Login | Register


All times are UTC - 5 hours


It is currently Thu Mar 28, 2024 6:04 am




Post new topic Reply to topic  [ 3 posts ] 
Author Message
 Post subject: Range Variation in ED%'s
PostPosted: Wed Jan 06, 2010 2:18 am 

Joined: Tue Sep 01, 2009 11:43 pm
Posts: 140
Location: Wisconsin
What ever happened to this on 90% of items? Is there a reason why this was removed, items drop frequently anyway, why have it be a pain to find a top tier one?. Just sort of wondering about this. I think weapons/armor would be quite neat if there was more randomizing going on to them. I don't know, it's late, just a thought and looking for an explanation to why a lot of the variations went away.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Range Variation in ED%'s
PostPosted: Wed Jan 06, 2010 10:21 am 
User avatar

Joined: Mon Aug 31, 2009 11:28 am
Posts: 1136
Location: Vancouver, BC
Long ago, in an HU version far away, there was a movement to remove the variability from items. They haz never returned.


Top
 Offline Profile  
Reply with quote  
 Post subject: Re: Range Variation in ED%'s
PostPosted: Wed Jan 06, 2010 10:23 am 
Moderator
User avatar

Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
Blame Squelch.

_________________
People who live in cinder block houses can throw whatever they want.


Top
 Offline Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 3 posts ] 

All times are UTC - 5 hours


Who is online

Users browsing this forum: No registered users and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron