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Runeword tweaks http://forum.arimyth.com/viewtopic.php?f=11&t=547 |
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Author: | blue_myriddn [ Mon Dec 07, 2009 4:54 pm ] |
Post subject: | Runeword tweaks |
Runeword suggestions (new/adjusted aspects in blue) Seems like a lot of these items are either rarely used or could use a boost so I put together some quick thoughts off the top of my head. Bramble (Ral, Gul, Mal, Eth) +50% Faster Hit Recovery +300 Defense +20 to all resists +30-40% to Poison Skill Damage +250 to Attack Rating Level 10 Spirit of Barbs (33 Charges) Fire Resist +25% -6% to Enemy Poison Resistance Magic Damage Reduced by 12 Regenerate Mana 20% Brand (Ber Lo Mal Gul) 30% Chance to Cast Level 5 Amplify Damage when Striking 100% Chance to Cast Level 25 Bone Spear when Attacking Fires Explosive Arrows (Level 10) +300% Enhanced Damage +300% Damage to Demons Knockback +60% Increased Attack Speed 4% Chance of Crushing Blow 15% Chance of Deadly Strike Adds 24-36 Magic Damage +5% to Magic Skill Damage 50% Bonus to Attack Rating Destruction (Vex Lo Jah Ber Ko) 20% Chance to Cast Level 30 Volcano when Attacking 20% Chance to Cast Level 40 Molten Boulder when Attacking Indestructible +50% Increased Attack Speed +300-400% Enhanced Damage Adds 200-400 Magic Damage Prevent Monster Heal 12% Mana Stolen per Hit 15% Deadly Strike 4% Chance of Crushing Blow Ignore Target's Defense +30 to Dexterity Adds 6 Damage Dragon (Sur Lo Sol) 20% Chance to Cast Level 20 Venom when Struck 20% Fire absorb Damage Reduced by 30% +300-400% Enhanced Defense Indestructible +500 Defense +(53-75) to Strength (Based on Character Level) +30% Increased Chance of Blocking -6% to Enemy Magic Resistance (In Armor) -6% to Enemy Cold Resistance (In Armor) Damage Reduced by 10 (In Armor) +6% to Magic Skill Damage (In Shields) +6% to Cold Skill Damage (In Shields) Damage Reduced by 10 (In Shields) Eternity (Amn Ber Ist Sol Sur) +300-400% Enhanced Damage Indestructible Slow Enemies 33% 33% Increased Attack Speed Replenish Life +33 Regenerate Mana 33% Cannot be Frozen 33% Life Stolen per Hit 4% Chance of Crushing Blow 50% Better Chance of Finding Magic Items Damage Reduced by 10 Prevent Monster Heal Famine (Fal Ohm Ort Ber) +6 to Rabies +350-400% Enhanced Damage +12-16% Life Stolen per Hit +40% Increased Attack Speed Prevent Monster Heal Adds 200-250 Magic Damage Adds 150-300 Elemental Damage -30% Enemy Poison Resist +30 to Strength Adds 6 Damage Adds 1-50 Lightning Damage +10% to Lightning Skill Damage 4% Chance of Crushing Blow Fury (Ber Gul Eth) +250-350% Enhanced Damage +90% Increased Attack Speed Prevent Monster Heal 66% Chance of Open Wounds 12% Life Stolen per Hit 33% Chance of Deadly Strike +2 to All Skills 4% Chance of Crushing Blow 50% Bonus to Attack Rating -25% to Target's Defense (more thoughts later) |
Author: | Kannli [ Mon Dec 07, 2009 7:26 pm ] |
Post subject: | Re: Runeword tweaks |
Steel : Tir El +30% Increased Attack Speed +12to Minimum Damage +12 to Maximum Damage 50% Chance of Open Wounds +25% Enhanced Damage +8 to Mana After Each Kill +1 to Light Radius +25 to Attack Rating |
Author: | Kannli [ Mon Dec 07, 2009 7:39 pm ] |
Post subject: | Re: Runeword tweaks |
Honor Amn El Ith Tir Sol +160% Enhanced Damage 33% Increased Attack Speed Replenish Life +10 +225 to Attack Rating 25% Chance of Deadly Strike +10 to Strength 8% Life Stolen per Hit +1 to Light Radius +12 to Maximum Damage +8 to Mana After Each Kill +24 to Minimum Damage |
Author: | Kannli [ Mon Dec 07, 2009 7:46 pm ] |
Post subject: | Re: Runeword tweaks |
"Sunlight" ( Helm) lvl req 20 ELELELEL +8 to light radius 150% defense Dmg reduced by 6 Magic Dmg reduced by 6 lvl 3 cleansing when equipped |
Author: | Just-ice [ Mon Dec 07, 2009 10:31 pm ] |
Post subject: | Re: Runeword tweaks |
Kannli wrote: "Sunlight" ( Helm) lvl req 20 ELELELEL +8 to light radius 150% defense Dmg reduced by 6 Magic Dmg reduced by 6 lvl 3 cleansing when equipped Andy=Bishi with this rw. Also,Hell Andy should be buffed. |
Author: | Mrawskrad [ Mon Dec 07, 2009 10:47 pm ] |
Post subject: | Re: Runeword tweaks |
Just-ice wrote: Kannli wrote: "Sunlight" ( Helm) lvl req 20 ELELELEL +8 to light radius 150% defense Dmg reduced by 6 Magic Dmg reduced by 6 lvl 3 cleansing when equipped Andy=Bishi with this rw. Also,Hell Andy should be buffed. norm andy is already easier than bishi Her physical damage is what hurts, not the psn |
Author: | PureRage-DoD [ Tue Dec 08, 2009 7:11 am ] |
Post subject: | Re: Runeword tweaks |
tripple heal on a healer with level 75 prayer? 2 cleansing 0skill would be better |
Author: | blue_myriddn [ Tue Dec 08, 2009 8:22 am ] |
Post subject: | Re: Runeword tweaks |
Kannli wrote: "Sunlight" ( Helm) lvl req 20 ELELELEL +8 to light radius 150% defense Dmg reduced by 6 Magic Dmg reduced by 6 lvl 3 cleansing when equipped This is not a good idea. |
Author: | drrod [ Tue Dec 08, 2009 8:50 am ] |
Post subject: | Re: Runeword tweaks |
That new Brand would be pretty spiffy. 1H/Shield A2 merc amp bitch anyone? Darkness (Zod, Ber, Lo), Assassin Claws +3 to Assassin Skill Levels +3-6 to Whirlwind (OSKILL)(Was Frenzy) +450-500% Enhanced Damage 16-33% Chance to Cast Level 6 Lower Resist when Striking(Was Weaken, lol) Level 6 Blessed Aim Aura when Equipped +66% Increased Attack Speed 66% Chance of Deadly Strike +50% Faster Hit Recovery Slow Enemies 16-33% Indestructible 4% Chance of Crushing Blow FUND IT! Maybe someone will actually make it for the first time in HU history. |
Author: | blue_myriddn [ Tue Dec 08, 2009 9:41 am ] |
Post subject: | Re: Runeword tweaks |
drrod wrote: That new Brand would be pretty spiffy. 1H/Shield A2 merc amp bitch anyone? ya - should probably be changed to bow only. jav runewords seem to be merc weapons only which is kinda bleh.. |
Author: | PureRage-DoD [ Tue Dec 08, 2009 12:48 pm ] |
Post subject: | Re: Runeword tweaks |
drrod wrote: That new Brand would be pretty spiffy. 1H/Shield A2 merc amp bitch anyone? Darkness (Zod, Ber, Lo), Assassin Claws +3 to Assassin Skill Levels +3-6 to Whirlwind (OSKILL)(Was Frenzy) +450-500% Enhanced Damage 16-33% Chance to Cast Level 6 Lower Resist when Striking(Was Weaken, lol) Level 6 Blessed Aim Aura when Equipped +66% Increased Attack Speed 66% Chance of Deadly Strike +50% Faster Hit Recovery Slow Enemies 16-33% Indestructible 4% Chance of Crushing Blow FUND IT! Maybe someone will actually make it for the first time in HU history. GOD THIS, nobody ever wastes a zod on this otherwise shitty rw, wwsin should have the option of another claw besides chaos and it would fit in very nicely with a phoenixsin too. |
Author: | hunterAS [ Tue Dec 08, 2009 11:48 pm ] |
Post subject: | Re: Runeword tweaks |
bleh |
Author: | hunterAS [ Tue Dec 08, 2009 11:55 pm ] |
Post subject: | Re: Runeword tweaks |
Winter or Voice of reason since this is listed twice on critters Lem Ko El Eld +1 Skills 16% Chance to Cast Level 16 Blizzard when Attacking 20% Chance to Cast Level 20 Ice Blast when Attacking +200-250% Enhanced Damage +400-500% Damage to Undead Adds 200-400 Cold Damage -25% to Enemy Cold Resistance Cannot be Frozen 100% Extra Gold from Monsters +30 to Dexterity Adds 6 Damage +1 to Light Radius +25 to Attack Rating +100 to Attack Rating Against Undead rarely see it used Wind Sur El +2 skills 150-200% enhanced damage 20% Chance to Cast Level 20 Tornado when Attacking +80% Increased Run Speed +80% Increased Attack Speed +40% Faster Hit Recovery Ignore Target's Defense 20% Chance to Cast Level 20 Tornado when Struck Level 20 Twister (150 Charges) Prevent Monster Heal +1 to Light Radius +25 to Attack Rating just to make it a little more worthwhile... might be used plus it uses a sur.... Sanctuary Ko Ko Mal +20% Increased Chance of Blocking +30% Faster Block Rate +150-200% Enhanced Defense +250 Defense vs. Missiles Resist All +50-60% lower to 35-45 +25% Faster Hit Recovery Level 12 Slow Missiles (60 Charges) +60 to Dexterity Adds 12 Damage Magic Damage Reduced by 12 Magic resist 10% Zephyr Ort Eth +50% Increased Run Speed +50% Increased Attack Speed +100% Enhanced Damage +100 to Attack Rating 10% Chance to Cast Level 6 Twister when Struck +25 Defense Adds 1-50 Lightning Damage +5% to Lightning Skill Damage -25% to Target's Defense Level 1 Blessed aim Nadir Nef Tir +100% Enhanced DefenseRemove this +25 Defense -3 to Light Radius Level 8 Cloak of Shadows (9 Charges) 66% Less Gold from Monsters +20% Increased Run Speed +10 to Strength Regenerate Stamina 20% +6 to Mana After Each Kill +20 min damage +20 max dmg no one uses this over Lore or anything so.. Ancients Pledge Ral Ort Tal +1 all skills +20% Increased Chance of Blocking Resist All +20% +50% Enhanced Defense 10% Damage Taken Goes to Mana Fire Resist +25% Lightning Resist +25% Poison Resist +25% maybe a little to early for a +1 all skills shield considering its lvl 21.. but what are the chances ur playing game through untwinked u will land a ral ort tal by the end of act 1.... |
