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 Post subject: Runeword tweaks
PostPosted: Mon Dec 07, 2009 4:54 pm 
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Runeword suggestions (new/adjusted aspects in blue)

Seems like a lot of these items are either rarely used or could use a boost so I put together some quick thoughts off the top of my head.

Bramble (Ral, Gul, Mal, Eth)
+50% Faster Hit Recovery
+300 Defense
+20 to all resists
+30-40% to Poison Skill Damage
+250 to Attack Rating
Level 10 Spirit of Barbs (33 Charges)
Fire Resist +25%
-6% to Enemy Poison Resistance
Magic Damage Reduced by 12
Regenerate Mana 20%

Brand (Ber Lo Mal Gul)
30% Chance to Cast Level 5 Amplify Damage when Striking
100% Chance to Cast Level 25 Bone Spear when Attacking
Fires Explosive Arrows (Level 10)
+300% Enhanced Damage
+300% Damage to Demons
Knockback
+60% Increased Attack Speed
4% Chance of Crushing Blow
15% Chance of Deadly Strike
Adds 24-36 Magic Damage
+5% to Magic Skill Damage
50% Bonus to Attack Rating

Destruction (Vex Lo Jah Ber Ko)
20% Chance to Cast Level 30 Volcano when Attacking
20% Chance to Cast Level 40 Molten Boulder when Attacking
Indestructible
+50% Increased Attack Speed
+300-400% Enhanced Damage
Adds 200-400 Magic Damage
Prevent Monster Heal
12% Mana Stolen per Hit
15% Deadly Strike
4% Chance of Crushing Blow
Ignore Target's Defense
+30 to Dexterity
Adds 6 Damage

Dragon (Sur Lo Sol)
20% Chance to Cast Level 20 Venom when Struck
20% Fire absorb
Damage Reduced by 30%

+300-400% Enhanced Defense
Indestructible
+500 Defense
+(53-75) to Strength (Based on Character Level)
+30% Increased Chance of Blocking
-6% to Enemy Magic Resistance (In Armor)
-6% to Enemy Cold Resistance (In Armor)
Damage Reduced by 10 (In Armor)
+6% to Magic Skill Damage (In Shields)
+6% to Cold Skill Damage (In Shields)
Damage Reduced by 10 (In Shields)

Eternity (Amn Ber Ist Sol Sur)
+300-400% Enhanced Damage
Indestructible
Slow Enemies 33%
33% Increased Attack Speed
Replenish Life +33
Regenerate Mana 33%
Cannot be Frozen
33% Life Stolen per Hit
4% Chance of Crushing Blow
50% Better Chance of Finding Magic Items
Damage Reduced by 10
Prevent Monster Heal

Famine (Fal Ohm Ort Ber)
+6 to Rabies
+350-400% Enhanced Damage
+12-16% Life Stolen per Hit
+40% Increased Attack Speed
Prevent Monster Heal
Adds 200-250 Magic Damage
Adds 150-300 Elemental Damage
-30% Enemy Poison Resist
+30 to Strength
Adds 6 Damage
Adds 1-50 Lightning Damage
+10% to Lightning Skill Damage
4% Chance of Crushing Blow

Fury (Ber Gul Eth)
+250-350% Enhanced Damage
+90% Increased Attack Speed
Prevent Monster Heal
66% Chance of Open Wounds
12% Life Stolen per Hit
33% Chance of Deadly Strike
+2 to All Skills
4% Chance of Crushing Blow
50% Bonus to Attack Rating
-25% to Target's Defense


(more thoughts later)

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 Post subject: Re: Runeword tweaks
PostPosted: Mon Dec 07, 2009 7:26 pm 
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Steel : Tir El
+30% Increased Attack Speed
+12to Minimum Damage
+12 to Maximum Damage

50% Chance of Open Wounds
+25% Enhanced Damage
+8 to Mana After Each Kill
+1 to Light Radius
+25 to Attack Rating

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 Post subject: Re: Runeword tweaks
PostPosted: Mon Dec 07, 2009 7:39 pm 
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Honor
Amn
El
Ith
Tir
Sol
+160% Enhanced Damage
33% Increased Attack Speed
Replenish Life +10
+225 to Attack Rating
25% Chance of Deadly Strike
+10 to Strength
8% Life Stolen per Hit
+1 to Light Radius
+12 to Maximum Damage
+8 to Mana After Each Kill
+24 to Minimum Damage

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 Post subject: Re: Runeword tweaks
PostPosted: Mon Dec 07, 2009 7:46 pm 
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"Sunlight" ( Helm) lvl req 20
ELELELEL
+8 to light radius
150% defense
Dmg reduced by 6
Magic Dmg reduced by 6
lvl 3 cleansing when equipped

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 Post subject: Re: Runeword tweaks
PostPosted: Mon Dec 07, 2009 10:31 pm 
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Kannli wrote:
"Sunlight" ( Helm) lvl req 20
ELELELEL
+8 to light radius
150% defense
Dmg reduced by 6
Magic Dmg reduced by 6
lvl 3 cleansing when equipped

Andy=Bishi with this rw.

Also,Hell Andy should be buffed.

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 Post subject: Re: Runeword tweaks
PostPosted: Mon Dec 07, 2009 10:47 pm 
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Just-ice wrote:
Kannli wrote:
"Sunlight" ( Helm) lvl req 20
ELELELEL
+8 to light radius
150% defense
Dmg reduced by 6
Magic Dmg reduced by 6
lvl 3 cleansing when equipped

Andy=Bishi with this rw.

