I feel like I'm close to a finished product until people can test it and find any bugs or any other problems.
Here is a download link please test it.
Download linkGeneral
-changed skill reqs from 1,6,12,20,28,36 to 1,6,12,18,24,30
-barb gets 15 hp/lvl, pal gets 10 hp per level, the rest get 5 hp per level and everyone gets 12 hp per vita; this will give vita more value now
Levels/Monsters
-rebalanced monster and boss strength
-rebalanced the hell xp curve so that act1-3 is monster level 81-87, before it was 71-87 ish
-countess highest rune drop in hell is now Lo
-reduced champ gold drops in norm/nm and increased in hell
-new shortcut to sszak
-reduced bonecage hp
-fixed realm of slain invisible wall
-fixed hell lancers in challenge 1
-fixed exp exploit in challenge 2
-reduced difficulty of challenge 3
Act 5 Hell/95 rebalance
-lvl 95 items are now ilvl 95 again and can drop in lvl 95 and above areas
-Level 95+ areas in hell now:
-Shenks Tower
-Arreat Plateau and onward
-bloodyfoothills and frigid highlands are NOT lvl 95 areas
Items
-greatly reduced the chance to gamble sets and uniques, it is now similar to 1.3 chances
-removed stat based increases from potions
-hp pots increased to 60% over 6 seconds
-mana pots restore 100% + 200 over 12 seconds
-reduced absorb on gems by about half chipped is 1% and uber is 5%
-redcued lifesteal and manasteal on skulls and amn runes by about half
-reduced the str req on the high-end weapons and armor to a max of 200
-rebalanced crafts; they were a bit too strong before compared to uniques I reduced the power of some of the stronger ones
-reduced the hp% on all armors by a a lot; the most an armor will have now is about 10%
-removed dr/hp% affix from magic/rare
-removed ele/mag/psn pierce affix from magic/rare armors and helms
-removed jewel requirement from magic -> normal cube recipe
-revamped gem buying: A1:chipped/flawed, A2:normal, A3:flawless, A4:perfect, A5:SS and MS....all gems can be purchaed multiple times on all difficulties now
-purple dye = health pot + blue pot + amethyst
-fixed claw staff mods
-various changes to some uniques to balance them out
-changed veil of steel to be more inline with COA
-reduced flat damage on gnarled root and hatestorm crest
-reduced max dmg on phys facets to 20-25
-wisp gives level 1 charges now, removed mag pierce and mag res; added new ring with magic pierce and magic res to compensate for magic builds
-removed fade from spirit ward; increased all res from 40 to 60
-buffed facets from 3-5% to 4-5%
Amazon
Valkyrie
-Buffed Valkyrie HP and defense
Innersight
-fixed innersight
-innersight now gives -1% enemy defense per lvl
Perfection
-res from perfection is no longer based on hard points in strategy; it now scales with diminishing returns from 1 to 25
Magic Arrow
-added a small nova to magic arrow on hit
Lightning Strike
-increased lightning strike base elemental damage by 100%; reduced mana cost to 8
Impale
-updated impale skill desc
Strafe
-fixed strafe, max of 6 arrows on a single target with 20 hard points
Guided Arrow
-set GA mana cost to a flat 10
Dodge/Avoid
-max dodge and evade % reduced from 75% to 25%
Pierce
-redcued max pierce from 75% to 50%
Assassin
-increased venom, fade and BoS base duration to 1 hour
-increased blade shield base duration to 3 mins
Charge-ups
-rebalanced elemental charge up damage; 2nd and 3rd charges no longer cause counters; claws of lightning has a new triple lightning meteor for the 3rd charge
-made chargeups uninterruptable
Claw Block
-reduced claw block to a max of around 50
-removed fbr from claw block
Shadows
-buffed shadows hp
Bladefury
-blade fury is now a ranged single target skill again that shoots 1 blade for 1/1 weapon damage and pierces all enemies
Bladeshield
-bladeshield reduced to 1/4 weapon damage
-increased time bettween attacks on blade shield from .5 sec to 1 sec
Cloak of Shadows