Author: | muleofal [ Wed Dec 09, 2009 11:48 am ] |
Post subject: | Re: Runeword tweaks |
drrod wrote: That new Brand would be pretty spiffy. 1H/Shield A2 merc amp bitch anyone? Darkness (Zod, Ber, Lo), Assassin Claws +3 to Assassin Skill Levels +3-6 to Whirlwind (OSKILL)(Was Frenzy) +450-500% Enhanced Damage 16-33% Chance to Cast Level 6 Lower Resist when Striking(Was Weaken, lol) Level 6 Blessed Aim Aura when Equipped +66% Increased Attack Speed 66% Chance of Deadly Strike +50% Faster Hit Recovery Slow Enemies 16-33% Indestructible 4% Chance of Crushing Blow FUND IT! Maybe someone will actually make it for the first time in HU history. i understand that nobody uses the rw as is, but what youve put is too powerful. slow, cb, one of the best melee skills in the game, a nice aura? you can remove the aura and the slow. on the flip side, ctc on striking doesnt work with whirlwind...you may want to change it to on struck. with the lower resist/cloak poison debuffs in combo, might make venomsins/wwsins a lot more common. i like the path you are taking this runeword with, i just think the aura and slow put it over the top. maybe to go along with the theme of wwsin, change the slow to open wounds? |
Author: | drrod [ Wed Dec 09, 2009 3:24 pm ] |
Post subject: | Re: Runeword tweaks |
muleofal wrote: i understand that nobody uses the rw as is, but what youve put is too powerful. slow, cb, one of the best melee skills in the game, a nice aura? you can remove the aura and the slow. on the flip side, ctc on striking doesnt work with whirlwind...you may want to change it to on struck. with the lower resist/cloak poison debuffs in combo, might make venomsins/wwsins a lot more common. i like the path you are taking this runeword with, i just think the aura and slow put it over the top. maybe to go along with the theme of wwsin, change the slow to open wounds? You've obviously never played a venom based assassin nor a phoenix sin. -This RW would have little use for the all powerful tstrike+dtail. Venom or any of the phoenix skills aren't going to dent even the easier act bosses. The only phoenix skill worth a shit is the meteor charge-up and good luck getting that off consistently(not to mention tstrike+dtail is a million times better). -Slow doesn't matter when you can't do shit to act bosses in the first place. -Yes, 4% CB is completely overwhelming. You'll never get WW AR over 20k(even with lv6 BA) without huge sacrifices to damage. Also, enjoy not being able to tank bosses at all seeing as you must outfit with mostly caster gear to even kill anything with a WW sin. -I'm aware WW doesn't proc on striking. It isn't hard to switch to BFury/chargeup/finish moves for large packs/bosses. -LR and CoS pierce effects don't stack. -OW is a useless mod in HU. -HU needs more fun items. Even if you doubled the mods on that RW I really doubt Venom or Phoenix skills would rise above being novelty builds that are pretty much trash/sub boss exclusive. |
Author: | muleofal [ Wed Dec 09, 2009 5:29 pm ] |
Post subject: | Re: Runeword tweaks |
drrod wrote: muleofal wrote: i understand that nobody uses the rw as is, but what youve put is too powerful. slow, cb, one of the best melee skills in the game, a nice aura? you can remove the aura and the slow. on the flip side, ctc on striking doesnt work with whirlwind...you may want to change it to on struck. with the lower resist/cloak poison debuffs in combo, might make venomsins/wwsins a lot more common. i like the path you are taking this runeword with, i just think the aura and slow put it over the top. maybe to go along with the theme of wwsin, change the slow to open wounds? You've obviously never played a venom based assassin nor a phoenix sin. - nope, never played it in my 8 years of playing d2. dont like the idea of melee characters that deal elemental damage... i save that for sorcs and other casters. just personal preference. -This RW would have little use for the all powerful tstrike+dtail. Venom or any of the phoenix skills aren't going to dent even the easier act bosses. The only phoenix skill worth a shit is the meteor charge-up and good luck getting that off consistently(not to mention tstrike+dtail is a million times better). - so then whats the point of adding all these mods? -Slow doesn't matter when you can't do shit to act bosses in the first place. -Yes, 4% CB is completely overwhelming. You'll never get WW AR over 20k(even with lv6 BA) without huge sacrifices to damage. Also, enjoy not being able to tank bosses at all seeing as you must outfit with mostly caster gear to even kill anything with a WW sin. -I'm aware WW doesn't proc on striking. It isn't hard to switch to BFury/chargeup/finish moves for large packs/bosses. -LR and CoS pierce effects don't stack. - forgot they were both curse graphics.-OW is a useless mod in HU. then why doesnt someone mention it be removed?-HU needs more fun items. Even if you doubled the mods on that RW I really doubt Venom or Phoenix skills would rise above being novelty builds that are pretty much trash/sub boss exclusive. sounds like the issue is more an overpowered tstrike/dtail combo or an underpowered elemental sin skillwise, not gear wise. if thats the issue, why not change some of those mods that seem more melee into elemental type mods, like %skill damage and enemy pierce? but yea, i dont really know much in terms of these types of sins... in fact, ive never played a sin since a trapper in vanilla d2 about 5 years ago, so its been a while |
Author: | hunterAS [ Thu Dec 10, 2009 10:33 am ] |
Post subject: | Re: Runeword tweaks |
no one hates my suggestions whooo reasonable they are |
Author: | blue_myriddn [ Thu Dec 10, 2009 11:35 am ] |
Post subject: | Re: Runeword tweaks |
I don't think any of these were implemented, so I think interest has generally faded in terms of suggestions for runewords now that the patch is live. |
Author: | Soulmancer [ Mon Dec 14, 2009 8:02 pm ] |
Post subject: | Re: Runeword tweaks |
Most of these have been adopteed, anything else? |
Author: | hunterAS [ Mon Dec 14, 2009 10:22 pm ] |
Post subject: | Re: Runeword tweaks |
