Throwing up this list for the next patch. Feel free to add ideas or commentary.
Skills:
-Enchant returned to a 60 point build(10% hydra syn removed, 20% warmth syn added. possible small duration buff as well).
-Berserk gains 2% magic piece per hard point.
-Magic Arrow converts 100% of physical damage to magic.
-Iron Golem's Thorns progression buffed to 40% per level(from 30%).
-Increased Stamina returned to 5%(from 4). Thought I implemented this but doesn't appear to be working.
-Tweak corpse explosion's mana cost(probably bring it back to 1 mana per lvl from 2, but keep base cost high).
-Lifetap needs a buff, maybe to 15% from 10%.
-Telekinesis range needs buffing, at least near full screen.
-Slight LR/Conviction buff possibly, thinking of bringing the base values up by 10 or so to encourage more 1pt use(would shoot for 60% with maxed).
-Possibly tweak FoH? Liking Jarl's idea of making the bypass active with sanctuary if that's possible.
-Look into poison? Jav zons still a powerhouse I assume? Rabies/psn necs seem ok.
Items:
-Um rune buffed to 15%/20% resists in armor+helm/shields(from 12/18). This may be implemented already?
-Ral/Ort/Tal/Thul shield resists need buffing(thinking 25% from 12%, armor is 20%). May have to adjust lower level shield RWs resist values.
-Soul Mancer's set is still incorrect, currently 85 res all set bonus instead of 50.
-Find item levels on Nagel/Gheeds need buffing(thinking 40ish% chance on nagel, 60ish on gheeds, currently 15% and 30% give or take).
-Strength affixes on helms and amulets need buffing(set around 12ish I believe, shooting for the 32 again).
-IK set levels off. Exceptional pieces too high, I think 75, shooting for 60-65 on boot/belt/glove to encourage more use outside of barbs.
-Elemental craft weapons need a overhaul.
-Melee craft weapons may need a buff, waiting on feedback/testing.
-Windforce needs tweaking, still a POS.(considering 3-4 sockets or something since it's base is pretty undesirable).
-Eaglehorn may need a slight nerf(considering losing the eth and buffing base values slightly).
-Windhammer buffed to 50 str from 30.
-GrandFather nerfed slightly, unsure on values. Considering removing the 25 str.
-Executioner's justice needs buffing, considering 2 sockets or crep tweaking(higher lvl, lower proc% for that -30phys pierce/slow).
-Dew's RWs may need tweaking, some are pretty weak for a high cost.
Misc:
-Antirush removed.
-1.21z quest flags re-added if antirush is removed(link here for proposed flags:
viewtopic.php?f=11&t=5652).
-LoS anti-hero tweaks(buff sorc dmg, fix zon lockup).
-Hell Samhain could use a small buff.
-Gem, glyphs, and hammers need sell values buffed for early game gold.
-Increase gold carry/stash more. Thinking 5m person/20m stash.
-Tweak Soulmancer boss?
-Implement dew's GM fix if possible.
Bugs:
-Fix decrepify string
-IM&Lifetap still display as oskill
-Hydra's fireball is bugged as firebolt still
-Numbers above bulbs not working. Also bulb color isn't the greatest.
-Catapults need tweaking to fire less, still causing lag in heavy areas.
-Maggot lair has 2 stave drops.
-Two Blessed Aim A2 mercs in NM, change one to holy freeze possibly.