Rising sun amulet: ( from Blue's personal adjust )
change the +1 all skills
to
+2 to fire skills, to rise the sun power even more =)
and to compensate that fire boost, +5-10% fire skill dmg instead of +10-15%
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About the Cat's Eye amu from Blue:
I agree on all , but I would add:
+1 to inner sight ( OSKILL )Why? because cats have an incredible sight and night vision. So , if you are wearing the Cats Eye, the feline grants you its skills. CheezBurgah!
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red -> added
green -> removed
blue -> changed
Seraph's Hymn
+1 to All Skills+4-5 to Defensive Auras (Paladin Only)
+2 to Sanctuary ( Paladin Only )Resist All +25-30%
+20% Increased Attack Speed+20% Faster Cast Rate+50-100% Damage to Demons
+50-100% Damage to Undead
+150-300 to Attack Rating Against Demons
+150-300 to Attack Rating Against Undead+2-4 to Light Radius
What did I do to the amulet? I Converted it into a funny and useful later game healadin/auradin ammy
Why?-I dont know anyone who would really use this amu for a serious purpose right now ( any crafted amulet with +3 def aura / fcr / res / other random stuff is way better nowadays ) , so I did it reasonabily useful for some kind of pals. Other kind of pals can even focus on def. auras with this amulet if the need arises in the team raid ( 4 example : running resistance auras vs diablo )
- Screwed the IAS and the trivial attack rating boost. Rather preferred FCR in case the pally wants to spam h.bolts, FoH or smthin' else .
-Added sanct aura as an act3 Seraphins Wink*
( I thought about doing it OSKILL or "active when equipped" , but then again, thought that could be a lil bit overpowered , so put it as
pala only)
♥