Make decay work.. Tal Tir +30% Increased Run/Walk Speed Regenerate Mana +40% Drain Life +10 +1-2 to Poison Explosion (Necromancer Only) +2-3 to Poison Dagger (Necromancer Only) +2-3 to Bone Armor (Necromancer Only) +150% Enhanced Damage Adds (154-154) Poison Damage Over 5 Seconds +5% to Poison Skill Damage +12 to Mana per Kill ___________________ Glory Eld Eth Ral +75-100% Damage to Undead +75-100% Damage to Demons +10 to Strength + 50% enhanced defense +40% Faster Hit Recovery +25% Enhanced Damage 25% Slower Stamina Drain Regenerate Mana +20% Resist Fire +25% at lvl 19 the added defense will help lets say u throw it in a 100 defense armor thats now 150.. which will keep it on pace with some sets in the area.... might make it a little more usable... Malice Ith El Eth 100% Chance of Open Wounds -100 to Target's Defense per Hit Prevent Monster Heal +50% Enhanced Damage +20% Increased Attack Speed Drain Life +5 Remove +12 to Maximum Damage +1 to Light Radius +50 to Attack Rating -25% Target's Defense since ur making it a bit easier.. in the earlier levels.. remove negative things.. on a runeword not used very often a negative is bad... also this gives a 10% increase to ias.. which isn't bad... overall not terrible for a level 16 Stealth Tal Eth +10% Increased Attack Speed Remove +10 to Dexterity Change to energy +50% enhanced defense) +25 to Stamina +50% Increased Walk/Run Speed +25% Faster Cast Rate +25% Faster Hit Recovery Poison Resist +25% Regenerate Mana 20% The problem I have with stealth is it is almost purely a casters armor.. so make it that way remove the IAS... maybe add +5 or +10 to energy... instead and maybe 50% enhanced defense.... since twitchthrow is a better option for melees? Black Thul Io Nef 8% Chance of Crushing Blow Lower to 5% +150% Enhanced Damage Lower to 100% +20% Increased Attack Speed Increase to 40 Magic Damage Reduced by 2 +200 to Attack Rating Level 4 Corpse Explosion (12 Charges) Change this to Cast level 1-2 Corpse Explosion on killing kind of like hellmouths has Adds 10-20 Cold Damage +5% to Cold Skill Damage +30 to Vitality +60 to Life Knockback This is a fun item... and sadly its not used enough as it should be... lowered the overall dmg of it ... made it faster.. and gave it a fun option to play with.. I like it Duress Shael Um Thul +150% enhanced defense +45% Faster Hit Recovery +50% Enhanced Damage Adds 80-160 Cold Damage 5% Chance of Crushing Blow 33% Chance of Open Wounds +150-200% Enhanced Defense Drain Stamina 20% +10% Increased Run/Walk Speed Resist All +16% Cold Resist +25% NEW ONES HIGH ENDED ones Mystique Javelins Zod Sur Jah +3 all skills +500%-550% Enhanced dmg 33% chance to cast lvl 20 Twister +66% Increased attack speed lvl 5 concentration +15% life leech +15% mana leech Replenish 1 every 30 seconds Indestructible Prevent Monster Heal Ignore Target Defense Okay..... java.. used for mercs and maybe for a summon necro if they want concentration over fanta? lol.... gives them an option.... anyways I'm picturing a melee zon going up into battle.. nice dmg.. nice ias... twister will stun monsters... it'll have an uninterrupted attack from concentration well not fully but mostly, nice prevent monster heal.. and nice itd... not bad overall I think.... if people won't use because of twister on bosses I'd say remove and replace it with some deadly strike Tragedy Fal Ist Ber Lo Maces Hammers Swords Scepters Spears +3 Druid Skills Level 5 holy fire +250% enhanced damage +25% faster cast rate +25% increased attack speed +25% Fire dmg -25% fire res +30 strength +6 damage +100% Magic find +4% cb 15% deadly strike useful for fire druids and fire claw druids..... gives options to both... counting holy fire ur looking at -45% fire res.. and +25% fire dmg... it'd be a nice incentive for a fire druid to take... gives some nice strength.... and theres always cb for a fire claw druid... its kind of torn right now between caster and melee... its not really fast enough for a fire claw druid... but u get so much -res... I dunno for its cost.. maybe raising the IAS a bit... I dunno it all depends how you guys would like it to go... could very well remove the IAS.. and add something to mana..... and resistance.. and make it kind of like a fire hoto... I dunno but fire druids need something... alrighty I suppose I'm done its a lot of changes for mancer if he chooses..... also could we get some of the ones u've already put in so we know? and what changes were done to runes so we can post what runeword updates we think... I think new runewords would be wonderful and increases to the lesser used ones would be great... |
Author: | blue_myriddn [ Tue Dec 15, 2009 12:07 am ] |
Post subject: | Re: Runeword tweaks |
Radiance (nef sol ith) (the two classes that have class specific helms - barbs and druids could use this item) +5 to Light Radius (remove) +30% Faster Hit Recovery +10 to Energy +20 to Vitality Magic Damage Reduced by 3 Increase Maximum Mana 33% +125% Enhanced Defense Regenerate Stamina 20% (remove) +15 to all resists Damage Reduced by 10 20% Damage Taken Goes to Mana Crescent Moon (Shael Fal Tir) -25% to Enemy Lightning Resistance Ignore Target Defense +200-250% Enhanced Damage Magic Absorb 9-12% Level 18 Summon Spirit Wolf (30 Charges) 8% Chance to Cast Level 16 Static Field when Striking 20% Chance to Cast Level 20 Chain Lightning when Attacking +20% Increased Attack Speed +10% Increased Run/Walk Speed +30 Strength (from the Fal) +12 to Mana After Each Kill Enlightenment (Pul Ral Sol) 33% Chance to Cast Level 25 Fire Ball when Struck 10% Chance to Cast Level 20 Blaze when Struck (remove) +2 to Sorceress Skill Levels +1 to Warmth (OSKILL) Replenish Life +20 +50% Damage to Demons Adds 15-30 Fire Damage +12 to Minimum Damage +33% Faster Cast Rate Gloom (Fal Io Pul) +200-230% Enhanced Defense Resist All +30% 15% Chance to Cast Level 8 Dim Vision when Struck (remove) +50% Faster Hit Recovery 10% Damage Taken Goes to Mana -3 to Light Radius Cannot be Frozen +15 to Strength Adds 3 Damage +15 to Vitality +30 to life Insight (Ral Tir Tal Sol) Level 10 Meditation Aura When Equipped +33% Faster Cast Rate +100% Enhanced Damage 200% Bonus to Attack Rating +3-6 to Critical Strike (OSKILL) +5 to All Stats Adds 15-30 Fire Damage +5% to Fire Skill Damage +12 to Mana After Each Kill Adds 75 Poison Damage Over 5 Seconds +5% to Poison Skill Damage +12 to Minimum Damage Obedience 30% Chance to Cast Level 25 Enchant when Killing +50% Faster Hit Recovery +400% Enhanced Damage -25% to Enemy Fire Resistance 10% Chance of Crushing Blow (remove) +200-400 Defense Resist All +20-25% Requirements -25% +30 to Dexterity Adds 12 Damage Adds 10-20 Cold Damage +5% to Cold Skill Damage -25% to Target's Defense +30 to Strength |
Author: | Brevan [ Tue Dec 15, 2009 12:15 am ] |
Post subject: | Re: Runeword tweaks |
"Winter" currently isn't used, since it has the same runes as "Voice of Reason", and in the same order. Trying to make "Winter" will end up creating "Voice of Reason". I'd like to propose this runeword for "Winter": "Winter" Swords, Maces, Axes, Scepters, Bows Thul Shael Ko Lo Shael - Level 65 required 2% Chance to Cast lvl 14 Frozen Armor when Struck (425% EDefence, 6 minute duration. 50% chance of cast within 35 hits) 1% Chance to Cast Level 50 Hurricane on Striking (About 1950 dmg, 2 minute duration. 50% chance of cast within 69 attacks) 10% Chance to Cast Level 50 Blizzard on Striking (About 2500 dmg) +100 Durability +1490-1980 Cold Damage to attack (1500-2000 with Thul) +25% to Cold Skill Damage (+30% with Thul) -24% to Enemy Cold Resistance (-30% with Lo) +40% Increased Attack Speed (2xShael) +20% Faster Run/Walk (2xShael) +30 to Dexterity (Ko) +6 min damage (Ko) +6 max damage (Ko) This runeword has no physical damage properties, and few caster-specific properties (better items with +Skills exist for casters). This runeword is specific to classes that deal melee cold damage quickly, namely Frostbite Druids, and HolyFreeze and Convictor paladins. <edit>Reduced % to cast by 1/2 and increased levels so that damage doubled. This would help reduce any lag experienced by some players. Thanks for this suggestion hunterAS. Originally Glacial Spike was lvl 33, Blizz was lvl 33.</edit> <edit2>Reduced number of non-rune mods from 9 to 7, to conform with the limitations of runewords. Replaced 20% ias with another Shael, Replaced lvl 50 GlacialSpike on attack with higher level Hurricane (was lvl 33, extra 1k dmg for 1k lost). Buffed FArmor from lvl 10 to lvl 14 to make up for lost freeze from Glacial Spike (this was a defensive property)</edit2> <edit3>Replaced "On Attack" with "On Striking" and added Bows to the item list. I thought that this would be a nice runeword for FreezingArrow Zons</edit> |
Author: | Kannli [ Tue Dec 15, 2009 1:06 am ] |
Post subject: | Re: Runeword tweaks |
armageddon zod Lo ohm gul +3 to all skills (was barbarian skills) +20 to Vengeance (OSKILL) +475-525% Enhanced Damage +20 to Armageddon (OSKILL) +90% Increased Attack Speed (was 50 ) +1 to fire mastery oskill (was prevent monster heal) Remove Dmg red by 10% Indestructible 15% Chance of Deadly Strike 50% Bonus to Attack Rating this runeword needs a buff , would make firecasterdruids , avengerpallys , well , any non firesorc build more viable for the price of zod! . |
Author: | hunterAS [ Tue Dec 15, 2009 1:22 am ] |
