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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Wed Aug 31, 2011 1:34 pm 
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Download:
http://www.megaupload.com/?d=WKGLBL2G

simply extract the data folder into your HU folder and start with -direct -txt to use it.

I hope that all files are included, and there dont appear any problems...
(if you play online you wont be able to buy potions, gems, etc at vendors...)

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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Wed Aug 31, 2011 2:27 pm 
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Ok... data folder received. After I do the weapon Str/Dex ED% edits along with a few skill edits I'll be compiling the patches (both norm and high res as well as a D2SE plug in). I got a lot of mpq compiling work ahead of me. The 2nd beta patch which should hopefully fix all the issues should be PMed to Duff along with complete install instructions and change log no later than tomorrow evening.


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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Wed Aug 31, 2011 2:36 pm 
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Quote:
After I do the weapon Str/Dex ED% edits along with a few skill edits
DEX? Buff or nerf? dex wasn't touched like for 4 patches.


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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Wed Aug 31, 2011 5:09 pm 
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Yeh nobody said anything about nerfing dex bonus on weapons. Don't do that, dex bonus is fine. Only str was buffed in 1.13a.

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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Wed Aug 31, 2011 6:02 pm 
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Looks great... Sry don't have much time these days to read through every post.. I didn't realize there was this much work going on with the Hi res and Low res issues so my bad... Thing that gets me is for the life of me I can't understand why my comp has issues with the Hi res at all.. I never had a problem with Hi graphics before on SwG and thats more intence when it comes to res and graphics.. :?

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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Thu Sep 01, 2011 5:17 pm 
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I have experienced some lag issues or chopping screens at 1280x768.
Especially in catacombs and act 2 some places..

And i have a nasa pc, so dont know what causes it..


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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Thu Sep 01, 2011 5:55 pm 
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switch to the other resolution if the highest one is giving you issues.

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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Fri Sep 02, 2011 8:53 am 
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PureRage-DoD wrote:
switch to the other resolution if the highest one is giving you issues.


Ye but that aint a fix or solution to something wich is clearly a game error/something else...
I am not simply looking for an go back to the other resolution, when my computer clearly not is the problem.

I am running a pc that can be used to run every shit in this world times three, but I am still having problems with that resolution.

My point is, that it has to be something coded or something else wrong with that resolution, that makes it laggy or choppy on some gpus or something?

*edit
Even tried in on my brothers pc, wich is kinda like mine, just with an ATI gpu, same issues there..


Last edited by snakzz on Fri Sep 02, 2011 8:56 am, edited 1 time in total.

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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Fri Sep 02, 2011 8:56 am 
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What video mode do you run by any chance? Direct Draw or the 3d mode aren't really the best video modes to be using for d2. They have very inefficient graphics coding (thus allowing the game to take a toll on even newer GPUs).

Also this new beta I'm uploading has the option for either normal res or high res anyways.


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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Fri Sep 02, 2011 8:59 am 
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Baerk wrote:
What video mode do you run by any chance? Direct Draw or the 3d mode aren't really the best video modes to be using for d2. They have very inefficient graphics coding (thus allowing the game to take a toll on even newer GPUs).

Also this new beta I'm uploading has the option for either normal res or high res anyways.


I was running the 3dxglide mode, or what it is called.

Will be trying to run the 2d shit, and see if the problems will go away if thats something you want me to do?

The gpus i have been trying with is gtx580 and ati 6990, one singel core and one dual core, so that should not be the problem.


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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Fri Sep 02, 2011 11:19 am 
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The game is coded to not draw the floors/walls outside of 800*600. The plugin hujacks that code and and forces it to draw further. The further you draw, the more CPU you need. The plugin is a "first" plugin and as the author says, it could be faster. He is working on redoing it so it will run as smooth as it possibly can. The lower resolution is ok for me. I struggle with the highest one myself but even the smaller one is a decent size (especially windowed).

Ps I ALWAYS run DDraw + windowed, its always given me the smoothest gameplay.

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 Post subject: Re: High Res for HU (Voulenteers needed)
PostPosted: Fri Sep 02, 2011 5:55 pm 
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Running on a i7980x myself, even clocked, so the cpu should not be a problem either, but i get your point :)


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