-moved def% from COS to claw mastery
Fade
-fade res and curse reduction now scales with diminishing returns from 1 to 50
Barb
Frenzy
-frenzy reduced to 1/1 weapon dmg
Battle Orders
-now 1% per 4 pts
Concentrate
-increased concentrate dmg/ar per lvl from 25% to 40%
Druid
-feralrage/maul/fireclaws/frostbite cannot be interrupted
-fixed summon hp
-increased armageddon and hurricane base duration to 5 mins
Molten Boulder
-increased the speed of molten boulder and set it back to 1 boulder per cast
Oak Sage
-removed hp% from oaksage; replaced with 5+(blvl/4)+(lvl/4) fire/cold/lit pierce
Spirit of Barbs
-reduced SOB absorbs from 10% max to 5% max
Ravens
-buffed ravens sigificantly; max of 10
Fireclaws/Frostbite
-same dps, slower speed, less counters, less mana cost
-changed animation from bite to feralrage animation
-increased lvl 1 base damage by 100%
-increased tier 1-5 damage by 50%
-reduced mana cost to 3 scaling down to 1
-increased shockwave tier 5 damage by 50%
Necro
-fixed golems hp/dmg to be where to should be
-increased dmg/hp of skeletons slightly
Paladin
-removed the ias bonus from holy auras
Res Auras
-res auras absorb reduced to 5+(blvl/4)
-salvation now only gets 1 fire/cold/lit absorb per 4 self hard points for a max of 5% ele absorb
Blessed Hammer
-doubled blessedhammer mana cost
Smite
-dr% reduced to 1% per 2 hard points
Zeal
-added passive ias to zeal as long as you have at least 1 hard point in it so melee paladins can run any aura they want (defiance zealer, etc)
-increased zeal damage per level from 20% to 25%
Holy Fire
-increased holyfire damage by 10% on tier 4 and 5
Holy Freeze
-reduced max holy freeze slow from 40% to 10%
Holy Shock
-increased holyshock max tier 5 damage by 15%
Holybolt
-increased mana cost per level on holybolt by 0.5
-reduced the heal on holy bolt by about a third and gave it no variance in heal ammount her cast
Might
-increased might damage scaling to 60 + 20
Fanaticism
-increased ar per level on fanaticism from 10% to 20% and ed% from 6/12 to 10/20
Blessed Aim
-doubled ar bonus from blessed aim
Sanctuary
-reduced undead/demon damage/ar on sanctuary from 100+25 to 25+5
Sorc
-increased the missile speed of firebolt/icebolt/chargedbolt by 50%
-removed frozen armor as a synergy to frost nova/chilling armor/shiver armor and buffed the synergy bonuses to compensate
-added frozen armor as a synergy for icebolt and frozen orb as a replacement to cold mastery
-swapped the lvl req of FO and blizzard due to the above change
-increased warmth, shiver armor, chilling armor and ES base duration to 1 hour
Hydra
-fixed hydras
![Smile :)](./images/smilies/icon_e_smile.gif)
-removed firebolt as a hydra synergy and increased remaining synergies by 2% each and increased duration to 12 secs
Firebolt
-removed enchant and hydras as synergies to firebolt; increased synergy bonus from 22% to 30% to compensate
Flamewave
-reduced range of flamewave
Elemental Masteries
-removed the absorbs from mastery
-you can now only put 1 hard point in any ele mastery; once that 1 pt is in you get locked out of the other 2
-say for example you choose fire mastery, you will get:
-2% fire mastery per character level
-2% cold mastery per char lvl
-3.8% lit mastery per char lvl
-these values are based on slvl 55 mastery, you get 66% of the value of slvl 55 mastery at clvl 100 for 1 hard point, what about the other 33%? keep reading
-you also get 50% of your chosen elements pierce stat added to the other 2 elements pierce
-for example you choose fire and you have 100% fire pierce, then you will gain 50% cold and lit pierce
-you only need 1 hard point to get these benefits but if sorcs can still focus more on a single element and be rewarded.
-for 19 more hard points in your chosen mastery you get 7% fire/cold and 12% lit damage per hard point which combined with the per char level bonus at char level 100 is about the equivalent of a slvl 60 mastery