Post subject: | Re: Runeword tweaks |
Kannli wrote: armageddon zod Lo ohm gul +3 to all skills (was barbarian skills) +20 to Vengeance (OSKILL) +475-525% Enhanced Damage +20 to Armageddon (OSKILL) +90% Increased Attack Speed (was 50 ) +1 to fire mastery oskill (was prevent monster heal) Remove Dmg red by 10% Indestructible 15% Chance of Deadly Strike 50% Bonus to Attack Rating this runeword needs a buff , would make firecasterdruids , avengerpallys , well , any non firesorc build more viable for the price of zod! . really interesting combo.... basically makes it a must have item.... wow... I like it.... but heres my changes [quote="Kannli"]armageddon zod Vex Jah Cham +3 to Barbarian Skill Levels +2 all skills +10 to Vengeance (OSKILL) +475-525% Enhanced Damage 450-500% +10 Vengeance (OSKILL) +10 Armageddon (OSKILL) +90% Increased Attack Speed Prevent Monster Heal Remove Damage Reduced by 10% Remove +1 Fire mastery Indestructible 15% Chance of Deadly Strike 12% mana stolen per hit from vex 50% Bonus to Attack Rating Hit freezes Target +6 from cham Ignore Target Defense from Jah make the runes harder to get if its gonna be this strong.. and weaken it in other areas |
Author: | hunterAS [ Tue Dec 15, 2009 1:28 am ] |
Post subject: | Re: Runeword tweaks |
Brevan wrote: "Winter" currently isn't used, since it has the same runes as "Voice of Reason", and in the same order. Trying to make "Winter" will end up creating "Voice of Reason". I'd like to propose this runeword for "Winter": "Winter" Swords, Maces, Axes, Scepters Thul Shael Ko Lo - Level 65 required 2% Chance to Cast lvl 10 Frozen Armor when Struck (325% EDefence, 5 minute duration. 50% chance this is cast within 35 hits) 1% Chance to Cast Level 33 Hurricane when Attacking (This is about 1000 dmg, 94 second duration) 20% Chance to Cast Level 33 Blizzard when Attacking (This is about 1300 dmg) 20% Chance to Cast Level 33 Glacial Spike when Attacking (This is about 550 dmg, 5.7s Freeze duration) +100 Durability +1490-1980 Cold Damage to attack (1500-2000 with Thul) +25% to Cold Skill Damage (+30% with Thul) +20% Increased Attack Speed (+40% with Shael) -24% to Enemy Cold Resistance (-30% with Lo) +10% Faster Run/Walk (Shael) +30 to Dexterity (Ko) +6 min damage (Ko) +6 max damage (Ko) This runeword has no physical damage properties, and few caster-specific properties (better items with +Skills exist for casters). This runeword is specific to classes that deal melee cold damage quickly, namely Frostbite Druids, and HolyFreeze and Convictor paladins. also useless because of all the procs it'd be fun on an act 3 merc but they definately do not need hurricane... just ick :\ |
Author: | Mrawskrad [ Tue Dec 15, 2009 1:58 am ] |
Post subject: | Re: Runeword tweaks |
Add/Change Remove Vengeance Level 90 - Spears Zod Jah Lo Ohm +3 to All Skills +10 to Charge (OSKILL) +500-550% Enhanced Damage +20 to Blade Shield (OSKILL) +99% Increased Attack Speed Ignore Target Defense 65% Chance of Deadly Strike +400 attack rating Indestructible Temptation Level 90 - Javelins Zod Vex Ber +3 to All Skills +10 to Berserk (OSKILL) +450-500% Enhanced Damage 33% Chance to Cast Level 10 War Cry when Struck +99% Increased Attack Speed 66% Chance of Deadly Strike Replenish Quantity (1 per 30 Seconds) Indestructible 4% Chance of Crushing Blow 20% Life Steal 12% Mana Steal Sorrow Level 90 - Clubs, Axes, Hammers, Maces Zod Jah Ohm +3 to All Skills +40 to Sacrifice (OSKILL) +500-550% Enhanced Damage 25% Chance to Cast Level 5 Decrepify when Striking +99% Increased Attack Speed 25% Life Stolen per Hit Replenish Life +33 Indestructible Ignore Target's Defense Pillar of Faith Level 90 - Scepters Zod Ber Vex +3 to All Skills +3 to Sanctuary Aura (OSKILL) +450-500% Enhanced Damage -15 Enemy Magic Resistance +99% Increased Attack Speed Damage Reduced by 10% Resist All +50% Indestructible 4% Chance of Crushing Blow 12% Mana Stolen per Hit +300% to Attack Rating Last Wish Level 90 - Swords Axes Hammers Polearms Spears Scepters Staves Ber Ohm Cham Zod Lo Jah 5% Chance to Cast Level 5 Fade when struck 5% Chance to Cast Level 5 Amplify Damage when Striking 25% Chance to Cast Level 50 Lightning when Attacking Level 12 Might Aura When Equipped +500-550% Enhanced Damage 10% Chance of Crushing Blow Prevent Monster Heal Ignore Target's Defense Hit Freezes Target Indestructible 65% Chance of Deadly Strike Judgment Level 90 - Hammers Zod Sur Lo Ohm +3 to All Skills +10 to Concentrate (OSKILL) +500-550% Enhanced Damage 50% Chance to Cast Level 40 Shockwave on attack Level 40 Attract (40 Charges) +80% Increased Attack Speed 10% Chance of Crushing Blow Indestructible Prevent Monster Heal 15% Chance of Deadly Strike +200% Attack Rating |
Author: | Wolfs [ Tue Dec 15, 2009 2:11 am ] |
Post subject: | Re: Runeword tweaks |
Kannli wrote: armageddon zod Lo ohm gul +3 to all skills (was barbarian skills) +20 to Vengeance (OSKILL) +475-525% Enhanced Damage +20 to Armageddon (OSKILL) +90% Increased Attack Speed (was 50 ) +1 to fire mastery oskill (was prevent monster heal) Remove Dmg red by 10% Indestructible 15% Chance of Deadly Strike 50% Bonus to Attack Rating this runeword needs a buff , would make firecasterdruids , avengerpallys , well , any non firesorc build more viable for the price of zod! . now this is interesting and sounds like pretty accurate and razonable suggestion... but my add to this is to make it 6 rune rw; maybe add vex jah. |
Author: | Mrawskrad [ Tue Dec 15, 2009 2:12 am ] |
Post subject: | Re: Runeword tweaks |
New RW: Prism Sorc Orbs Ist Ko +2 Sorc skills +40% Fcr -15-30 Enemy Fire Res -15-30 Enemy Cold Res -15-30 Enemy Lightning Res +100% MF +30 Dex +15-30 All Resistances +15-30% Mana I changed the numbers a bit, they dont really matter and can be changed, neither do the runes it takes. Only the idea is important. |
Author: | drrod [ Tue Dec 15, 2009 9:20 am ] |
Post subject: | Re: Runeword tweaks |
A lot of these are really cool. I'm hoping Terry decides to implement quite a few new/changed RWs/Uniques. New items is something that's been missing from the last few patches for the most part, and definitely keeps the mod feeling fresh. Keep 'em coming. |
Author: | blue_myriddn [ Tue Dec 15, 2009 9:26 am ] |
Post subject: | Re: Runeword tweaks |
Important Note to All: Runewords can only have 7 properties in the text file, so you need to make sure you contain your design within that. A good rule of thumb is that if you add something in, you need to take something out. Properties that come from the rune itself are obviously not included in this list of 7 If everyone could go back and double check their suggestions with that in mind, you are more likely to be happy with what Soulmancer does with your suggested runeword. |
Author: | hunterAS [ Tue Dec 15, 2009 11:12 am ] |
Post subject: | Re: Runeword tweaks |
Wolfs wrote: Kannli wrote: armageddon zod Lo ohm gul +3 to all skills (was barbarian skills) +20 to Vengeance (OSKILL) +475-525% Enhanced Damage +20 to Armageddon (OSKILL) +90% Increased Attack Speed (was 50 ) +1 to fire mastery oskill (was prevent monster heal) Remove Dmg red by 10% Indestructible 15% Chance of Deadly Strike 50% Bonus to Attack Rating this runeword needs a buff , would make firecasterdruids , avengerpallys , well , any non firesorc build more viable for the price of zod! . now this is interesting and sounds like pretty accurate and razonable suggestion... but my add to this is to make it 6 rune rw; maybe add vex jah. zod Vex Jah Cham +3 to Barbarian Skill Levels +2 all skills +10 to Vengeance (OSKILL) +475-525% Enhanced Damage 450-500% +10 Vengeance (OSKILL) +10 Armageddon (OSKILL) +90% Increased Attack Speed Prevent Monster Heal Remove Damage Reduced by 10% Remove +1 Fire mastery Indestructible 15% Chance of Deadly Strike 12% mana stolen per hit from vex 50% Bonus to Attack Rating Hit freezes Target +6 from cham Ignore Target Defense from Jah |
Author: | hunterAS [ Tue Dec 15, 2009 11:13 am ] |
Post subject: | Re: Runeword tweaks |
