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 Post subject: Range Variation in ED%'s
PostPosted: Wed Jan 06, 2010 2:18 am 

Joined: Tue Sep 01, 2009 11:43 pm
Posts: 140
Location: Wisconsin
What ever happened to this on 90% of items? Is there a reason why this was removed, items drop frequently anyway, why have it be a pain to find a top tier one?. Just sort of wondering about this. I think weapons/armor would be quite neat if there was more randomizing going on to them. I don't know, it's late, just a thought and looking for an explanation to why a lot of the variations went away.


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 Post subject: Re: Range Variation in ED%'s
PostPosted: Wed Jan 06, 2010 10:21 am 
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Joined: Mon Aug 31, 2009 11:28 am
Posts: 1120
Location: Vancouver, BC
Long ago, in an HU version far away, there was a movement to remove the variability from items. They haz never returned.


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 Post subject: Re: Range Variation in ED%'s
PostPosted: Wed Jan 06, 2010 10:23 am 
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Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
Blame Squelch.

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