Also,Hell Andy should be buffed.


norm andy is already easier than bishi

Her physical damage is what hurts, not the psn

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 08, 2009 7:11 am 
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tripple heal on a healer with level 75 prayer? 2 cleansing 0skill would be better

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 08, 2009 8:22 am 
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Kannli wrote:
"Sunlight" ( Helm) lvl req 20
ELELELEL
+8 to light radius
150% defense
Dmg reduced by 6
Magic Dmg reduced by 6
lvl 3 cleansing when equipped


This is not a good idea.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 08, 2009 8:50 am 

Joined: Tue Sep 01, 2009 9:19 pm
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Location: Reno NV
That new Brand would be pretty spiffy. 1H/Shield A2 merc amp bitch anyone?

Darkness (Zod, Ber, Lo), Assassin Claws
+3 to Assassin Skill Levels
+3-6 to Whirlwind (OSKILL)(Was Frenzy)
+450-500% Enhanced Damage
16-33% Chance to Cast Level 6 Lower Resist when Striking(Was Weaken, lol)
Level 6 Blessed Aim Aura when Equipped
+66% Increased Attack Speed
66% Chance of Deadly Strike
+50% Faster Hit Recovery
Slow Enemies 16-33%
Indestructible
4% Chance of Crushing Blow

FUND IT! Maybe someone will actually make it for the first time in HU history.


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 08, 2009 9:41 am 
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drrod wrote:
That new Brand would be pretty spiffy. 1H/Shield A2 merc amp bitch anyone?


ya - should probably be changed to bow only. jav runewords seem to be merc weapons only which is kinda bleh..

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 08, 2009 12:48 pm 
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drrod wrote:
That new Brand would be pretty spiffy. 1H/Shield A2 merc amp bitch anyone?

Darkness (Zod, Ber, Lo), Assassin Claws
+3 to Assassin Skill Levels
+3-6 to Whirlwind (OSKILL)(Was Frenzy)
+450-500% Enhanced Damage
16-33% Chance to Cast Level 6 Lower Resist when Striking(Was Weaken, lol)
Level 6 Blessed Aim Aura when Equipped
+66% Increased Attack Speed
66% Chance of Deadly Strike
+50% Faster Hit Recovery
Slow Enemies 16-33%
Indestructible
4% Chance of Crushing Blow

FUND IT! Maybe someone will actually make it for the first time in HU history.

GOD THIS, nobody ever wastes a zod on this otherwise shitty rw, wwsin should have the option of another claw besides chaos and it would fit in very nicely with a phoenixsin too.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 08, 2009 11:48 pm 
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bleh


Last edited by hunterAS on Tue Dec 08, 2009 11:55 pm, edited 1 time in total.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 08, 2009 11:55 pm 
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Winter or Voice of reason since this is listed twice on critters :P


Lem
Ko
El
Eld
+1 Skills
16% Chance to Cast Level 16 Blizzard when Attacking
20% Chance to Cast Level 20 Ice Blast when Attacking
+200-250% Enhanced Damage
+400-500% Damage to Undead
Adds 200-400 Cold Damage
-25% to Enemy Cold Resistance
Cannot be Frozen
100% Extra Gold from Monsters
+30 to Dexterity
Adds 6 Damage
+1 to Light Radius
+25 to Attack Rating
+100 to Attack Rating Against Undead

rarely see it used



Wind


Sur
El
+2 skills
150-200% enhanced damage
20% Chance to Cast Level 20 Tornado when Attacking
+80% Increased Run Speed
+80% Increased Attack Speed
+40% Faster Hit Recovery
Ignore Target's Defense
20% Chance to Cast Level 20 Tornado when Struck
Level 20 Twister (150 Charges)
Prevent Monster Heal
+1 to Light Radius
+25 to Attack Rating

just to make it a little more worthwhile... might be used plus it uses a sur....


Sanctuary

Ko
Ko
Mal

+20% Increased Chance of Blocking
+30% Faster Block Rate
+150-200% Enhanced Defense
+250 Defense vs. Missiles
Resist All +50-60% lower to 35-45
+25% Faster Hit Recovery
Level 12 Slow Missiles (60 Charges)
+60 to Dexterity
Adds 12 Damage
Magic Damage Reduced by 12
Magic resist 10%



Zephyr

Ort
Eth
+50% Increased Run Speed
+50% Increased Attack Speed
+100% Enhanced Damage
+100 to Attack Rating
10% Chance to Cast Level 6 Twister when Struck
+25 Defense
Adds 1-50 Lightning Damage
+5% to Lightning Skill Damage
-25% to Target's Defense
Level 1 Blessed aim


Nadir

Nef
Tir
+100% Enhanced DefenseRemove this
+25 Defense
-3 to Light Radius
Level 8 Cloak of Shadows (9 Charges)
66% Less Gold from Monsters
+20% Increased Run Speed
+10 to Strength
Regenerate Stamina 20%
+6 to Mana After Each Kill
+20 min damage
+20 max dmg




no one uses this over Lore or anything so..

Ancients Pledge

Ral
Ort
Tal
+1 all skills
+20% Increased Chance of Blocking
Resist All +20%
+50% Enhanced Defense
10% Damage Taken Goes to Mana
Fire Resist +25%
Lightning Resist +25%
Poison Resist +25%

maybe a little to early for a +1 all skills shield considering its lvl 21.. but what are the chances ur playing game through untwinked u will land a ral ort tal by the end of act 1....


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 Post subject: Re: Runeword tweaks
PostPosted: Wed Dec 09, 2009 11:48 am 

Joined: Mon Nov 23, 2009 2:09 am
Posts: 734
drrod wrote:
That new Brand would be pretty spiffy. 1H/Shield A2 merc amp bitch anyone?