Mrawskrad wrote: Add/Change Remove Vengeance Level 90 - Spears Zod Jah Lo Ohm +3 to All Skills +10 to Charge (OSKILL) +500-550% Enhanced Damage +20 to Blade Shield (OSKILL) +99% Increased Attack Speed Ignore Target Defense 65% Chance of Deadly Strike +400 attack rating Indestructible Temptation Level 90 - Javelins Zod Vex Ber +3 to All Skills +10 to Berserk (OSKILL) +450-500% Enhanced Damage 33% Chance to Cast Level 10 War Cry when Struck +99% Increased Attack Speed 66% Chance of Deadly Strike Replenish Quantity (1 per 30 Seconds) Indestructible 4% Chance of Crushing Blow 20% Life Steal 12% Mana Steal Sorrow Level 90 - Clubs, Axes, Hammers, Maces Zod Jah Ohm +3 to All Skills +40 to Sacrifice (OSKILL) +500-550% Enhanced Damage 25% Chance to Cast Level 5 Decrepify when Striking +99% Increased Attack Speed 25% Life Stolen per Hit Replenish Life +33 Indestructible Ignore Target's Defense Pillar of Faith Level 90 - Scepters Zod Ber Vex +3 to All Skills +3 to Sanctuary Aura (OSKILL) +450-500% Enhanced Damage -15 Enemy Magic Resistance +99% Increased Attack Speed Damage Reduced by 10% Resist All +50% Indestructible 4% Chance of Crushing Blow 12% Mana Stolen per Hit +300% to Attack Rating Last Wish Level 90 - Swords Axes Hammers Polearms Spears Scepters Staves Ber Ohm Cham Zod Lo Jah 5% Chance to Cast Level 5 Fade when struck 5% Chance to Cast Level 5 Amplify Damage when Striking 25% Chance to Cast Level 50 Lightning when Attacking Level 12 Might Aura When Equipped +500-550% Enhanced Damage 10% Chance of Crushing Blow Prevent Monster Heal Ignore Target's Defense Hit Freezes Target Indestructible 65% Chance of Deadly Strike Judgment Level 90 - Hammers Zod Sur Lo Ohm +3 to All Skills +10 to Concentrate (OSKILL) +500-550% Enhanced Damage 50% Chance to Cast Level 40 Shockwave on attack Level 40 Attract (40 Charges) +80% Increased Attack Speed 10% Chance of Crushing Blow Indestructible Prevent Monster Heal 15% Chance of Deadly Strike +200% Attack Rating vouche |
Author: | hunterAS [ Tue Dec 15, 2009 11:19 am ] |
Post subject: | Re: Runeword tweaks |
hunterAS wrote: Winter or Voice of reason since this is listed twice on critters Lem Ko El Eld +1 Skills 16% Chance to Cast Level 16 Blizzard when Attacking 20% Chance to Cast Level 20 Ice Blast when Attacking +200-250% Enhanced Damage +400-500% Damage to Undead Adds 200-400 Cold Damage -25% to Enemy Cold Resistance Cannot be Frozen 100% Extra Gold from Monsters Remove +30 to Dexterity Adds 6 Damage +1 to Light Radius +25 to Attack Rating +100 to Attack Rating Against Undead rarely see it used Wind Sur El +2 skills 150-200% enhanced damage 20% Chance to Cast Level 20 Tornado when AttackingRemove 25% chance to cast lvl 10 twister on striking +80% Increased Run Speed +80% Increased Attack Speed +40% Faster Hit Recovery Ignore Target's Defense 20% Chance to Cast Level 20 Tornado when Struck Remove Level 20 Twister (150 Charges) Remove Prevent Monster Heal +1 to Light Radius +25 to Attack Rating just to make it a little more worthwhile... might be used plus it uses a sur.... Sanctuary Ko Ko Mal +20% Increased Chance of Blocking +30% Faster Block Rate +150-200% Enhanced Defense +250 Defense vs. Missiles Remove Resist All +50-60% lower to 35-45 +25% Faster Hit Recovery Level 12 Slow Missiles (60 Charges) +60 to Dexterity Adds 12 Damage Magic Damage Reduced by 12 Magic resist 10% Zephyr Ort Eth +50% Increased Run Speed +50% Increased Attack Speed +100% Enhanced Damage Change to 150 +100 to Attack Rating Remove 10% Chance to Cast Level 6 Twister when Struck +25 Defense Adds 1-50 Lightning Damage +5% to Lightning Skill Damage -25% to Target's Defense Level 1 Blessed aim Nadir Nef Tir +100% Enhanced DefenseRemove this +25 Defense -3 to Light Radius Level 8 Cloak of Shadows (9 Charges) 66% Less Gold from Monsters +20% Increased Run Speed +10 to Strength Regenerate Stamina 20% +6 to Mana After Each Kill +20 min damage +20 max dmg no one uses this over Lore or anything so.. Ancients Pledge Ral Ort Tal +1 all skills +20% Increased Chance of Blocking Resist All +20% +50% Enhanced Defense 10% Damage Taken Goes to Mana Remove Fire Resist +25% Lightning Resist +25% Poison Resist +25% maybe a little to early for a +1 all skills shield considering its lvl 21.. but what are the chances ur playing game through untwinked u will land a ral ort tal by the end of act 1.... updated to fit within the allowable slots.... 7 ? |
Author: | blue_myriddn [ Tue Dec 15, 2009 11:20 am ] |
Post subject: | Re: Runeword tweaks |
In case anyone is feeling creative, there are a number of runeword names in the text file that are not being used: Serendipity Shadow of Doubt Siren's Song Tempest Nightfall Obession Fortune's Favor Nature's Kingdom Amity Authority Beauty Blood Broken Promise Chance Sting Daylight Deception Destiny's Daughter Dweomer Envy Humility Hunger Innocence Jealousy Knight's Vigil Law Lightning Loyalty Lust Madness Mist Morning Dew Mystery Patience Pattern Penitence Piety Plague Praise Prayer Prowess in Battle Punishment Question Reason Red The Lovers Thirst Thought Tradition Trust Truth Unbending Will Victory Voice Water Whisper Wings of Hope Wisdom Woe Wonder Youth |
Author: | hunterAS [ Tue Dec 15, 2009 11:23 am ] |
Post subject: | Re: Runeword tweaks |
FUND morning dew and the lovers |
Author: | blue_myriddn [ Tue Dec 15, 2009 11:34 am ] |
Post subject: | Re: Runeword tweaks |
Lust (Lem Ist Lem Ist) Body Armor 750% Extra Gold from Monsters 600% Better Chance of Getting Magic Items -25% to all resists -33% Faster Hit Recovery +66% Faster Run Walk +8 to Light Radius Regenerate Mana +50% Notes: GloryCrest + 4x Moonstone = 400% MF, 400% Gold and has the oskill Find Item |
Author: | blue_myriddn [ Tue Dec 15, 2009 11:42 am ] |
Post subject: | Re: Runeword tweaks |
Loyalty (Dol Sol Ko) - 3 socket melee weapons +3-5 to Conversion (paladin only) +3-5 to Redemption (paladin only) +180-200% Enhanced Damage Indestructible +40% Increased Attack Speed 8% Life Stolen per hit Maximum Life Increased 5% +24 life per kill (Dol) +12 Min dmg (Sol) +30 Dex & +6 dmg (Ko) Notes: I personally am very fond of the idea of having Indestructible runewords as finding very cool eth white items is [a] pretty fun [b] really good for the trading community as it allows lower level players to actually have something of value that they can give to higher lvl characters. In the case of this runeword, I can picture a someone finding a great eth Divine scepter with skills they like, but nothing to really do with that scepter. |
Author: | blue_myriddn [ Tue Dec 15, 2009 11:55 am ] |
Post subject: | Re: Runeword tweaks |
Thought (Dol Tir) Sorceress Orbs +1 to Sorceress Skills +25 to Energy +10 to Vitality +10 to All Resists +10% Faster Run Walk Level 3 Might Aura when Equipped +12 mana per kill (from Tir) +24 life per kill (from Dol) Notes: The might aura is to make things a bit more party friendly so that the group benefits from a sorc using this item. |
Author: | Brevan [ Tue Dec 15, 2009 11:57 am ] |
Post subject: | Re: Runeword tweaks |
I've revised "Winter" to have 7 mods. I'd like to create a paladin-shield runeword. Since this is available only to paladins, I think it isn't unbalanced to have level 3 Salvation on equip. Using that aura will save space in the mod list (1 mod instead of 4 needed otherwise). Level 3 is 13.3 yards, while in 800x600 resolution the screen is 16.7x23 yards[1]. This means that the Salvation will cover about 50% of the screen. This would make it decent for healers who wanted to stand close to their healing-target. This shield is clearly meant for Convictors, but might also help Avengers a little. "Penitence" (name is up for debate, also considered Sparkle and Dweomer) Eld Vex Ohm Lo - level 65 required Paladin shields only Level 3 Salvation on equip (34% res fire/cold/lit, 10% absorbs, 13.3 yard) +1000-1500 Fire Damage to Attack +1000-1500 Lightning Damage to Attack +1000-1500 Cold Damage to Attack +15% Damage Reduced +75% Poison Length Reduction +5% Increased Chance Blocking (Eld) +50% Damage to Undead (Eld) +6% Fire Skill damage (Vex) +6% Lightning Skill damage (Ohm) +6% Cold Skill damage (Lo) |
Author: | blue_myriddn [ Tue Dec 15, 2009 12:03 pm ] |
Post subject: | Re: Runeword tweaks |
