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 Post subject: Idea for new zod armor
PostPosted: Tue Dec 10, 2013 10:54 am 

Joined: Sat Apr 20, 2013 5:19 am
Posts: 17
Hey i think got nb idea for new zod armor. On this moment we have only one armor war and she is no special good for elemental chars.

Pierce King
Zod Sur Lo Ohm Vex Gul

2 all skill
20 Fcr
50% bonus atc
250 def
rege mana 50 %
max mana 5
max life 5
dr % 5
res all 25
+ u have chance get one option from this list

30-35 fire pierce
20 lvl armaggedon oskill
250-500 fire dmg

or

30-35 cold pierce
20 lvl hurricane oskill
250-500 cold dmg

or

30-35 light pierce
lvl 20 thunder storm oskill
1-1000 light dmg

or

30-35 psn pierce
lvl 20 psn nova oskill / or lvl 20 psn aura when eq ( dont know what better yet)

or

20-25 magic pierce
lvl 20 sanctuary aura when eq
250-500 magic dmg

what u think guys?


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 Post subject: Re: Idea for new zod armor
PostPosted: Tue Dec 10, 2013 3:10 pm 
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Joined: Tue Feb 01, 2011 5:48 pm
Posts: 1660
armors can only have 4 sockets!
I don't think it's possible to have that many stats roll.

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 Post subject: Re: Idea for new zod armor
PostPosted: Tue Dec 10, 2013 9:03 pm 

Joined: Sun Oct 27, 2013 5:12 am
Posts: 200
could do 5 different zod armors, would be nice if you want the extra pierce being that temps is changed to 3 socket, also i think level 20 sanc would be little too good


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 Post subject: Re: Idea for new zod armor
PostPosted: Wed Dec 11, 2013 9:20 pm 

Joined: Wed Aug 14, 2013 5:16 pm
Posts: 61
we have templars. The skills/fcr/pierce are essentially the same as a templars with facets.

There are 2 problems with this: 1: this armor would be much easier to fashion than templars. 2: its 6 runes and armors max out at 4 sockets.

Armageddon and Hurricane also shouldn't be the oskills on that armor. It would essentially just be a +5 armor to fire/cold druids....who don't need it.

I would suggest what ao2005 said, and create an armor for each element. This would allow the armors to not be all identical, and each offer different things. I would also use an oskill of a skill that is underused, but is still a viable skill/build.


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