Gates of Arimyth
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Higher Screen Resolution
http://forum.arimyth.com/viewtopic.php?f=11&t=651
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Author:  Cory [ Thu Dec 24, 2009 3:06 pm ]
Post subject:  Higher Screen Resolution

It isn't 1997 anymore. Maybe 1% of computers actually run at 800x600 resolution still. Would be cool to have it at 1024x768 or 1152x864.

I remember there were hacks for normal Diablo 2 for battle.net that enlarged the resolution. It doesn't make the characters and things larger, it just expands your screens range of vision.

I run 800x600 on window mode atm and it is tiny!

Author:  Brevan [ Thu Dec 24, 2009 5:29 pm ]
Post subject:  Re: Higher Screen Resolution

I think that was briefly considered for HU (or AM, it's been a while). The vote was for 'no' because D2's AI doesn't handle higher resolutions. Basically at higher resolutions, any ranged character can target monsters outside of the monster's AI range, and kill them. Aside from this super-easy abuse of monster AI, I don't think there were any other problems.

If you're struggling with sprite size while in Windowed mode, you could try changing your computer's resolution to something like 1024x768, and then run HU. It should only take a couple seconds, which might not be too annoying if you play for a couple hours at a time.

Author:  Cory [ Thu Dec 24, 2009 7:37 pm ]
Post subject:  Re: Higher Screen Resolution

Brevan wrote:
I think that was briefly considered for HU (or AM, it's been a while). The vote was for 'no' because D2's AI doesn't handle higher resolutions. Basically at higher resolutions, any ranged character can target monsters outside of the monster's AI range, and kill them. Aside from this super-easy abuse of monster AI, I don't think there were any other problems.

If you're struggling with sprite size while in Windowed mode, you could try changing your computer's resolution to something like 1024x768, and then run HU. It should only take a couple seconds, which might not be too annoying if you play for a couple hours at a time.


Dont monsters come running if you hit them from any range though? I can see what ya mean as range having the advantage, though melee seems to be pretty strong in HU.

Author:  Brevan [ Thu Dec 24, 2009 8:01 pm ]
Post subject:  Re: Higher Screen Resolution

It's been quite a while, and I wasn't the one that installed and tested the resolution mod, but I think monsters' AI did nothing if they were too far out of range.

I think the only memories I have of my own testing are when FBall was a synergy for Hydra (around HU v 1.06). I used to use Hydra at the edge of the screen to triangulate where enemies where, and then I'd hit them with FBall. I don't have any memories of anything actually running into my view from offscreen, or them shooting back (might have died too fast?). Even if only the creature actually hit would attack back, then I could still 1v1 anything I wanted. Just make a Multishot Zon to experience that for yourself, and carpet the map (arrows have a range of about 2 screens).

Author:  Cory [ Thu Dec 24, 2009 8:15 pm ]
Post subject:  Re: Higher Screen Resolution

Brevan wrote:
It's been quite a while, and I wasn't the one that installed and tested the resolution mod, but I think monsters' AI did nothing if they were too far out of range.

I think the only memories I have of my own testing are when FBall was a synergy for Hydra (around HU v 1.06). I used to use Hydra at the edge of the screen to triangulate where enemies where, and then I'd hit them with FBall. I don't have any memories of anything actually running into my view from offscreen, or them shooting back (might have died too fast?). Even if only the creature actually hit would attack back, then I could still 1v1 anything I wanted. Just make a Multishot Zon to experience that for yourself, and carpet the map (arrows have a range of about 2 screens).


I see. May be worth trying out. I had a bowa on bnet for patch 1.11 and whenever i hit something off screen it would walk to me after getting damaged, as well as any monsters near it.

Author:  crew82 [ Fri Jan 08, 2010 11:52 am ]
Post subject:  Re: Higher Screen Resolution

When you enter a new area there should be a battle cry from the monsters that alerts all monsters in the given map area that there are intruders. Make the battles kind of like Disc 2 in the lord of the rings. They just keep coming with no regards about their own bodies.

Author:  muleofal [ Fri Jan 08, 2010 1:04 pm ]
Post subject:  Re: Higher Screen Resolution

theres a certain radius that the engine has limitations to. once youre outside that radius of distance, thinks start to behave in funky ways (an example is the monsters that get hit but dont come after you or move...you can test this out in another mod [median] with a ranged attack [like a bowzon] and an extremely high amount of FRW, or with scroll lock [but that means using maphack which isnt allowed here]). i dont know the exact details too much, but you could ask a guy named Baerk. he is extremely knowledgeable on the mechanics of d2 and was the first to tell me about his theory on the d2 "invisible wall". he could tell you a lot about this subject.

Author:  Cory [ Sat Jan 09, 2010 1:24 am ]
Post subject:  Re: Higher Screen Resolution

muleofal wrote:
theres a certain radius that the engine has limitations to. once youre outside that radius of distance, thinks start to behave in funky ways (an example is the monsters that get hit but dont come after you or move...you can test this out in another mod [median] with a ranged attack [like a bowzon] and an extremely high amount of FRW, or with scroll lock [but that means using maphack which isnt allowed here]). i dont know the exact details too much, but you could ask a guy named Baerk. he is extremely knowledgeable on the mechanics of d2 and was the first to tell me about his theory on the d2 "invisible wall". he could tell you a lot about this subject.


Where can he be found? 800x600 in window mode is torture. Hehe.

If monsters really don't react, then its obv not worth it, unless of course the game can be modified for monsters to react when hit from further distances.

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