Dweomer to me invokes dwarven magic and enchanted items which might not apply as well here. Perhaps "Penitence" given that you are applying the salvation aura and most religious traditions require some for of contrition, remorse, etc before embarking on the path to salvation. |
Author: | blue_myriddn [ Tue Dec 15, 2009 12:26 pm ] |
Post subject: | Re: Runeword tweaks |
Blood (Lo Ohm Um) Assassin Claws +250-300% Enhanced Damage (50% from Ohm) Indestructible +50% Increased Attack Speed 100% Chance of Open wounds (20% from Um) +20 to Blood Golem (oSkill) +1 to Golem Mastery (oSkill) 20% Life Stolen per hit 15% Deadly Strike (from Lo) Notes: this is basically a buffed up Bloodmoon for Assasins only. Again - being able to use cool eth claws with good skills is great for the game all around and the relatively low %ED should keep things from getting crazy. |
Author: | blue_myriddn [ Tue Dec 15, 2009 12:53 pm ] |
Post subject: | Re: Runeword tweaks |
FireForge (Ral Sol Ral Shael) Body Armor +100-150% Enhanced Defense 15% Fire Absorb +10% Fire Skill Damage +150-200 Fire Damage Magic damage reduced by 20 5% Chance to cast lvl10 Armageddon when Struck +3 to Molten Boulder (oskill) +20% Faster Hit Recovery (Shael) +10% Increased Run/Walk Speed (Shael) Damage reduced by 10 (from Sol) +50% Fire Resist (from Ral) ThunderCloud (Ort Sol Ort Shael) Body Armor +100-150% Enhanced Defense 15% Lightning Absorb +10% Lightning Skill Damage +10-400 Lightning Damage Magic damage reduced by 20 5% Chance to cast lvl10 Thunderstorm when Struck +3 to Lightning (oskill) +20% Faster Hit Recovery (Shael) +10% Increased Run/Walk Speed (Shael) Damage reduced by 10 (from Sol) +50% Lightning Resist (from Ort) Glacial Shell (Thul Sol Thul Shael) Body Armor +100-150% Enhanced Defense 15% Cold Absorb +10% Cold Skill Damage +100-150 Cold Damage Magic damage reduced by 20 5% Chance to cast lvl10 Blizzard when Struck +3 to Glacial Spike (oskill) +20% Faster Hit Recovery (Shael) +10% Increased Run/Walk Speed (Shael) Damage reduced by 10 (from Sol) +50% Cold Resist (from Thul) Rotted Corpse (Tal Sol Tal Shael) Body Armor +100-150% Enhanced Defense Poison Length Reduced by 75% +12% Poison Skill Damage Magic damage reduced by 20 5% Chance to cast lvl10 Poison Nova when Struck +3 to Poison Explosion (oskill) +20% Faster Hit Recovery (Shael) +10% Increased Run/Walk Speed (Shael) Damage reduced by 10 (from Sol) +50% Poison Resist (from Tal) Notes: These are an upgrades to Hawkmail, Sparkling Mail, Venoms Ward and Iceblink (lvl24-30). The psn armor can't have additional psn dmg because Psn strike necros are really better off by not having random poison damage on items as it can reduce the duration of their strike. I gave them an extra 2% skill boost to compensate for that and the lack of a really good absorb. |
Author: | Mrawskrad [ Tue Dec 15, 2009 4:38 pm ] |
Post subject: | Re: Runeword tweaks |
Heaven's Will Level 90 - 3 socket weapons Zod Ber Ber +3 to All Skills +20 to Conversion (OSKILL) +7 To Fist of the Heavens (Paladin Only) +450-500% Enhanced Damage 25% Chance to Cast Level 40 Fist of the Heavens when Struck +50% Faster Cast Rate +50% Increased Attack Speed 8% Chance of Crushing Blow Level 5 Meditation Aura when Equipped Indestructible Hit Freezes Target Hatred Level 90 - Polearms Zod Ber Lo Vex +3 to All Skills +1 to Whirlwind (OSKILL) +450-500% Enhanced Damage 25% Chance to Cast Level 3 Amplify Damage when Striking +60% Increased Attack Speed Slain Monsters Rest In Peace +300% Attack Rating 50% Chance of Open Wounds +10% Damage Reduce Indestructible 4% Chance of Crushing Blow 15% Chance of Deadly Strike 12% Mana Stolen per Hit Desire Level 90 - Bows Crossbows Zod Ohm Vex Ohm Cham Ohm +3 to All Skills +12 to Shadow Master (OSKILL) +550-600% Enhanced Damage 50% Chance to Cast Level 1 Guided Arrow when Struck +99% Increased Attack Speed Knockback Indestructible 12% Mana Stolen per Hit Hit Freezes Target Breath of the Dying Level 90 - Weapons Vex Hel Jah Eld Zod Ohm +99% Increased Attack Speed +450-500% Damage to Undead 20% Life Stolen per Hit 100% Chance to Cast Level 60 Poison Nova when Killing +500-550% Enhanced Damage +40 to All Stats +450-500% Damage to Demons 12% Mana Stolen per Hit Requirements -25% Ignore Target's Defense +100 to Attack Rating Against Undead Indestructible |
Author: | Wolfs [ Tue Dec 15, 2009 4:41 pm ] |
Post subject: | Re: Runeword tweaks |
Mrawskrad wrote: Desire Level 90 - Bows Crossbows Zod Ohm Vex Ohm Cham Ohm +3 to All Skills +12 to Shadow Master (OSKILL) +550-600% Enhanced Damage 50% Chance to Cast Level 1 Guided Arrow when Struck +99% Increased Attack Speed Knockback Indestructible 12% Mana Stolen per Hit Hit Freezes Target Breath of the Dying Level 90 - Weapons Vex Hel Jah Eld Zod Ohm +99% Increased Attack Speed +450-500% Damage to Undead 20% Life Stolen per Hit 100% Chance to Cast Level 60 Poison Nova when Killing +500-550% Enhanced Damage +40 to All Stats +450-500% Damage to Demons 12% Mana Stolen per Hit Requirements -25% Ignore Target's Defense +100 to Attack Rating Against Undead Indestructible then eth rolled gmb and eth uniques become useless and then eth gf will sux |
Author: | Mrawskrad [ Tue Dec 15, 2009 4:52 pm ] |
Post subject: | Re: Runeword tweaks |
Eth GF is a terrible 2 handed weapon and it out damages this new botd as a 1 handed weapon with better AR +10% life, 50 DS and +1 skills rolled Eth bows can get up to 751 ed along with +min and max damage, max and max ed based on char level and 120 ias with ctc amp other good mods like res leech etc. |
Author: | hunterAS [ Tue Dec 15, 2009 4:55 pm ] |
Post subject: | Re: Runeword tweaks |
runewords should be better than uniques.... |
Author: | Wolfs [ Tue Dec 15, 2009 5:01 pm ] |
Post subject: | Re: Runeword tweaks |
Unbreakable Shell "zod zod zod zod zod zod" armors/shields +1 all skills 700-850% enhanced defense 50% damage reduction 50% faster hit recovery increased maximum life 10% increased maximun mana 10% 45% decreased run speed (if its possible) 60% faster block rate (in shield) 50% increased chance of blocking (in shield) replenish life +100 (in armor) regenerate mana 88% (in armor) +100 all resistances magic resist 20% cannot be frozen Indestructible |
Author: | Mrawskrad [ Tue Dec 15, 2009 5:02 pm ] |
Post subject: | Re: Runeword tweaks |
Wolfs wrote: snip LOL YES PLEASE!!!! Chains of Honor Level 75 - Body Armor Dol Um Ber Ist Resist All +66% +160-180% Enhanced Defense +200% Damage to Demons +200% Damage to Undead +20% Faster Block Rate +30% Faster Cast Rate 8% Life Stolen per Hit +2 to All Skills +30 to Strength +12 to Life per Kill Damage Reduced by 8% 250% Better Chance of Finding Magic Items Holy Tears Level 62 - Bows Crossbows Javelins Throwing Weapons Pul Lum Ohm Mal +350-375% Enhanced Damage +200-300% Damage to Undead +50% Increased Attack Speed Adds 500-1000 Magic Damage 10% Chance to Cast Level 30 Fist of the Heavens when Striking 30% Chance to Cast Level 3 Decrepify when Striking Cannot be Frozen +100 to Attack Rating Against Demons +100% Damage to Demons +30 to Energy +60 to Mana +5% to Magic Skill Damage Kingslayer Level 50 - Swords Axes Maces Hammers Mal Um Ko Fal +45% Increased Attack Speed +270-320 Enhanced Damage -25 to Target's Defense per Hit 8% Chance of Crushing Blow 45% Chance of Open Wounds +10 to Vengeance (OSKILL) 500% Extra Gold from Monsters Adds 24-36 Magic Damage +5% to Magic Skill Damage 50% Bonus to Attack Rating +30 to Strength +30 to Dexterity Adds 12 Damage |
Author: | blue_myriddn [ Tue Dec 15, 2009 5:36 pm ] |
Post subject: | Re: Runeword tweaks |
Mystery (Amn Sol Ith) 3 socket weapons +50-250% Enhanced Damage (varies) +5-40% Increased Attack Speed (varies) +5-20 to str (varies) +5-20 to dex (varies) +5-20 to energy (varies) +5-20 to vit (varies) +5-25% to all resists (varies) +12 to max dmg (Ith) +12 to min dmg (Sol) 8% life stolen per hit (Amn) notes: obviously the idea here is that you have no real idea what the heck you are gonna get. |
Author: | blue_myriddn [ Tue Dec 15, 2009 5:43 pm ] |
Post subject: | Re: Runeword tweaks |
