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 Post subject: funky side effect of confuse changes
PostPosted: Thu Sep 22, 2011 1:26 pm 
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monsters confuse type curse (that slows you and lowers phys res by 50%) uses the same state as confuse. Since I made confuse stack with other curses, the monster version now stacks with other curses. Curse resistance and SoB also have no effect on it.

Careful around this curse now, especially vs darkness as you can get amped + confused for -100+ phys res.

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Thu Sep 22, 2011 1:54 pm 

Joined: Mon Feb 21, 2011 11:47 am
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Location: Stockholm, Sweden
any specific place that is particularly dangerous?

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Thu Sep 22, 2011 2:24 pm 
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PureRage-DoD wrote:
Careful around this curse now, especially vs darkness as you can get amped + confused for -100+ phys res.


last baal minion I think is what he's referring to there, amped + confuse + nados = ouch

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Thu Sep 22, 2011 2:24 pm 
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.

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Thu Sep 22, 2011 2:40 pm 
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pretty much anywhare. Beware of it from shamans in nm/hell. Especially in act 3. Darkenss is by far the worst though

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Thu Sep 22, 2011 2:53 pm 
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ya I got amp+confused in cats2 Hell (out of oak range too) and got mobbed on. Closest I've came to dying so far on that necro ><

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Fri Sep 23, 2011 12:41 pm 
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Liches in castle were pain to get rid. MonDec + LR from tortured demons ;/


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 Post subject: Re: funky side effect of confuse changes
PostPosted: Fri Sep 23, 2011 1:30 pm 
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mondec + cold aura + volcano at the marilith queen was worrying too.

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Fri Sep 23, 2011 6:57 pm 
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If you're a close range character, I'd be wary of Hell Leoric as well. The shaman packs near him cast MonDec. That with Amp & Leo's melee attack will spell some deedz.

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Fri Sep 23, 2011 7:01 pm 
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the phys pierce should propably removed from confuse, it will still slow chars and stack with others, wich would be ok I think..

If it stays like that, the change to mon amp was pretty useless...
changed from 100 only from amp to 50 and 50 from confuse...

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Fri Sep 23, 2011 7:12 pm 

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Awesome change IMO. More challenging. We need more deedz this ladder. Watching ppl die is fun.

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 Post subject: Re: funky side effect of confuse changes
PostPosted: Fri Sep 23, 2011 8:04 pm 
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I like the phys pierce on it. For the first time ever, I've been wary of attacking darkness until the curse wears off.

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