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 Post subject: Adjustments to unique amulets
PostPosted: Fri Jan 29, 2010 11:19 am 
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There are a few uniq amulets that could use some lovin. Here are my thoughts. Additions are in blue, deletions are in grey.

Crescent Moon:
+3 to ShapeShift Skills
8-12% Life Stolen per Hit
12-18% Mana Stolen per Hit
12-18% Damage Taken Goes to Mana
-3 to Light Radius
+80-120 to Mana
+80-120 to Life
Magic Damage Reduced by 12-18
Damage Reduced by 12-18
+10 to Vitality (remove)
+10 to Energy (remove)

+10% Increased Attack Speed

Comments:
Dual leech and +3 shapeshift may seem awful strong for an amulet, but remember this also has no +str and no resists, so that should keep it a bit in check. Shapeshifting was chosen to go along with the whole "moon" theme obviously ;)


Cat's Eye
+1-2 to Amazon Skills (varies)
+30% Increased Run/Walk Speed
+30-50% Increased Attack Speed (varies)
+80-160 Defense
+80-160 Defense vs. Missiles
+15-30 to Dexterity
+30% Faster Block Rate
+30% Faster Hit Recovery
30% Bonus to Attack Rating
+15-30 to Mana After Each Kill (varies)

The Rising Sun
+1 to All Skills
+10-15% to Fire Skill Damage
Fire Absorb 10-15%
Cold Absorb 10-15%
Lightning Absorb 10-15%
+4-6 to Light Radius
6% Chance to Cast Level 20 Meteor when Struck
Adds 80-160 Fire Damage
Replenish Life +20-25
Poison Length Reduced by 20-30%

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 Post subject: Re: Adjustments to unique amulets
PostPosted: Fri Jan 29, 2010 11:23 am 

Joined: Sun Oct 11, 2009 10:21 am
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Remove the 10% ias on crescent moon then. Shapeshifters have basically no need of off weapon ias.


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 Post subject: Re: Adjustments to unique amulets
PostPosted: Fri Jan 29, 2010 11:25 am 
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WolfStar wrote:
Remove the 10% ias on crescent moon then. Shapeshifters have basically no need of off weapon ias.


Actually - this isn't true. A little IAS does help. It is just once you get very far along with IAS that weapon IAS dominates it. Early on though, sometimes 10% oIAS is enough to tip you over to the next breakpoint.

For example, if you are using Fury and Athena's Wrath Battle Scythe - you will hit a 7 frame attack if you have no oIAS. However, just 10% oIAS will allow you to hit a 6 frame attack.

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 Post subject: Re: Adjustments to unique amulets
PostPosted: Fri Jan 29, 2010 11:31 am 

Joined: Sun Oct 11, 2009 10:21 am
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blue_myriddn wrote:
WolfStar wrote:
Remove the 10% ias on crescent moon then. Shapeshifters have basically no need of off weapon ias.


Actually - this isn't true. A little IAS does help. It is just once you get very far along with IAS that weapon IAS dominates it. Early on though, sometimes 10% oIAS is enough to tip you over to the next breakpoint.

For example, if you are using Fury and Athena's Wrath Battle Scythe - you will hit a 7 frame attack if you have no oIAS. However, just 10% oIAS will allow you to hit a 6 frame attack.


Everyone will always plop an amethyst in their weapon, though, putting them far beyond the 10%.

I still see your point though and concede.


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 Post subject: Re: Adjustments to unique amulets
PostPosted: Sat Jan 30, 2010 9:41 am 
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Location: BCN [ Spain ]
Rising sun amulet: ( from Blue's personal adjust )
change the +1 all skills
to
+2 to fire skills, to rise the sun power even more =)

and to compensate that fire boost, +5-10% fire skill dmg instead of +10-15%
==============

About the Cat's Eye amu from Blue:

I agree on all , but I would add:
+1 to inner sight ( OSKILL )
Why? because cats have an incredible sight and night vision. So , if you are wearing the Cats Eye, the feline grants you its skills. CheezBurgah!

==============

red -> added
green -> removed
blue -> changed

Seraph's Hymn

+1 to All Skills
+4-5 to Defensive Auras (Paladin Only)
+2 to Sanctuary ( Paladin Only )
Resist All +25-30%
+20% Increased Attack Speed
+20% Faster Cast Rate
+50-100% Damage to Demons
+50-100% Damage to Undead
+150-300 to Attack Rating Against Demons
+150-300 to Attack Rating Against Undead

+2-4 to Light Radius

What did I do to the amulet?
I Converted it into a funny and useful later game healadin/auradin ammy
Why?
-I dont know anyone who would really use this amu for a serious purpose right now ( any crafted amulet with +3 def aura / fcr / res / other random stuff is way better nowadays ) , so I did it reasonabily useful for some kind of pals. Other kind of pals can even focus on def. auras with this amulet if the need arises in the team raid ( 4 example : running resistance auras vs diablo )
- Screwed the IAS and the trivial attack rating boost. Rather preferred FCR in case the pally wants to spam h.bolts, FoH or smthin' else .
-Added sanct aura as an act3 Seraphins Wink* ;) ( I thought about doing it OSKILL or "active when equipped" , but then again, thought that could be a lil bit overpowered , so put it as pala only)


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 Post subject: Re: Adjustments to unique amulets
PostPosted: Sat Jan 30, 2010 1:45 pm 
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you can get level 70 prayer right now, I dont think we need to make that amulet any stronger than it already is...

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 Post subject: Re: Adjustments to unique amulets
PostPosted: Sat Jan 30, 2010 1:49 pm 
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PureRage-DoD wrote:
you can get level 70 prayer right now, I dont think we need to make that amulet any stronger than it already is...


agreed - the addition of resists on that amulet turned it in to a mini mara's. I am happily using that amulet on my paladin for the boost to BO i get with +2 skills. I don't think it needs any further boosting.

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