Login | Register


All times are UTC - 5 hours


It is currently Mon Oct 22, 2018 12:25 pm




Post new topic Reply to topic  [ 4 posts ] 
Author Message
 Post subject: Animation speeds
PostPosted: Thu Jul 31, 2014 10:57 am 
Game Server Host
User avatar

Joined: Mon Aug 31, 2009 12:33 am
Posts: 4291
The animation speed for the following skills should be increased for next patch:

Dodge (while using a 2 handed spear only): Animation speed doubled
Avoid (while using a 2 handed spear only): Animation speed doubled
Both these skills cripple a pikezon when surrounded. Double animation speed means they are less likely to get locked in place.

Barbarian attack 1 and 2: Animation speed increased by 25%
Barb damage is gimp on most skills because of terrible capped attack speed compared to other melee classes. This will boost dps by 25% on stuff like bash, conc, zerk.
hp values between all classes will be pulled tighter together next patch too, so they need to be able to compete DPS wise.

Sorceress cast speed (while equipped with a staff only): Animation speed increased by 25%
Sorc has very little reason to choose staff over orb + shield. Trading off 25% extra DPS on spammable skills for 25% higher mana consumption per second seems fair. In general, sorc dps is pretty lack-luster on anything not damage over time based (anything not a fire patch or blizzard in other words). Shield > higher survival, lower damage. Staff > more burst, less survival.

_________________
Bron wrote:
There's no cure for being a cunt.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Animation speeds
PostPosted: Thu Jul 31, 2014 11:06 am 

Joined: Wed Dec 12, 2012 7:24 pm
Posts: 992
Does a faster animation change the fcr or ias frames or amount needed per breakpoint at all? I thought fcr does make the animation faster...


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Animation speeds
PostPosted: Thu Jul 31, 2014 11:08 am 
Game Server Host
User avatar

Joined: Mon Aug 31, 2009 12:33 am
Posts: 4291
means it starts faster and the last breakpoint is lower.

So 8 frame breakpoint would become 6 frame breakpoint if the base is increased by 25%.

_________________
Bron wrote:
There's no cure for being a cunt.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Animation speeds
PostPosted: Thu Jul 31, 2014 11:17 am 
Game Server Host
User avatar

Joined: Mon Aug 31, 2009 12:33 am
Posts: 4291
Example: 4 times cast speed increase with staff
Image

_________________
Bron wrote:
There's no cure for being a cunt.


Top
 Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 4 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: