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 Post subject: Re: 1.5b Download and feedback
PostPosted: Sat Jul 18, 2015 4:14 pm 

Joined: Sat Sep 25, 2010 7:04 am
Posts: 17
Did u change the dmg on feral rage?

When u charge it up it dosen't increase the dmg anymore.


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Sun Jul 26, 2015 12:39 pm 

Joined: Tue Sep 01, 2009 8:12 am
Posts: 105
Alright, here's what I have so far. I've managed to get myself to level 94 A4 hell. The things I've seen up to this point are as follows.

For normal there wasn't much out of the ordinary. It was pretty well balanced.

Things got a bit harder in nightmare, but considering I was solo'ing from A4 norm, it should be expected. As stated previously, you should check on skull crafting. There is something wrong with it. There's no reason it should be rolling 30ias/50ed 19 out of 20 rolls. For things in nightmare, with decent gear it was a challenge but not impossible. I was using Orphans set, and a weapon that took me like 40 crafts to get. Mephisto was a challenge that required some fancy footwork, but I had no support so I would assume with a team it would be a decent fight. Diablo was the same. With the right footwork and some pots I managed him fine. Baal was a different scenario. I had help from Dan for Baal but we were both high 80's so I don't consider it being a killer for the testing. The bosses hit fairly hard, mostly the undead guy, the star throwing bitch, and Darkness (Yes I can't remember their names right now, sue me ;D). Considering magic damage is hard to resist as it is, and Baal is throwing around -7x% LR, you might want to reconsider the damage of his teeth/spears. They're fairly rape-y. The star bitch was 1-2 shotting us randomly. I'm not saying that she was OP, just maybe glance at the damage range she has. As for Darkness, he's always been a pain. But taking a single nado cast with 40% DR would rape 2/3rds life. For two tanks to have that much trouble on a single boss it was kind of an eye-opener, especially for how my char had handled things up until that point. Baal was Baal. He's always a pain in the ass for melee's.

For Hell, I've been on my own. Getting through A1 wasn't that bad until I got to Toby. Whatever skill he has now where he just casts something and you instantly take damage is a bit op. It seems to act almost like TK or Guided arrow. He was a bit of a pain to kill. Andy was what I would have considered a normal fight for solo'ing a hell act boss. A2 was interesting as well. I had no issues with the queen, or Juggy, but Ardy was a bit hard to do. Still, managed to do so with some extra pots and running around to avoid spells. The summoner would have been a pain in the ass without some good planning, but I got past him too. Getting to Duriel was the easy part. With a team I could see Dury being easier than he was solo, so I suppose I can't really complain. A3 was a lot more of a clusterfuck than A2. This act needs to be looked at, mostly the bosses. The spider queen was almost impossible to kill considering I had to let my merc do it. The boss in the flayer dungeon is an extremely talented rapist. You may want to consider looking at his damage values. For having max res, absorb, block, and DR he would easily cause the pucker factor to increase 10 fold. Sarina and General weren't as painful, I think they're right where they need to be. The blizzards and lightning from the heirophants (SP?) are very -very- painful. They are quite easily OP. The counsel members need to be looked at. They have some attack that randomly will rape 4-5k off of you. And they can cast it over and over and over. It appeared to be the one where they cast the red lightning things at you. It would hit constantly so I would assume its a spell or magic, considering the defense/block I had. Getting from there to mephisto was a bitch. It may have just been me, but it almost seemed like the heirophants were casting blizzard through walls. No matter where I went I was getting blizz-raped. The fire boss before Mephisto was a challenge. It took a lot of fancy foot work and pots to get past her. It was the nados that did the most damage, for sure. Mephisto himself was the same strategy as Nightmare. Pots, dodge attacks, and wail on him. Took a bit longer but managed to kill him.

I haven't progressed past ROF wp in A4, nor have I done any boss battles (Izzy, Dragon, or Chaos). The marliths seem to have a rather OP volcano. My merc with max res, some DR, and absorb dies in like 2 seconds while potting/leaching to them. I was thinking maybe the marliths have the %dmg to mercs added to them or something? I dunno, the cano's never did that much to me.

If there's anything you have more specific questions on, feel free to ask me here or shoot me a PM. I'll do my best time permitting to answer whatever you might want to ask.


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Wed Jul 29, 2015 3:03 am 
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Thanks for the feedback. Sadly I don't have a lot of time to work on this right now. Real life etc. :( if anyone else can make edits then go for it. I just don't have the time right now. Sorry :(

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Wed Jul 29, 2015 4:32 am 
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hey mraw , you did trememdous, are there anyone up for doing the final edits wolfs, kramuti, pious or others?
how far is it from a launch mrawskrad ? alot of work to be done or? have a nice day.

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Sat Aug 01, 2015 1:18 pm 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 204
Before all that i think we need a host.. Duffs went down last week and still nothing


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Mon Aug 03, 2015 9:40 am 
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I can't at this point. Finishing up semester, that thing called real life, and hell...i don't even think i have reinstalled after having to sending my comp back to original specs.