Innocence (El Eld El) helms +1% faster run/walk +1 to all stats 1% better chance of getting magic items 1% extra gold from monsters Replenish life +1 30% ctc lvl4 teleport when struck 25% slower stamina drain, 50% dmg to undead (eld) +2 to light radius, +50% enhanced defense (el) Notes: I guess the thought of some n00b making this runeword and then being bounced all around the map makes me laugh. |
Author: | Mrawskrad [ Tue Dec 15, 2009 5:49 pm ] |
Post subject: | Re: Runeword tweaks |
Pride Level 85 - Polearms Spears Staves Cham Shael Ohm Shael Lo Shael 25% Chance to Cast Level 33 Fire Wall when Struck Level 12-16 Concentration Aura when Equipped 300-400% Bonus to Attack Rating +(170-200)% Damage to Demons (Based on Character Level) +2 All Skills Adds 800-1600 Magic Damage Replenish Life +33 100 Life After Kill +450-500% Enhanced Damage +60% Increased Attack Speed +30% Faster Run Walk Hit Freezes Target 15% Chance of Deadly Strike Silence Level 59 - Weapons Dol Eld Hel Ist Tir Vex 20% Mana Stolen per Hit Hit Blinds Target 7% chance to cast lvl 4 Lower resist When Striking +200-250% Enhanced Damage +45% Increased Attack Speed Resist All +50-75% +2-3 to All Skills +20% Faster Hit Recovery +24 Life After Each Kill +100 to Attack Rating Against Undead +100% Damage to Undead Requirements -25% 100% Better Chance of Finding Magic Items +12 to Mana After Each Kill Note: Make this for the tank in an elemental party and have fun '-' |
Author: | blue_myriddn [ Tue Dec 15, 2009 5:56 pm ] |
Post subject: | Re: Runeword tweaks |
I assume that red = remove blue = add? I personally found that color=666666 is a bit easier on the eyes. |
Author: | Mrawskrad [ Tue Dec 15, 2009 5:57 pm ] |
Post subject: | Re: Runeword tweaks |
yes |
Author: | Kobrakai [ Tue Dec 15, 2009 5:57 pm ] |
Post subject: | Re: Runeword tweaks |
Here are some runewords i have made... feel free to comment/critisize and edit. The Mirror Of Echoes 4 Socketed Shields Zod Ber Cham Vex +2 To All Skill Levels 25% Chance To Cast Level 10-15 Battle Order When Struck +340-400% Enhanced Defense +30-40% All Resistances +5-10% Magic Resist Cannot Be Frozen Fire Absorb 5-8% Cold Absorb 5-8% Lightning Absorb 5-8% 25% Increased Chance Of Blocking 25% Faster Block Rate 8-12% Damage Reduced Magic Damage Reduced By 15 +100-150 Life Indestructable Visions Of Scarla 4 Socketed Helms Ohm Jah Gul Cham +2 To All Skill Levels +2 To Sorceress Skill Levels Chance To Cast Level 3-5 Lower Resist When Struck +50-100% Enhanced Defense +20% Faster Hit Recovery Regenerate Mana 45% Increase Maximum Mana 20% 25% Faster Cast Rate +5-10% Fire Skill Damage +5-10% Cold Skill Damage +5-10% Lightning Skill Damage +10-20% All Resistances +3 Light Radius The Secret Of Mana 6 Socketed Swords Jah Zod Cham Ber Jah Dol +525-575% Enhanced Damage +1 To All Skill Levels +2% Enhanced Maximum Damage Per Level +2 Maximum Damage Per Level +1000-2000 Cold Damage +1000-1500 Magic Damage 60-85% Increased Attack Speed 15% Chance Of Deadly Strike 2-4% Crushing Blow 50% Bonus To Attack Rating 5-10% Life Leech 10-15% Mana Leech 10% Increased Maximum Life 20% Increased Maximum Mana Indestructible Fear 4 Socketed Armors Cham Ber Cham Zod +420-475% Enhanced Defense Level 2-3 Salvation Aura When Equipped +2 To All Skill Levels +30-35% To All Resistances +45% Faster Hit Recovery +200-300 Defense +150-200 Life +15 Strenght +15 Dexterity +20 Vitality 10% Increased Maximum Life 15-18% Damage Reduced Fire Absorb 3-5% Cold Absorb 3-5% Lightning Absorb 3-5% Slains Monsters Rest In Peace Indestructable Edited for less mods and LR is now CTC and not aura on equip - Thanks Al. |
Author: | muleofal [ Tue Dec 15, 2009 6:44 pm ] |
Post subject: | Re: Runeword tweaks |
Kobrakai wrote: Visions Of Scarla 4 Socketed Helms Ohm Jah Gul Cham +2 To All Skill Levels +2 To Sorceress Skill Levels Level 3-5 Lower Resist Aura When Equipped +50-100% Enhanced Defense +20% Faster Hit Recovery Regenerate Mana 45% Increase Maximum Mana 20% 25% Faster Cast Rate +5-10% Fire Skill Damage +5-10% Cold Skill Damage +5-10% Lightning Skill Damage +10-20% All Resistances +3 Light Radius ? |
Author: | blue_myriddn [ Tue Dec 15, 2009 7:17 pm ] |
Post subject: | Re: Runeword tweaks |
Knight's Vigil (Shael Um Io) All Shields +15-20% Increased Attack Speed (varies) +20% Increased Chance of Blocking +20% Faster Block Rate (Shael) +175-200% Enhanced Defense (varies) +100 life Experience Gained +5% Damage Reduced by 15-20% (varies) +15 Vitality, 30 life (from Io) +10% Increased Run/Walk Speed (Shael) +25% resist all (Um) |
Author: | Brevan [ Tue Dec 15, 2009 7:20 pm ] |
Post subject: | Re: Runeword tweaks |
Don't forget that Blue reminded us that runewords can only have 7 mods (not including the rune mods). Some of these suggestions are listing 18 mods. - If you want ias on a weapon, consider removing the mod on the item, and add a Shael to the runeword. - If you more +Skill dmg or -Enemy res, remove the mod from the item and use the appropriate rune. - If you want a really strong elemental item, then choose which element, instead of having awsome mods for every element. That will cut the number of mods needed by up to 80%. |
Author: | Wolfs [ Tue Dec 15, 2009 8:03 pm ] |
Post subject: | Re: Runeword tweaks |
thx brevan.. fixed it '-' "cham zod jah cham zod zod" armors/shields +1 all skills 700-850% enhanced defense 50% damage reduction increased maximum life 10% increased maximun mana 10% 60% faster block rate (in shield) 50% increased chance of blocking (in shield) replenish life +100 (in armor) regenerate mana 88% (in armor) +100 all resistances magic resist 20% cannot be frozen Indestructible |
Author: | Soulmancer [ Tue Dec 15, 2009 9:04 pm ] |
Post subject: | Re: Runeword tweaks |
Not gonna be adding any new runewords for the time being for balancing n such... Maybe some point in the future, I'm going to focus on just existing ones. |
Author: | blue_myriddn [ Tue Dec 15, 2009 9:06 pm ] |
Post subject: | Re: Runeword tweaks |
Soulmancer wrote: Not gonna be adding any new runewords for the time being for balancing n such... Maybe some point in the future, I'm going to focus on just existing ones. bummer - i thought i had some rather fun ones in there |
Author: | Martel- [ Tue Dec 15, 2009 9:24 pm ] |
Post subject: | Re: Runeword tweaks |
Phoenix 25% Chance to Cast Level 33 Blaze when Struck 66% Chance to Cast Level 33 Firestorm when Attacking Level 12 Redemption Aura When Equipped Level 10 Holy Fire Aura When Equipped 30% Increased Chance of Blocking (Shield Only) Adds 250-500 Fire Damage -25% to Enemy Fire Resistance +250% Enhanced Damage Fire Absorb 20% 24% Mana Stolen per Hit (In Weapons) 15% Chance of Deadly Strike (In Weapons) 4% Chance of Crushing Blow (In Weapons) +12% to Fire Skill Damage (In Shields) +6% to Cold Skill Damage (In Shields) Curse Duration Reduced by 6% (In Shields) |
Author: | hunterAS [ Tue Dec 15, 2009 10:40 pm ] |
Post subject: | Re: Runeword tweaks |
Martel- wrote: Phoenix 25% Chance to Cast Level 33 Blaze when Struck 66% Chance to Cast Level 33 Firestorm when Attacking Level 12 Redemption Aura When Equipped Level 10 Holy Fire Aura When Equipped 30% Increased Chance of Blocking (Shield Only) Adds 250-500 Fire Damage -25% to Enemy Fire Resistance +250% Enhanced Damage Fire Absorb 20% 24% Mana Stolen per Hit (In Weapons) 15% Chance of Deadly Strike (In Weapons) 4% Chance of Crushing Blow (In Weapons) +12% to Fire Skill Damage (In Shields) +6% to Cold Skill Damage (In Shields) Curse Duration Reduced by 6% (In Shields) vouche. |
Author: | Brevan [ Tue Dec 15, 2009 11:38 pm ] |
Post subject: | Re: Runeword tweaks |
Since this runeword is available in weapons and shields, and has Holy Fire on equip, won't it suffer from the same bug as "Dream". I was told that the problem with "Dream" shield and hat was that the Holy Shock aura stacking caused 2xlvl 20 auras to act as lvl 40, and that removing and re-equipping one of the "Dream" items caused the stacking to be lvl 60, then lvl 80, etc. I wouldn't be surprised if there's more to the bug than that, since I've never heard of people abusing dual-weapon auras and such. Is anyone confident that having lvl 10 Holy Fire on a shield and weapon will not allow this abuse? |
Author: | hunterAS [ Tue Dec 15, 2009 11:46 pm ] |
Post subject: | Re: Runeword tweaks |