Darkness (Zod, Ber, Lo), Assassin Claws
+3 to Assassin Skill Levels
+3-6 to Whirlwind (OSKILL)(Was Frenzy)
+450-500% Enhanced Damage
16-33% Chance to Cast Level 6 Lower Resist when Striking(Was Weaken, lol)
Level 6 Blessed Aim Aura when Equipped
+66% Increased Attack Speed
66% Chance of Deadly Strike
+50% Faster Hit Recovery
Slow Enemies 16-33%
Indestructible
4% Chance of Crushing Blow

FUND IT! Maybe someone will actually make it for the first time in HU history.


i understand that nobody uses the rw as is, but what youve put is too powerful. slow, cb, one of the best melee skills in the game, a nice aura? you can remove the aura and the slow. on the flip side, ctc on striking doesnt work with whirlwind...you may want to change it to on struck. with the lower resist/cloak poison debuffs in combo, might make venomsins/wwsins a lot more common. i like the path you are taking this runeword with, i just think the aura and slow put it over the top. maybe to go along with the theme of wwsin, change the slow to open wounds?


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 Post subject: Re: Runeword tweaks
PostPosted: Wed Dec 09, 2009 3:24 pm 

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Location: Reno NV
muleofal wrote:
i understand that nobody uses the rw as is, but what youve put is too powerful. slow, cb, one of the best melee skills in the game, a nice aura? you can remove the aura and the slow. on the flip side, ctc on striking doesnt work with whirlwind...you may want to change it to on struck. with the lower resist/cloak poison debuffs in combo, might make venomsins/wwsins a lot more common. i like the path you are taking this runeword with, i just think the aura and slow put it over the top. maybe to go along with the theme of wwsin, change the slow to open wounds?


You've obviously never played a venom based assassin nor a phoenix sin.

-This RW would have little use for the all powerful tstrike+dtail. Venom or any of the phoenix skills aren't going to dent even the easier act bosses. The only phoenix skill worth a shit is the meteor charge-up and good luck getting that off consistently(not to mention tstrike+dtail is a million times better).
-Slow doesn't matter when you can't do shit to act bosses in the first place.
-Yes, 4% CB is completely overwhelming. You'll never get WW AR over 20k(even with lv6 BA) without huge sacrifices to damage. Also, enjoy not being able to tank bosses at all seeing as you must outfit with mostly caster gear to even kill anything with a WW sin.
-I'm aware WW doesn't proc on striking. It isn't hard to switch to BFury/chargeup/finish moves for large packs/bosses.
-LR and CoS pierce effects don't stack.
-OW is a useless mod in HU.
-HU needs more fun items. Even if you doubled the mods on that RW I really doubt Venom or Phoenix skills would rise above being novelty builds that are pretty much trash/sub boss exclusive.


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 Post subject: Re: Runeword tweaks
PostPosted: Wed Dec 09, 2009 5:29 pm 

Joined: Mon Nov 23, 2009 2:09 am
Posts: 734
drrod wrote:
muleofal wrote:
i understand that nobody uses the rw as is, but what youve put is too powerful. slow, cb, one of the best melee skills in the game, a nice aura? you can remove the aura and the slow. on the flip side, ctc on striking doesnt work with whirlwind...you may want to change it to on struck. with the lower resist/cloak poison debuffs in combo, might make venomsins/wwsins a lot more common. i like the path you are taking this runeword with, i just think the aura and slow put it over the top. maybe to go along with the theme of wwsin, change the slow to open wounds?


You've obviously never played a venom based assassin nor a phoenix sin. - nope, never played it in my 8 years of playing d2. dont like the idea of melee characters that deal elemental damage... i save that for sorcs and other casters. just personal preference.
-This RW would have little use for the all powerful tstrike+dtail. Venom or any of the phoenix skills aren't going to dent even the easier act bosses. The only phoenix skill worth a shit is the meteor charge-up and good luck getting that off consistently(not to mention tstrike+dtail is a million times better). - so then whats the point of adding all these mods?
-Slow doesn't matter when you can't do shit to act bosses in the first place.
-Yes, 4% CB is completely overwhelming. You'll never get WW AR over 20k(even with lv6 BA) without huge sacrifices to damage. Also, enjoy not being able to tank bosses at all seeing as you must outfit with mostly caster gear to even kill anything with a WW sin.
-I'm aware WW doesn't proc on striking. It isn't hard to switch to BFury/chargeup/finish moves for large packs/bosses.
-LR and CoS pierce effects don't stack. - forgot they were both curse graphics.-OW is a useless mod in HU. then why doesnt someone mention it be removed?-HU needs more fun items. Even if you doubled the mods on that RW I really doubt Venom or Phoenix skills would rise above being novelty builds that are pretty much trash/sub boss exclusive.


sounds like the issue is more an overpowered tstrike/dtail combo or an underpowered elemental sin skillwise, not gear wise. if thats the issue, why not change some of those mods that seem more melee into elemental type mods, like %skill damage and enemy pierce?

but yea, i dont really know much in terms of these types of sins... in fact, ive never played a sin since a trapper in vanilla d2 about 5 years ago, so its been a while


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 Post subject: Re: Runeword tweaks
PostPosted: Thu Dec 10, 2009 10:33 am 
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no one hates my suggestions whooo :)

reasonable they are :)


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 Post subject: Re: Runeword tweaks
PostPosted: Thu Dec 10, 2009 11:35 am 
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I don't think any of these were implemented, so I think interest has generally faded in terms of suggestions for runewords now that the patch is live.

