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Adjustments to unique amulets http://forum.arimyth.com/viewtopic.php?f=11&t=959 |
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Author: | blue_myriddn [ Fri Jan 29, 2010 11:19 am ] |
Post subject: | Adjustments to unique amulets |
There are a few uniq amulets that could use some lovin. Here are my thoughts. Additions are in blue, deletions are in grey. Crescent Moon: +3 to ShapeShift Skills 8-12% Life Stolen per Hit 12-18% Mana Stolen per Hit 12-18% Damage Taken Goes to Mana -3 to Light Radius +80-120 to Mana +80-120 to Life Magic Damage Reduced by 12-18 Damage Reduced by 12-18 +10 to Vitality (remove) +10 to Energy (remove) +10% Increased Attack Speed Comments: Dual leech and +3 shapeshift may seem awful strong for an amulet, but remember this also has no +str and no resists, so that should keep it a bit in check. Shapeshifting was chosen to go along with the whole "moon" theme obviously Cat's Eye +1-2 to Amazon Skills (varies) +30% Increased Run/Walk Speed +30-50% Increased Attack Speed (varies) +80-160 Defense +80-160 Defense vs. Missiles +15-30 to Dexterity +30% Faster Block Rate +30% Faster Hit Recovery 30% Bonus to Attack Rating +15-30 to Mana After Each Kill (varies) The Rising Sun +1 to All Skills +10-15% to Fire Skill Damage Fire Absorb 10-15% Cold Absorb 10-15% Lightning Absorb 10-15% +4-6 to Light Radius 6% Chance to Cast Level 20 Meteor when Struck Adds 80-160 Fire Damage Replenish Life +20-25 Poison Length Reduced by 20-30% |
Author: | WolfStar [ Fri Jan 29, 2010 11:23 am ] |
Post subject: | Re: Adjustments to unique amulets |
Remove the 10% ias on crescent moon then. Shapeshifters have basically no need of off weapon ias. |
Author: | blue_myriddn [ Fri Jan 29, 2010 11:25 am ] |
Post subject: | Re: Adjustments to unique amulets |
WolfStar wrote: Remove the 10% ias on crescent moon then. Shapeshifters have basically no need of off weapon ias. Actually - this isn't true. A little IAS does help. It is just once you get very far along with IAS that weapon IAS dominates it. Early on though, sometimes 10% oIAS is enough to tip you over to the next breakpoint. For example, if you are using Fury and Athena's Wrath Battle Scythe - you will hit a 7 frame attack if you have no oIAS. However, just 10% oIAS will allow you to hit a 6 frame attack. |
Author: | WolfStar [ Fri Jan 29, 2010 11:31 am ] |
Post subject: | Re: Adjustments to unique amulets |
blue_myriddn wrote: WolfStar wrote: Remove the 10% ias on crescent moon then. Shapeshifters have basically no need of off weapon ias. Actually - this isn't true. A little IAS does help. It is just once you get very far along with IAS that weapon IAS dominates it. Early on though, sometimes 10% oIAS is enough to tip you over to the next breakpoint. For example, if you are using Fury and Athena's Wrath Battle Scythe - you will hit a 7 frame attack if you have no oIAS. However, just 10% oIAS will allow you to hit a 6 frame attack. Everyone will always plop an amethyst in their weapon, though, putting them far beyond the 10%. I still see your point though and concede. |
Author: | tonykantos [ Sat Jan 30, 2010 9:41 am ] |
Post subject: | Re: Adjustments to unique amulets |
Rising sun amulet: ( from Blue's personal adjust ) change the +1 all skills to +2 to fire skills, to rise the sun power even more =) and to compensate that fire boost, +5-10% fire skill dmg instead of +10-15% ============== About the Cat's Eye amu from Blue: I agree on all , but I would add: +1 to inner sight ( OSKILL ) Why? because cats have an incredible sight and night vision. So , if you are wearing the Cats Eye, the feline grants you its skills. CheezBurgah! ============== red -> added green -> removed blue -> changed Seraph's Hymn +1 to All Skills +4-5 to Defensive Auras (Paladin Only) +2 to Sanctuary ( Paladin Only ) Resist All +25-30% +20% Increased Attack Speed +20% Faster Cast Rate +50-100% Damage to Demons +50-100% Damage to Undead +150-300 to Attack Rating Against Demons +150-300 to Attack Rating Against Undead +2-4 to Light Radius What did I do to the amulet? I Converted it into a funny and useful later game healadin/auradin ammy Why? -I dont know anyone who would really use this amu for a serious purpose right now ( any crafted amulet with +3 def aura / fcr / res / other random stuff is way better nowadays ) , so I did it reasonabily useful for some kind of pals. Other kind of pals can even focus on def. auras with this amulet if the need arises in the team raid ( 4 example : running resistance auras vs diablo ) - Screwed the IAS and the trivial attack rating boost. Rather preferred FCR in case the pally wants to spam h.bolts, FoH or smthin' else . -Added sanct aura as an act3 Seraphins Wink* ( I thought about doing it OSKILL or "active when equipped" , but then again, thought that could be a lil bit overpowered , so put it as pala only) ♥ |
Author: | PureRage-DoD [ Sat Jan 30, 2010 1:45 pm ] |
Post subject: | Re: Adjustments to unique amulets |
you can get level 70 prayer right now, I dont think we need to make that amulet any stronger than it already is... |
Author: | blue_myriddn [ Sat Jan 30, 2010 1:49 pm ] |
Post subject: | Re: Adjustments to unique amulets |
PureRage-DoD wrote: you can get level 70 prayer right now, I dont think we need to make that amulet any stronger than it already is... agreed - the addition of resists on that amulet turned it in to a mini mara's. I am happily using that amulet on my paladin for the boost to BO i get with +2 skills. I don't think it needs any further boosting. |
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