dunno don't care I just want a -20 res aura for my meteor sorc |
Author: | Utter [ Wed Dec 16, 2009 12:39 am ] |
Post subject: | Re: Runeword tweaks |
Brevan wrote: Since this runeword is available in weapons and shields, and has Holy Fire on equip, won't it suffer from the same bug as "Dream". I was told that the problem with "Dream" shield and hat was that the Holy Shock aura stacking caused 2xlvl 20 auras to act as lvl 40, and that removing and re-equipping one of the "Dream" items caused the stacking to be lvl 60, then lvl 80, etc. I wouldn't be surprised if there's more to the bug than that, since I've never heard of people abusing dual-weapon auras and such. Is anyone confident that having lvl 10 Holy Fire on a shield and weapon will not allow this abuse? Yes I think this will act the same way. Glitching ftl... |
Author: | Izron [ Wed Dec 16, 2009 3:43 am ] |
Post subject: | Re: Runeword tweaks |
God, I hate to even suggest anything in this thread since most suggestions are tailored to specific players interests in the builds they have or want to make... I can list the runewords that are basically useless and you (Mancer/Terry) can choose what to do with then if you want. |
Author: | blue_myriddn [ Wed Dec 16, 2009 11:51 am ] |
Post subject: | Re: Runeword tweaks |
A few comments on the suggested words after trying to implement them: 1. unable to add large amounts of elemental dmg which rips in to several of Brevan's otherwise elegant suggestions. 2. Can't add Hurricane, Armageddon, or Thunderstorm as get-hit skills 3. Winter is actually Voice of Reason. There is no Voice of Reason runeword, just winter. So no matter how you edit that runeword, it will always come out "Voice of Reason" because there aren't 2 runewords (that still sounds confusing). So the "winter" runeword you have would need to be in some new format and "Voice of Reason/Winter" remains the same 4. Adding in new names for runewords is a pain, so it is likely that new runewords will use a name from the existing list of names |
Author: | hunterAS [ Wed Dec 16, 2009 11:52 am ] |
Post subject: | Re: Runeword tweaks |
kk now log on realms for 5 seconds or read ur pm. |
Author: | Brevan [ Wed Dec 16, 2009 1:23 pm ] |
Post subject: | Re: Runeword tweaks |
blue_myriddn wrote: 1. unable to add large amounts of elemental dmg... I don't mind the limitation of 1k elemental damage, but to help offset the limitation, it would be nice to see more 1000-1000 damage mods, rather than 1-1000. My only concern is the large number of "80-120" or "1-300" mods out there that don't do a thing, even on a Convictor. Using OnStrike spells is an easy way to get around the limitation, provided the community can handle the lag that is apparently produced by numerous procs.blue_myriddn wrote: 2. Can't add Hurricane, Armageddon, or Thunderstorm as get-hit skills Just to clarify for myself, is it the case that Hurricane, Armageddon and Thunderstorm can not be used in "On Attack" "On Strike" and "On Struck"? I'm not surprised with the first two, since the skills target the caster, but OnAttack/Strike target the thing being attacked/struck. However, OnStruck appears to target the character, so it would really suck if we couldn't use Hurricane OnStruck. Hypothetically, I wonder if it's possible to create a new clone-skill of Hurricane and use that instead (5% OnStruck would be nice). If you don't happen to know the answer to that, then dont' worry about it, since Mancer already mentioned no new runewords/uniques.
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Author: | blue_myriddn [ Wed Dec 16, 2009 2:51 pm ] |
Post subject: | Re: Runeword tweaks |
Attachment: TestRuneword1.jpg [ 39.74 KiB | Viewed 39221 times ] This is a test runeword that I made. You should see a massive display of fire and ice when you use this (I used normal attack just to be safe), but absolutely nothing happens when I get struck or when I strike. This is also the cap of elemental dmg that can be applied. The text files has 800-1000 dmg, but it gets knocked down to 255-511. So not terribly useful. edit - I also tried "on kill" and "on striking" and no dice. |
Author: | Brevan [ Wed Dec 16, 2009 6:25 pm ] |
Post subject: | Re: Runeword tweaks |
Thank you for the testing Blue. 255-511 is quite low for single-target elemental damage, but it's better than the 80-120 that exists on most items currently. For Normal it would be quite decent, especially if it were on several pieces of equipment (not just weapon). If it were replaced with 100% chance of lvl 50 Fire/Ice Bolt, it would still only do about 700 dmg, but then each bolt could cause a counter. It would appear that elemental weapons are inherently flawed by the scales of HP that monsters posses in NM and Hell. It's a shame about the limitations for skills that can be cast by weapons. I guess the only real skills that work on items are Meteor and Blizzard (stackable). The rest do horribly low damage. As long as the Meteor/Blizzard levels are above 30, they'd be alright for damage in NM. |
Author: | Chaoslux [ Thu Dec 24, 2009 2:53 am ] |
Post subject: | Re: Runeword tweaks |
There should be some runewords out there where the runes involved are linked to the name of the Runeword, it would make fun and interesting stuff. I cant really provide stats since i havent played anything higher than normal, but here's the idea, and you guys can develop it a lil more. I'm going to list names used in this thread as examples: Red (Ral Eth Dol) Lust (Lem Um Shael Tal) Mist (Mal Ist Sur Tal) Knight's Vigil (Vex Ist Gul Ist Lo) Voice (Vex Ohm Ist Cham Eth) Wouldn't it be a nice touch? |
Author: | Tsume [ Thu Dec 24, 2009 5:48 am ] |
Post subject: | Re: Runeword tweaks |
Izron wrote: I hate to even suggest anything in this thread since most suggestions are tailored to specific players interests in the builds they have or want to make... Good point. |
Author: | Sirmok [ Sat Nov 20, 2010 6:30 am ] |
Post subject: | Re: Runeword tweaks |
hunterAS wrote: runewords should be better than uniques.... Agree Quote: Notes: I personally am very fond of the idea of having Indestructible runewords as finding very cool eth white items is [a] pretty fun [b] really good for the trading community as it allows lower level players to actually have something of value that they can give to higher lvl characters. In the case of this runeword, I can picture a someone finding a great eth Divine scepter with skills they like, but nothing to really do with that scepter. Agree more Quote: Phoenix 25% Chance to Cast Level 33 Blaze when Struck 66% Chance to Cast Level 33 Firestorm when Attacking Level 12 Redemption Aura When Equipped Level 10 Holy Fire Aura When Equipped 30% Increased Chance of Blocking (Shield Only) Adds 250-500 Fire Damage -25% to Enemy Fire Resistance +250% Enhanced Damage Fire Absorb 20% 24% Mana Stolen per Hit (In Weapons) 15% Chance of Deadly Strike (In Weapons) 4% Chance of Crushing Blow (In Weapons) +12% to Fire Skill Damage (In Shields) +6% to Cold Skill Damage (In Shields) Curse Duration Reduced by 6% (In Shields) Perfect idea. Wish it would be 3 runes instead of 4. And no its not only my personal interest. |
Author: | Asteroth [ Fri Dec 03, 2010 11:36 am ] |
Post subject: | Re: Runeword tweaks |
How about putting Bramble back the way it was with the 20-50% psn skill... Don;t understand why this armor was nerfed in the first place.. And before I get well its op... Question do you know how many sur's and ohm's it takes to get a 50%... Sry not everyone in the game wants to use trang on the psn necro's some of us use other things... |
Author: | nedder [ Sat Dec 04, 2010 1:47 am ] |
Post subject: | Re: Runeword tweaks |
The thorns needs to be changed to oskill so we can turn it off before a portal-boss dies. Oskill would allow it to be used for thorn builds as well (assuming the oskill was high). I believe the old psn range was 25-50 or 30-50, not 20-50. 20 is too low a roll for a sur and an ohm rune. |
Author: | Asteroth [ Sat Dec 04, 2010 10:55 am ] |
Post subject: | Re: Runeword tweaks |
Ya 25-50 your right.. |
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