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 Post subject: Re: Runeword tweaks
PostPosted: Mon Dec 14, 2009 8:02 pm 
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Most of these have been adopteed, anything else?


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 Post subject: Re: Runeword tweaks
PostPosted: Mon Dec 14, 2009 10:22 pm 
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Make decay work..

Tal
Tir
+30% Increased Run/Walk Speed
Regenerate Mana +40%
Drain Life +10
+1-2 to Poison Explosion (Necromancer Only)
+2-3 to Poison Dagger (Necromancer Only)
+2-3 to Bone Armor (Necromancer Only)
+150% Enhanced Damage
Adds (154-154) Poison Damage Over 5 Seconds
+5% to Poison Skill Damage
+12 to Mana per Kill





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Glory
Eld
Eth
Ral
+75-100% Damage to Undead
+75-100% Damage to Demons
+10 to Strength
+ 50% enhanced defense
+40% Faster Hit Recovery
+25% Enhanced Damage
25% Slower Stamina Drain
Regenerate Mana +20%
Resist Fire +25%

at lvl 19 the added defense will help lets say u throw it in a 100 defense armor thats now 150.. which will keep it on pace with some sets in the area.... might make it a little more usable...


Malice

Ith
El
Eth
100% Chance of Open Wounds
-100 to Target's Defense per Hit
Prevent Monster Heal
+50% Enhanced Damage
+20% Increased Attack Speed
Drain Life +5 Remove
+12 to Maximum Damage
+1 to Light Radius
+50 to Attack Rating
-25% Target's Defense

since ur making it a bit easier.. in the earlier levels.. remove negative things.. on a runeword not used very often a negative is bad... also this gives a 10% increase to ias.. which isn't bad... overall not terrible for a level 16



Stealth

Tal
Eth
+10% Increased Attack Speed Remove
+10 to Dexterity Change to energy
+50% enhanced defense)
+25 to Stamina
+50% Increased Walk/Run Speed
+25% Faster Cast Rate
+25% Faster Hit Recovery
Poison Resist +25%
Regenerate Mana 20%

The problem I have with stealth is it is almost purely a casters armor.. so make it that way remove the IAS... maybe add +5 or +10 to energy... instead and maybe 50% enhanced defense.... since twitchthrow is a better option for melees?


Black

Thul
Io
Nef
8% Chance of Crushing Blow Lower to 5%
+150% Enhanced Damage Lower to 100%
+20% Increased Attack Speed Increase to 40
Magic Damage Reduced by 2
+200 to Attack Rating
Level 4 Corpse Explosion (12 Charges) Change this to Cast level 1-2 Corpse Explosion on killing kind of like hellmouths has
Adds 10-20 Cold Damage
+5% to Cold Skill Damage
+30 to Vitality
+60 to Life
Knockback

This is a fun item... and sadly its not used enough as it should be...
lowered the overall dmg of it ... made it faster.. and gave it a fun option to play with.. I like it


Duress

Shael
Um
Thul
+150% enhanced defense
+45% Faster Hit Recovery
+50% Enhanced Damage
Adds 80-160 Cold Damage
5% Chance of Crushing Blow
33% Chance of Open Wounds
+150-200% Enhanced Defense
Drain Stamina 20%
+10% Increased Run/Walk Speed
Resist All +16%
Cold Resist +25%


NEW ONES :)

HIGH ENDED ones :)


Mystique
Javelins

Zod
Sur
Jah

+3 all skills
+500%-550% Enhanced dmg
33% chance to cast lvl 20 Twister
+66% Increased attack speed
lvl 5 concentration
+15% life leech
+15% mana leech
Replenish 1 every 30 seconds
Indestructible
Prevent Monster Heal
Ignore Target Defense

Okay..... java.. used for mercs and maybe for a summon necro if they want concentration over fanta? lol.... gives them an option.... anyways I'm picturing a melee zon going up into battle.. nice dmg.. nice ias... twister will stun monsters... it'll have an uninterrupted attack from concentration well not fully but mostly, nice prevent monster heal.. and nice itd... not bad overall I think.... if people won't use because of twister on bosses I'd say remove and replace it with some deadly strike


Tragedy

Fal
Ist
Ber
Lo

Maces
Hammers
Swords
Scepters
Spears

+3 Druid Skills
Level 5 holy fire
+250% enhanced damage
+25% faster cast rate
+25% increased attack speed
+25% Fire dmg
-25% fire res
+30 strength
+6 damage
+100% Magic find
+4% cb
15% deadly strike

useful for fire druids and fire claw druids..... gives options to both... counting holy fire ur looking at -45% fire res.. and +25% fire dmg... it'd be a nice incentive for a fire druid to take... gives some nice strength.... and theres always cb for a fire claw druid... its kind of torn right now between caster and melee... its not really fast enough for a fire claw druid... but u get so much -res... I dunno for its cost.. maybe raising the IAS a bit... I dunno it all depends how you guys would like it to go... could very well remove the IAS.. and add something to mana..... and resistance.. and make it kind of like a fire hoto... I dunno but fire druids need something...






alrighty I suppose I'm done its a lot of changes for mancer if he chooses.....



also could we get some of the ones u've already put in so we know? and what changes were done to runes so we can post what runeword updates we think...

I think new runewords would be wonderful and increases to the lesser used ones would be great...


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 12:07 am 
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Radiance (nef sol ith)
(the two classes that have class specific helms - barbs and druids could use this item)
+5 to Light Radius (remove)
+30% Faster Hit Recovery
+10 to Energy
+20 to Vitality
Magic Damage Reduced by 3
Increase Maximum Mana 33%
+125% Enhanced Defense
Regenerate Stamina 20% (remove)
+15 to all resists
Damage Reduced by 10
20% Damage Taken Goes to Mana


Crescent Moon (Shael Fal Tir)
-25% to Enemy Lightning Resistance
Ignore Target Defense
+200-250% Enhanced Damage
Magic Absorb 9-12%
Level 18 Summon Spirit Wolf (30 Charges)
8% Chance to Cast Level 16 Static Field when Striking
20% Chance to Cast Level 20 Chain Lightning when Attacking
+20% Increased Attack Speed
+10% Increased Run/Walk Speed
+30 Strength (from the Fal)
+12 to Mana After Each Kill


Enlightenment (Pul Ral Sol)
33% Chance to Cast Level 25 Fire Ball when Struck
10% Chance to Cast Level 20 Blaze when Struck (remove)
+2 to Sorceress Skill Levels
+1 to Warmth (OSKILL)
Replenish Life +20
+50% Damage to Demons
Adds 15-30 Fire Damage
+12 to Minimum Damage
+33% Faster Cast Rate

Gloom (Fal Io Pul)
+200-230% Enhanced Defense
Resist All +30%
15% Chance to Cast Level 8 Dim Vision when Struck (remove)
+50% Faster Hit Recovery
10% Damage Taken Goes to Mana
-3 to Light Radius
Cannot be Frozen
+15 to Strength
Adds 3 Damage
+15 to Vitality
+30 to life


Insight (Ral Tir Tal Sol)
Level 10 Meditation Aura When Equipped
+33% Faster Cast Rate
+100% Enhanced Damage
200% Bonus to Attack Rating
+3-6 to Critical Strike (OSKILL)
+5 to All Stats
Adds 15-30 Fire Damage
+5% to Fire Skill Damage
+12 to Mana After Each Kill
Adds 75 Poison Damage Over 5 Seconds
+5% to Poison Skill Damage
+12 to Minimum Damage

Obedience
30% Chance to Cast Level 25 Enchant when Killing
+50% Faster Hit Recovery
+400% Enhanced Damage
-25% to Enemy Fire Resistance
10% Chance of Crushing Blow (remove)
+200-400 Defense
Resist All +20-25%
Requirements -25%
+30 to Dexterity
Adds 12 Damage
Adds 10-20 Cold Damage
+5% to Cold Skill Damage
-25% to Target's Defense
+30 to Strength

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 12:15 am 
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"Winter" currently isn't used, since it has the same runes as "Voice of Reason", and in the same order. Trying to make "Winter" will end up creating "Voice of Reason". I'd like to propose this runeword for "Winter":

"Winter"
Swords, Maces, Axes, Scepters, Bows
Thul Shael Ko Lo Shael - Level 65 required
2% Chance to Cast lvl 14 Frozen Armor when Struck (425% EDefence, 6 minute duration. 50% chance of cast within 35 hits)
1% Chance to Cast Level 50 Hurricane on Striking (About 1950 dmg, 2 minute duration. 50% chance of cast within 69 attacks)
10% Chance to Cast Level 50 Blizzard on Striking (About 2500 dmg)
+100 Durability
+1490-1980 Cold Damage to attack (1500-2000 with Thul)
+25% to Cold Skill Damage (+30% with Thul)
-24% to Enemy Cold Resistance (-30% with Lo)
+40% Increased Attack Speed (2xShael)
+20% Faster Run/Walk (2xShael)
+30 to Dexterity (Ko)
+6 min damage (Ko)
+6 max damage (Ko)

This runeword has no physical damage properties, and few caster-specific properties (better items with +Skills exist for casters). This runeword is specific to classes that deal melee cold damage quickly, namely Frostbite Druids, and HolyFreeze and Convictor paladins.

<edit>Reduced % to cast by 1/2 and increased levels so that damage doubled. This would help reduce any lag experienced by some players. Thanks for this suggestion hunterAS. Originally Glacial Spike was lvl 33, Blizz was lvl 33.</edit>

<edit2>Reduced number of non-rune mods from 9 to 7, to conform with the limitations of runewords. Replaced 20% ias with another Shael, Replaced lvl 50 GlacialSpike on attack with higher level Hurricane (was lvl 33, extra 1k dmg for 1k lost). Buffed FArmor from lvl 10 to lvl 14 to make up for lost freeze from Glacial Spike (this was a defensive property)</edit2>

<edit3>Replaced "On Attack" with "On Striking" and added Bows to the item list. I thought that this would be a nice runeword for FreezingArrow Zons</edit>


Last edited by Brevan on Tue Dec 15, 2009 2:38 pm, edited 3 times in total.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 1:06 am 
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armageddon

zod Lo ohm gul

+3 to all skills (was barbarian skills)
+20 to Vengeance (OSKILL)
+475-525% Enhanced Damage
+20 to Armageddon (OSKILL)
+90% Increased Attack Speed (was 50 )
+1 to fire mastery oskill (was prevent monster heal)
Remove Dmg red by 10%
Indestructible
15% Chance of Deadly Strike
50% Bonus to Attack Rating

this runeword needs a buff , would make firecasterdruids , avengerpallys , well , any non firesorc build more viable for the price of zod! .

