nopped to remove mouse over 053B11CA |. FF15 3C203B05 |CALL DWORD PTR DS:[<&d2client.#10005>] ; D2Client.6FB5B0F0 -------------------------------------------------------------------------- -------------------------------------------------------------------------- Length Original (not enough space for increase) 0540116A 6A 66 PUSH 66 ; length 0540116C FF75 F0 PUSH DWORD PTR SS:[EBP-10] 0540116F FF75 EC |PUSH DWORD PTR SS:[EBP-14] 05401172 |. E8 49030000 |CALL StatFix.054014C0 05401177 |. FF75 E0 |PUSH DWORD PTR SS:[EBP-20] 0540117A |. FF75 DC |PUSH DWORD PTR SS:[EBP-24] 0540117D |. 52 |PUSH EDX 0540117E |. 50 |PUSH EAX 0540117F |. E8 8C020000 |CALL StatFix.05401410 05401184 |. 85C0 |TEST EAX,EAX ; 05401186 |. 7F 0A |JG SHORT StatFix.05401192 05401188 |> 8B45 F4 |MOV EAX,DWORD PTR SS:[EBP-C] 0540118B |. 03F8 |ADD EDI,EAX 0540118D |. E9 D9000000 |JMP StatFix.0540126B 05401192 83F8 66 CMP EAX,66 ; length 05401195 7E 05 JLE SHORT StatFix.0540119C 05401197 6A 66 PUSH 66 ---------------------------------------------------------------------------- Changed to: 0540116A E9 DC040000 JMP StatFix.0540164B ; jump to new code 0540116F FF75 EC |PUSH DWORD PTR SS:[EBP-14] 05401172 |. E8 49030000 |CALL StatFix.054014C0 05401177 |. FF75 E0 |PUSH DWORD PTR SS:[EBP-20] 0540117A |. FF75 DC |PUSH DWORD PTR SS:[EBP-24] 0540117D |. 52 |PUSH EDX 0540117E |. 50 |PUSH EAX 0540117F |. E8 8C020000 |CALL StatFix.05401410 05401184 |. 85C0 |TEST EAX,EAX 05401186 |. 7F 0A |JG SHORT StatFix.05401192 ; jump back from new code 05401188 |> 8B45 F4 |MOV EAX,DWORD PTR SS:[EBP-C] 0540118B |. 03F8 |ADD EDI,EAX 0540118D |. E9 D9000000 |JMP StatFix.0540126B 05401192 E9 D5040000 JMP StatFix.0540166C ; jump to new code 05401197 6A 66 PUSH 66 05401199 |. 58 |POP EAX ; jump back here 0540119A |. EB 0B |JMP SHORT StatFix.054011A7 ---------------------------------------------------------------------------- New Code: 0540164B 68 26010000 PUSH 126 ; jump in (length) 05401650 FF75 F0 PUSH DWORD PTR SS:[EBP-10] 05401653 ^E9 17FBFFFF JMP StatFix.0540116F ; jump back up and continue 05401658 FF75 E0 PUSH DWORD PTR SS:[EBP-20] 0540165B FF75 DC PUSH DWORD PTR SS:[EBP-24] 0540165E 52 PUSH EDX 0540165F 50 PUSH EAX 05401660 E8 ABFDFFFF CALL StatFix.05401410 05401665 85C0 TEST EAX,EAX 05401667 ^E9 1AFBFFFF JMP StatFix.05401186 0540166C 3D 26010000 CMP EAX,126 ; length 05401671 ^0F8E 25FBFFFF JLE StatFix.0540119C 05401677 6A 66 PUSH 66 05401679 ^E9 1BFBFFFF JMP StatFix.05401199 ============================================= Increase max size of health and mana bubbles ----------------------------------------------------------------- D2Client Mana: 6FAFFB8B BB 50000000 MOV EBX,50 ; Mana DC6 size Health 6FAFF9F9 BB 50000000 MOV EBX,50 ; Health DC6 size |
Author: | drrod [ Fri Feb 05, 2016 6:45 pm ] |
Post subject: | Re: Arcane sanctuary quest help |
Removing the ID check worked like a charm. Thank you good sir. |
Author: | drrod [ Sat Feb 06, 2016 5:45 pm ] |
Post subject: | Re: Arcane sanctuary quest help |
Any chance you know the address of allowing elemental pierce to break immunities? I came across this feature in a D2Mod dll, but unfortunately it conflicts with other stuff I have going. Now that I think of it, it may have been custom code to get that working and not an easy dll edit. I'm sure you know better than me, lemme know man. |
Author: | PureRage-DoD [ Sat Feb 06, 2016 7:21 pm ] |
Post subject: | Re: Arcane sanctuary quest help |
Yep ========================= Pierce through immunities. D2Game: --------------------------------- 0008FB8D 8B45 0C MOV EAX,DWORD PTR SS:[EBP+C] 0008FB90 83F8 FF CMP EAX,-1 0008FB93 74 1E JE SHORT 0008FBB3 0008FB95 83FF 64 CMP EDI,64 ;check if monster is immune 0008FB98 7C 07 JL SHORT 0008FBA1 ; change to JMP 0008FB9A 8B4B 14 MOV ECX,DWORD PTR DS:[EBX+14] 0008FB9D 85C9 TEST ECX,ECX 0008FB9F 75 12 JNZ SHORT 0008FBB3 |
Author: | ao2005 [ Sun Feb 07, 2016 5:00 pm ] |
Post subject: | Re: Arcane sanctuary quest help |
drrod wrote: I've been working on a side project based around HU on and off for a while now, and finally getting interest to work on it more lets get a link? |
Author: | drrod [ Sun Feb 07, 2016 6:30 pm ] |
Post subject: | Re: Arcane sanctuary quest help |
Pm'd btw thanks again kev for the offsets. You da man. |
Author: | PureRage-DoD [ Sun Feb 07, 2016 6:53 pm ] |
Post subject: | Re: Arcane sanctuary quest help |
I'll have to take a look too when I get some time . I been keeping track of more offsets for code edits, I've been doing for 1.7 so let me know if you need anything else. |
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