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 Post subject: Item tweaks
PostPosted: Mon Mar 25, 2013 8:41 am 

Joined: Thu Aug 19, 2010 9:15 pm
Posts: 523
I've been looking at some items and will offer up a few ideas as I think of them. Here's a few to start off with. Suggested changes will be shown in red.
Dragonhead
Hydraskull
+3 to Fire Skills
+200% Enhanced Defense
Damage Reduced by 2-5%
-10% to Enemy Fire Resistance
+12-16% to Fire Skill Damage
Fire Absorb 2-5% 3-4
Fire Resist +30% 20 all res
Socketed (2)
12% Chance to Cast Level 30 Meteor when Struck
12% Chance to Cast Level 30 Meteor when StrikingNo need for both remove one
Maybe add 20-30 mdr instead
Reanimate Slain as: Swamp Dweller (5%)

Steelshade
Armet
+2 to All Skills
+400% Enhanced Defense
Resist All +20%
Lightning Absorb 3-4%
Adds 1-1000 Lightning Damage Damage reduced 2-5%
-10% to Enemy Lightning Resistance
+12-16% to Lightning Skill Damage
12% Chance to Cast Level 30 Chain Lightning when Struck
NOTE: site wrong has 2% ctc cloak of shadows when struck currently
Damage Reduced by 20-30
Magic Damage Reduced by 20-30
+100% to Attack Rating socketed 2
+3 to Cloak of Shadows (OSKILL) +1 to nova (Oskill)

Nightwing's Veil
Giant Conch

+2 to All Skills
+200% Enhanced Defense
Damage Reduced by 2-5%
Cold Absorb 2-5% 3-4
Cannot be Frozen
+12-16% to Cold Skill Damage
-10% to Enemy Cold Resistance
+30% Faster Hit Recovery all resist 20
Slow Enemies 10% 12% Chance to Cast Level 30 Blizzard when Struck
-2 to Light Radius socketed 2
+1 to Frost Nova (OSKILL)
Requirements -33%
This would bring these hats more in line with each other, give them a bit more usefulness. I can't imagine why a lite skill hat (Steelshade) has ctc and Oskill CoS both on it.

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 Post subject: Re: Item tweaks
PostPosted: Wed Mar 27, 2013 1:48 pm 

Joined: Thu Aug 19, 2010 9:15 pm
Posts: 523
Torso armor. A few items could use some minor tweaks some are so badly outclassed by earlier armors who would use them. Nothing major just slight upgrades.

Que-Hagan's Wisdom
Mage Plate


+1 to All Skills
+25% Enhanced Defense 100% Enhanced Defense
Resist All +15% 20-25%
+25% Faster Cast Rate
+25 to Mana After Each Kill
Magic Damage Reduced by 25
Increase Maximum Mana 10%
+25% Faster Hit Recovery
Socketed (2) 2-3
Adds 60-120 Magic Damage

Wyrmscale
Wyrmhide
+2 to All Skills
+200% Enhanced Defense
Resist All +25%
+25% Faster Cast Rate
Damage Reduced by 10%
+20% Faster Block Rate
Increase Maximum Mana 10%
+10 to Dexterity
Socketed (3)
Reanimate Slain as: Devourer (5%) devourer young?

As it stands, I've not seen anyone use Que hagen. Its' only saving grace is 2 sockets, nothing to make it worth changing out for at lvl 70. The change to wyrmscale is to get rid of the revive laying eggs all over when the spawn. Gets annoying for an otherwise usable armor.

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 Post subject: Re: Item tweaks
PostPosted: Wed Mar 27, 2013 1:56 pm 

Joined: Thu Aug 19, 2010 9:15 pm
Posts: 523
Boots, not much but maybe these can get a bit of love.

Infernostride
Demonhide Boots

Adds 100-200 Fire Damage
+30% Increased Run/Walk Speed
Fire Resist +40%
+2 to Light Radius
+120-150% Enhanced Defense
100-200% Extra Gold From Monsters
+15 Defense +1-2 to Fireclaws (Druid only)
6% Chance to Cast Level 40 Blaze when Struck
-5-7% to Enemy Fire Resistance
+1 to Fire Skill
+1-2 to Holy fire (Paladin only)
+1-2 to Immolation arrow (Amazon only)

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 Post subject: Re: Item tweaks
PostPosted: Wed Mar 27, 2013 1:59 pm 
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Joined: Tue Feb 01, 2011 5:48 pm
Posts: 1680
take blaze off the fucking infernostrides!!! :(

edit: if you're putting fclaw on them, might as well replace the fclaw on forsaken moon. Do any fclaw even get that much str? 164 is like 40 str above all the other items

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 Post subject: Re: Item tweaks
PostPosted: Wed Mar 27, 2013 3:14 pm 

Joined: Thu Aug 19, 2010 9:15 pm
Posts: 523
slappyNuts wrote:
take blaze off the fucking infernostrides!!! :(

edit: if you're putting fclaw on them, might as well replace the fclaw on forsaken moon. Do any fclaw even get that much str? 164 is like 40 str above all the other items
Depends on who's playing them. Considering Forsaken's get 3-4 to the important SS skills whats not to love. I personally use them on my biter. Once I get a few more pieces I'll post a screenie of my biter. Went full tank gear rather than dmg. Lacking some better charms and odds and ends to finish him. Hopefully soon.

What would you put on Strides instead of Blaze?

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 Post subject: Re: Item tweaks
PostPosted: Wed Mar 27, 2013 5:31 pm 
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Posts: 1680
ah ok well if people are using them then just leave it as is.
same thing for the infernostrides. the blaze proc is just really annoying in certain places, but people apparently utilize the blaze on them. had this discussion a while back and i was outnumbered

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 Post subject: Re: Item tweaks
PostPosted: Wed Mar 27, 2013 9:43 pm 
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Joined: Tue Sep 01, 2009 9:01 pm
Posts: 1413
I hear ya slappy, but I am also one that will use blaze procs quite a bit.

I would rather have meteor on strike than on struck, it is bloody useless for the latter imo. (Hydraskull) It is way too slow cast and effect time to ever hit anything.

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 Post subject: Re: Item tweaks
PostPosted: Fri Mar 29, 2013 8:26 am 

Joined: Thu Aug 19, 2010 9:15 pm
Posts: 523
kramuti wrote:
I would rather have meteor on strike than on struck, it is bloody useless for the latter imo. (Hydraskull) It is way too slow cast and effect time to ever hit anything.
I'd be good with that too. I'm just trying to drop some ideas out and get the dialog moving a bit. Rather than hashing it out a few days before patch/update.

A couple items have me wondering. Why was Sanc aura replaced with oskill sanc on Azurewrath (according to site) and Poison nova replaced with Sanc aura on BotD? Doesn't really add up imo. Perhaps a change to psn nova proc on BotD would have been better.

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 Post subject: Re: Item tweaks
PostPosted: Fri Mar 29, 2013 2:10 pm 
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I am not totally sure on BotD, but isn't lvl 30 poison nova pretty damn weak unsynergized and with no pierce? It does keep stuf from regenerating I suppose. It's more in line with the other stats on it too imo. Lots of ED to undead/demons.

I could not find that I changed that azurewrath in either the beta patch or the final 1.3f patch. I believe it was done in 1.3a or b when there was a push for less aura being given on equip. There were arguably too many sources of free paladin auras. It may be worth having this discussion again, but people's views were pretty set.* It may also be that Azurewrath is crappy due to this. Dunno. (It did get one more socket added in this patch).

Edit: * see above...a conundrum

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