Alright, here's what I have so far. I've managed to get myself to level 94 A4 hell. The things I've seen up to this point are as follows.
For normal there wasn't much out of the ordinary. It was pretty well balanced.
Things got a bit harder in nightmare, but considering I was solo'ing from A4 norm, it should be expected. As stated previously, you should check on skull crafting. There is something wrong with it. There's no reason it should be rolling 30ias/50ed 19 out of 20 rolls. For things in nightmare, with decent gear it was a challenge but not impossible. I was using Orphans set, and a weapon that took me like 40 crafts to get. Mephisto was a challenge that required some fancy footwork, but I had no support so I would assume with a team it would be a decent fight. Diablo was the same. With the right footwork and some pots I managed him fine. Baal was a different scenario. I had help from Dan for Baal but we were both high 80's so I don't consider it being a killer for the testing. The bosses hit fairly hard, mostly the undead guy, the star throwing bitch, and Darkness (Yes I can't remember their names right now, sue me ;D). Considering magic damage is hard to resist as it is, and Baal is throwing around -7x% LR, you might want to reconsider the damage of his teeth/spears. They're fairly rape-y. The star bitch was 1-2 shotting us randomly. I'm not saying that she was OP, just maybe glance at the damage range she has. As for Darkness, he's always been a pain. But taking a single nado cast with 40% DR would rape 2/3rds life. For two tanks to have that much trouble on a single boss it was kind of an eye-opener, especially for how my char had handled things up until that point. Baal was Baal. He's always a pain in the ass for melee's.
For Hell, I've been on my own. Getting through A1 wasn't that bad until I got to Toby. Whatever skill he has now where he just casts something and you instantly take damage is a bit op. It seems to act almost like TK or Guided arrow. He was a bit of a pain to kill. Andy was what I would have considered a normal fight for solo'ing a hell act boss. A2 was interesting as well. I had no issues with the queen, or Juggy, but Ardy was a bit hard to do. Still, managed to do so with some extra pots and running around to avoid spells. The summoner would have been a pain in the ass without some good planning, but I got past him too. Getting to Duriel was the easy part. With a team I could see Dury being easier than he was solo, so I suppose I can't really complain. A3 was a lot more of a clusterfuck than A2. This act needs to be looked at, mostly the bosses. The spider queen was almost impossible to kill considering I had to let my merc do it. The boss in the flayer dungeon is an extremely talented rapist. You may want to consider looking at his damage values. For having max res, absorb, block, and DR he would easily cause the pucker factor to increase 10 fold. Sarina and General weren't as painful, I think they're right where they need to be. The blizzards and lightning from the heirophants (SP?) are very -very- painful. They are quite easily OP. The counsel members need to be looked at. They have some attack that randomly will rape 4-5k off of you. And they can cast it over and over and over. It appeared to be the one where they cast the red lightning things at you. It would hit constantly so I would assume its a spell or magic, considering the defense/block I had. Getting from there to mephisto was a bitch. It may have just been me, but it almost seemed like the heirophants were casting blizzard through walls. No matter where I went I was getting blizz-raped. The fire boss before Mephisto was a challenge. It took a lot of fancy foot work and pots to get past her. It was the nados that did the most damage, for sure. Mephisto himself was the same strategy as Nightmare. Pots, dodge attacks, and wail on him. Took a bit longer but managed to kill him.
I haven't progressed past ROF wp in A4, nor have I done any boss battles (Izzy, Dragon, or Chaos). The marliths seem to have a rather OP volcano. My merc with max res, some DR, and absorb dies in like 2 seconds while potting/leaching to them. I was thinking maybe the marliths have the %dmg to mercs added to them or something? I dunno, the cano's never did that much to me.
If there's anything you have more specific questions on, feel free to ask me here or shoot me a PM. I'll do my best time permitting to answer whatever you might want to ask.
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