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 1:22 am 
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Kannli wrote:
armageddon

zod Lo ohm gul

+3 to all skills (was barbarian skills)
+20 to Vengeance (OSKILL)
+475-525% Enhanced Damage
+20 to Armageddon (OSKILL)
+90% Increased Attack Speed (was 50 )
+1 to fire mastery oskill (was prevent monster heal)
Remove Dmg red by 10%
Indestructible
15% Chance of Deadly Strike
50% Bonus to Attack Rating

this runeword needs a buff , would make firecasterdruids , avengerpallys , well , any non firesorc build more viable for the price of zod! .



really interesting combo.... basically makes it a must have item.... wow... I like it.... but heres my changes



[quote="Kannli"]armageddon

zod Vex Jah Cham

+3 to Barbarian Skill Levels +2 all skills
+10 to Vengeance (OSKILL)
+475-525% Enhanced Damage 450-500%
+10 Vengeance (OSKILL)
+10 Armageddon (OSKILL)
+90% Increased Attack Speed
Prevent Monster Heal Remove
Damage Reduced by 10% Remove
+1 Fire mastery
Indestructible
15% Chance of Deadly Strike 12% mana stolen per hit from vex
50% Bonus to Attack Rating Hit freezes Target +6 from cham
Ignore Target Defense from Jah

make the runes harder to get if its gonna be this strong.. and weaken it in other areas


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 1:28 am 
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Brevan wrote:
"Winter" currently isn't used, since it has the same runes as "Voice of Reason", and in the same order. Trying to make "Winter" will end up creating "Voice of Reason". I'd like to propose this runeword for "Winter":

"Winter"
Swords, Maces, Axes, Scepters
Thul Shael Ko Lo - Level 65 required
2% Chance to Cast lvl 10 Frozen Armor when Struck (325% EDefence, 5 minute duration. 50% chance this is cast within 35 hits)
1% Chance to Cast Level 33 Hurricane when Attacking (This is about 1000 dmg, 94 second duration)
20% Chance to Cast Level 33 Blizzard when Attacking (This is about 1300 dmg)
20% Chance to Cast Level 33 Glacial Spike when Attacking (This is about 550 dmg, 5.7s Freeze duration)
+100 Durability
+1490-1980 Cold Damage to attack (1500-2000 with Thul)
+25% to Cold Skill Damage (+30% with Thul)
+20% Increased Attack Speed (+40% with Shael)
-24% to Enemy Cold Resistance (-30% with Lo)
+10% Faster Run/Walk (Shael)
+30 to Dexterity (Ko)
+6 min damage (Ko)
+6 max damage (Ko)

This runeword has no physical damage properties, and few caster-specific properties (better items with +Skills exist for casters). This runeword is specific to classes that deal melee cold damage quickly, namely Frostbite Druids, and HolyFreeze and Convictor paladins.


also useless because of all the procs it'd be fun on an act 3 merc but they definately do not need hurricane... just ick :\


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 1:58 am 
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Add/Change
Remove

Vengeance
Level 90 - Spears
Zod Jah Lo Ohm
+3 to All Skills
+10 to Charge (OSKILL)
+500-550% Enhanced Damage
+20 to Blade Shield (OSKILL)
+99% Increased Attack Speed
Ignore Target Defense
65% Chance of Deadly Strike
+400 attack rating
Indestructible

Temptation
Level 90 - Javelins
Zod Vex Ber
+3 to All Skills
+10 to Berserk (OSKILL)
+450-500% Enhanced Damage
33% Chance to Cast Level 10 War Cry when Struck
+99% Increased Attack Speed
66% Chance of Deadly Strike
Replenish Quantity (1 per 30 Seconds)
Indestructible
4% Chance of Crushing Blow
20% Life Steal
12% Mana Steal

Sorrow
Level 90 - Clubs, Axes, Hammers, Maces
Zod Jah Ohm
+3 to All Skills
+40 to Sacrifice (OSKILL)
+500-550% Enhanced Damage
25% Chance to Cast Level 5 Decrepify when Striking
+99% Increased Attack Speed
25% Life Stolen per Hit
Replenish Life +33
Indestructible
Ignore Target's Defense

Pillar of Faith
Level 90 - Scepters
Zod Ber Vex
+3 to All Skills
+3 to Sanctuary Aura (OSKILL)
+450-500% Enhanced Damage
-15 Enemy Magic Resistance
+99% Increased Attack Speed
Damage Reduced by 10%
Resist All +50%
Indestructible
4% Chance of Crushing Blow
12% Mana Stolen per Hit
+300% to Attack Rating

Last Wish
Level 90 - Swords Axes Hammers Polearms Spears Scepters Staves
Ber Ohm Cham Zod Lo Jah
5% Chance to Cast Level 5 Fade when struck
5% Chance to Cast Level 5 Amplify Damage when Striking
25% Chance to Cast Level 50 Lightning when Attacking
Level 12 Might Aura When Equipped
+500-550% Enhanced Damage
10% Chance of Crushing Blow
Prevent Monster Heal
Ignore Target's Defense
Hit Freezes Target
Indestructible
65% Chance of Deadly Strike

Judgment
Level 90 - Hammers
Zod Sur Lo Ohm
+3 to All Skills
+10 to Concentrate (OSKILL)
+500-550% Enhanced Damage
50% Chance to Cast Level 40 Shockwave on attack
Level 40 Attract (40 Charges)
+80% Increased Attack Speed
10% Chance of Crushing Blow
Indestructible
Prevent Monster Heal
15% Chance of Deadly Strike
+200% Attack Rating

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Last edited by Mrawskrad on Tue Dec 15, 2009 9:56 am, edited 2 times in total.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 2:11 am 
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Kannli wrote:
armageddon

zod Lo ohm gul

+3 to all skills (was barbarian skills)
+20 to Vengeance (OSKILL)
+475-525% Enhanced Damage
+20 to Armageddon (OSKILL)
+90% Increased Attack Speed (was 50 )
+1 to fire mastery oskill (was prevent monster heal)
Remove Dmg red by 10%
Indestructible
15% Chance of Deadly Strike
50% Bonus to Attack Rating

this runeword needs a buff , would make firecasterdruids , avengerpallys , well , any non firesorc build more viable for the price of zod! .


now this is interesting and sounds like pretty accurate and razonable suggestion... but my add to this is to make it 6 rune rw; maybe add vex jah.