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Wed Aug 05, 2015 7:54 pm 
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It's very close to being finished. Just need to fix some small bugs

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Thu Aug 06, 2015 5:55 am 

Joined: Tue Sep 01, 2009 8:12 am
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Mrawskrad wrote:
It's very close to being finished. Just need to fix some small bugs


Well good morning everyone! So after finally finding a Zod I made a new weapon (Last Wish) and have attempted to do Diablo. Sadly my computer crashed before I managed to get to the seal bosses, and I haven't had time to try again, but I did find something new for you. The oblivion knights are extremely OP. I don't know what it is about them but they do an insane amount of damage. I have to lure a few of them away at a time just to be able to kill them without dieing.


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Fri Aug 07, 2015 10:27 am 
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Their curses were a lot more stout that the 'norm' so to speak. Likely MonCurse.

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Fri Aug 07, 2015 10:49 am 
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Location: Sofia, Bulgaria
It's not the curses, it's the huge amount of damage dealt by Bone Spirit.


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Fri Aug 07, 2015 11:17 am 
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GoryDays wrote:
It's not the curses, it's the huge amount of damage dealt by Bone Spirit.


compounded with the lowering of magic res

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Sat Aug 08, 2015 7:47 am 
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Yes, but Bone Spirits still hit like a truck even on Normal difficulty, doesn't really matter if you're cursed or not. Even with 80 MDR + 20% Magic Resist on Hell difficulty I get killed by just 4 or 5 Spirits on my 9.2k HP Barbarian. Not much of magic damage negation, true, but still... But I rather have them like this because otherwise the Chaos Sanctuary will be like a walk in the park (excluding the Fissure spell of course :D). All in all, Fissure should be reworked a bit, not Bone Spirit.

PS: You can kind of disregard my post as I haven't tried 1.5b yet.


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Sat Oct 03, 2015 5:49 am 
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I have some time now. I will start working on this again. I can't tell you how long it will take. I want to do a speed solo run through the game again and test some of the issues you all mentioned so I can have an idea of how much adjustment needs to be made.

:)

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Sat Oct 03, 2015 12:09 pm 

Joined: Wed Feb 18, 2015 11:16 am
Posts: 167
Please reduce the cursing from the blood temptress.
I haven't seen this mentioned anywhere else.
The 'Blood temptress' in act 5 has a counter that will curse you when she is hit. When I hit two or more with lightning fury the curse will be triggered over and over and my frame rate drops. It seems to me that the curse animation is causing a the issue from being triggered too many times.
If lighting fury goes into a group of 5+ my screen will freeze for about 20 seconds.
The one skill that has the greatest scaling potential when dealing with dense groups combined with lightning immunity and a 100%(?) chance to proc an animation makes a bad combo.

Anyways thanks for the great work, I really enjoy playing this mod!


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Sat Oct 03, 2015 12:54 pm 
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I will. :)

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Sun Oct 04, 2015 6:03 pm 
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Joined: Mon Aug 31, 2009 4:34 am
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minor dmg adjustment to throwing weapons possible? that display dmg on double throw is still messed up , dunno if it can be looked at. have a nice day

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Thu Oct 08, 2015 4:19 pm 

Joined: Sun Oct 27, 2013 5:12 am
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I remember the passive ias that zeal goves being super op

Also, 8-) , glad youre working on it

I might just make a smiter next run through...


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Thu Oct 08, 2015 6:00 pm 
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mraw ftw!

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Fri Dec 04, 2015 1:15 am 

Joined: Sat May 04, 2013 7:53 pm
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Just moved from 1.5a to this patch, I don't have much time behind it, but I have no issues thus far. (from a few hour play session)

One suggestion: Was wondering if you'd consider adding the ability for rogue hirelings to use unique quivers/bolts with their bow/crossbow.


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Mon Dec 07, 2015 8:27 pm 

Joined: Wed Dec 12, 2012 7:24 pm
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It sure would be nice if it fixed hydras like it says


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Thu Jan 07, 2016 10:37 pm 
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Ensley03 wrote:
It sure would be nice if it fixed hydras like it says


works for me....user error. check ur install and shortcut extensions

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Thu Feb 25, 2016 11:02 am 
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I've been working on 1.5b recently. Fixed some issues. I'll post the full details and upload the latest version tomorrow. If anyone is interested in testing it out. Its totally different from 1.6 and has none of the gameplay changes that came with 1.6 since i'm just updating my 1.5b patch.

Anyways I'll upload it tomorrow

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Thu Feb 25, 2016 12:37 pm 
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So we have you working on 1.5, Ensley on 1.6 and rage is doing his 1.7... gg


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 Post subject: Re: 1.5b Download and feedback
PostPosted: Thu Feb 25, 2016 8:08 pm 
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snakzz wrote:
So we have you working on 1.5, Ensley on 1.6 and rage is doing his 1.7... gg


I'm not pushing my patch on anyone and never have. If people want to play it then they can. I do these edits for myself and my friends since I think 1.6 is a pile of crap and we don't know how long until 1.7. So I might as well share my work you can play it on lan.

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 Post subject: Re: 1.5b Download and feedback
PostPosted: Thu Feb 25, 2016 8:31 pm 
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Location: Central America - Honduras - S.P.S.
Mrawskrad wrote:
snakzz wrote:
So we have you working on 1.5, Ensley on 1.6 and rage is doing his 1.7... gg


I think 1.6 is a pile of crap and we don't know how long until 1.7. So I might as well share my work you can play it on lan.



This.

I dont even know why this patchwork was replaced on the first place, Mraw kinda healed HU from the previous patch and then you introduce another one that nearly kill the mod again.... This season should have been the balancing/fixes from his patch from last season.


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