PureRage-DoD wrote:
I think I know what this is about now I read your statement again. Physical damage is outdoing your venger and your rabies druid so you think it should be dropped back.
No - it is about the mathematics of damage and this is where you lack of understanding of the game shines through. Physical dmg shines for several very clear and obvious reasons:
1. General reduced monster resists to physical dmg.By in large, physical resistance is one of the lowest in the groups. Take any of the Prime Evils and Physical is lower than all the elemental resists. NM mephisto for example - 60% physical, 75% to all elements.
This means that if you are doing 5000 dmg you only do 2000 physical and 1250 elemental. The difference between those numbers is 60% more physical damage.
Once you factor in that crushing blow can do massively more dmg per hit than any element spell those percentages start to really add up quickly.
The lowered monster resist also comes in to play on breaking immunities. I have lvl23 Conviction that drops things by 80% resist, but anything that is Element enchanted (example - Fire Enchanted) will not be broken. However decrep/amp will frequently break stone skins. This is because Fire Enchanted gives a +75% boost whereas StoneSkin only gives a 50% physical resistance. Considering that -res only apply at 1/5th their rate on immune bosses the 25% difference might as well be a 125% difference because it makes that big of an impact.
2. Physical dmg is generally applied fasterWith the exception of fire spells and some nova effects, physical dmg comes in fast and furious. Fury druids and WW barbs are insanely fast. As people are realizing in this mod, speed is crucial in your DPS rates. Compare how many fireballs you can fly off your fingers in the amount of time a Fireclaw bear can hit a monster.
Think of this this way, with 200% FCR a sorc will max out at a 7 frame cast rate. A bear shits in the woods faster than that with only a little IAS
3. Deadly strikeThere is nothing in the elemental world that compares to deadly strike. When Deadly was a fairly rare thing, this was balanced. But with it so prevalent in this mod, it is crazy. The ability to double your final damage is incredible. And remember, Deadly strike comes in at the END of the formula so it really is that powerful.
PureRage-DoD wrote:
If crushing blow is such a pain, remove it from high end equip and make it only spawn on normal tier weapons.
The problem is that boss battle turn in to boredom then. I am agreeing with the people in this thread who have argued against me that you just can't break the amp/cb rut that we are in. Sucks - but true.