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 2:12 am 
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New RW:

Prism
Sorc Orbs
Ist Ko

+2 Sorc skills
+40% Fcr
-15-30 Enemy Fire Res
-15-30 Enemy Cold Res
-15-30 Enemy Lightning Res
+100% MF
+30 Dex
+15-30 All Resistances
+15-30% Mana

I changed the numbers a bit, they dont really matter and can be changed, neither do the runes it takes. Only the idea is important.

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Last edited by Mrawskrad on Tue Dec 15, 2009 10:01 am, edited 1 time in total.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 9:20 am 

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A lot of these are really cool. I'm hoping Terry decides to implement quite a few new/changed RWs/Uniques. New items is something that's been missing from the last few patches for the most part, and definitely keeps the mod feeling fresh. Keep 'em coming.


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 9:26 am 
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Important Note to All:

Runewords can only have 7 properties in the text file, so you need to make sure you contain your design within that. A good rule of thumb is that if you add something in, you need to take something out. Properties that come from the rune itself are obviously not included in this list of 7

If everyone could go back and double check their suggestions with that in mind, you are more likely to be happy with what Soulmancer does with your suggested runeword.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:12 am 
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Wolfs wrote:
Kannli wrote:
armageddon

zod Lo ohm gul

+3 to all skills (was barbarian skills)
+20 to Vengeance (OSKILL)
+475-525% Enhanced Damage
+20 to Armageddon (OSKILL)
+90% Increased Attack Speed (was 50 )
+1 to fire mastery oskill (was prevent monster heal)
Remove Dmg red by 10%
Indestructible
15% Chance of Deadly Strike
50% Bonus to Attack Rating

this runeword needs a buff , would make firecasterdruids , avengerpallys , well , any non firesorc build more viable for the price of zod! .


now this is interesting and sounds like pretty accurate and razonable suggestion... but my add to this is to make it 6 rune rw; maybe add vex jah.





zod Vex Jah Cham

+3 to Barbarian Skill Levels +2 all skills
+10 to Vengeance (OSKILL)
+475-525% Enhanced Damage 450-500%
+10 Vengeance (OSKILL)
+10 Armageddon (OSKILL)
+90% Increased Attack Speed
Prevent Monster Heal Remove
Damage Reduced by 10% Remove
+1 Fire mastery
Indestructible
15% Chance of Deadly Strike 12% mana stolen per hit from vex
50% Bonus to Attack Rating Hit freezes Target +6 from cham
Ignore Target Defense from Jah


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:13 am 
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Mrawskrad wrote:
Add/Change
Remove

Vengeance
Level 90 - Spears
Zod Jah Lo Ohm
+3 to All Skills
+10 to Charge (OSKILL)
+500-550% Enhanced Damage
+20 to Blade Shield (OSKILL)
+99% Increased Attack Speed
Ignore Target Defense
65% Chance of Deadly Strike
+400 attack rating
Indestructible

Temptation
Level 90 - Javelins
Zod Vex Ber
+3 to All Skills
+10 to Berserk (OSKILL)
+450-500% Enhanced Damage
33% Chance to Cast Level 10 War Cry when Struck
+99% Increased Attack Speed
66% Chance of Deadly Strike
Replenish Quantity (1 per 30 Seconds)
Indestructible
4% Chance of Crushing Blow
20% Life Steal
12% Mana Steal

Sorrow
Level 90 - Clubs, Axes, Hammers, Maces
Zod Jah Ohm
+3 to All Skills
+40 to Sacrifice (OSKILL)
+500-550% Enhanced Damage
25% Chance to Cast Level 5 Decrepify when Striking
+99% Increased Attack Speed
25% Life Stolen per Hit
Replenish Life +33
Indestructible
Ignore Target's Defense

Pillar of Faith
Level 90 - Scepters
Zod Ber Vex
+3 to All Skills
+3 to Sanctuary Aura (OSKILL)
+450-500% Enhanced Damage
-15 Enemy Magic Resistance
+99% Increased Attack Speed
Damage Reduced by 10%
Resist All +50%
Indestructible
4% Chance of Crushing Blow
12% Mana Stolen per Hit
+300% to Attack Rating

Last Wish
Level 90 - Swords Axes Hammers Polearms Spears Scepters Staves
Ber Ohm Cham Zod Lo Jah
5% Chance to Cast Level 5 Fade when struck
5% Chance to Cast Level 5 Amplify Damage when Striking
25% Chance to Cast Level 50 Lightning when Attacking
Level 12 Might Aura When Equipped
+500-550% Enhanced Damage
10% Chance of Crushing Blow
Prevent Monster Heal
Ignore Target's Defense
Hit Freezes Target
Indestructible
65% Chance of Deadly Strike

Judgment
Level 90 - Hammers
Zod Sur Lo Ohm
+3 to All Skills
+10 to Concentrate (OSKILL)
+500-550% Enhanced Damage
50% Chance to Cast Level 40 Shockwave on attack
Level 40 Attract (40 Charges)
+80% Increased Attack Speed
10% Chance of Crushing Blow
Indestructible
Prevent Monster Heal
15% Chance of Deadly Strike
+200% Attack Rating



vouche


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:19 am 
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hunterAS wrote:
Winter or Voice of reason since this is listed twice on critters :P


Lem
Ko
El
Eld
+1 Skills
16% Chance to Cast Level 16 Blizzard when Attacking
20% Chance to Cast Level 20 Ice Blast when Attacking
+200-250% Enhanced Damage
+400-500% Damage to Undead
Adds 200-400 Cold Damage
-25% to Enemy Cold Resistance
Cannot be Frozen
100% Extra Gold from Monsters Remove
+30 to Dexterity
Adds 6 Damage
+1 to Light Radius
+25 to Attack Rating
+100 to Attack Rating Against Undead

rarely see it used



Wind


Sur
El
+2 skills
150-200% enhanced damage
20% Chance to Cast Level 20 Tornado when AttackingRemove
25% chance to cast lvl 10 twister on striking
+80% Increased Run Speed
+80% Increased Attack Speed
+40% Faster Hit Recovery
Ignore Target's Defense
20% Chance to Cast Level 20 Tornado when Struck Remove
Level 20 Twister (150 Charges) Remove
Prevent Monster Heal
+1 to Light Radius
+25 to Attack Rating

just to make it a little more worthwhile... might be used plus it uses a sur....


Sanctuary

Ko
Ko
Mal

+20% Increased Chance of Blocking
+30% Faster Block Rate
+150-200% Enhanced Defense
+250 Defense vs. Missiles Remove
Resist All +50-60% lower to 35-45
+25% Faster Hit Recovery
Level 12 Slow Missiles (60 Charges)
+60 to Dexterity
Adds 12 Damage
Magic Damage Reduced by 12
Magic resist 10%



Zephyr

Ort
Eth
+50% Increased Run Speed
+50% Increased Attack Speed
+100% Enhanced Damage Change to 150
+100 to Attack Rating Remove
10% Chance to Cast Level 6 Twister when Struck
+25 Defense
Adds 1-50 Lightning Damage
+5% to Lightning Skill Damage
-25% to Target's Defense
Level 1 Blessed aim


Nadir

Nef
Tir
+100% Enhanced DefenseRemove this
+25 Defense
-3 to Light Radius
Level 8 Cloak of Shadows (9 Charges)
66% Less Gold from Monsters
+20% Increased Run Speed
+10 to Strength
Regenerate Stamina 20%
+6 to Mana After Each Kill
+20 min damage
+20 max dmg




no one uses this over Lore or anything so..

Ancients Pledge

Ral
Ort
Tal
+1 all skills
+20% Increased Chance of Blocking
Resist All +20%
+50% Enhanced Defense
10% Damage Taken Goes to Mana Remove
Fire Resist +25%
Lightning Resist +25%
Poison Resist +25%

maybe a little to early for a +1 all skills shield considering its lvl 21.. but what are the chances ur playing game through untwinked u will land a ral ort tal by the end of act 1....


updated to fit within the allowable slots.... 7 ? :P


Last edited by hunterAS on Tue Dec 15, 2009 11:37 am, edited 2 times in total.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:20 am 
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In case anyone is feeling creative, there are a number of runeword names in the text file that are not being used:

Serendipity
Shadow of Doubt
Siren's Song
Tempest
Nightfall
Obession
Fortune's Favor
Nature's Kingdom
Amity
Authority
Beauty
Blood
Broken Promise
Chance
Sting
Daylight
Deception
Destiny's Daughter
Dweomer
Envy
Humility
Hunger
Innocence
Jealousy
Knight's Vigil
Law
Lightning
Loyalty
Lust
Madness
Mist
Morning Dew
Mystery
Patience
Pattern
Penitence
Piety
Plague
Praise
Prayer
Prowess in Battle
Punishment
Question
Reason
Red
The Lovers
Thirst
Thought
Tradition
Trust
Truth
Unbending Will
Victory
Voice
Water
Whisper
Wings of Hope
Wisdom
Woe
Wonder
Youth

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:23 am 
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FUND morning dew and the lovers :P


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:34 am 
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Lust (Lem Ist Lem Ist) Body Armor

750% Extra Gold from Monsters
600% Better Chance of Getting Magic Items
-25% to all resists
-33% Faster Hit Recovery
+66% Faster Run Walk
+8 to Light Radius
Regenerate Mana +50%

Notes:
GloryCrest + 4x Moonstone = 400% MF, 400% Gold and has the oskill Find Item

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:42 am 
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Loyalty (Dol Sol Ko) - 3 socket melee weapons

+3-5 to Conversion (paladin only)
+3-5 to Redemption (paladin only)
+180-200% Enhanced Damage
Indestructible
+40% Increased Attack Speed
8% Life Stolen per hit
Maximum Life Increased 5%
+24 life per kill (Dol)
+12 Min dmg (Sol)
+30 Dex & +6 dmg (Ko)

Notes: I personally am very fond of the idea of having Indestructible runewords as finding very cool eth white items is [a] pretty fun [b] really good for the trading community as it allows lower level players to actually have something of value that they can give to higher lvl characters. In the case of this runeword, I can picture a someone finding a great eth Divine scepter with skills they like, but nothing to really do with that scepter.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:55 am 
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Thought (Dol Tir) Sorceress Orbs

+1 to Sorceress Skills
+25 to Energy
+10 to Vitality
+10 to All Resists
+10% Faster Run Walk
Level 3 Might Aura when Equipped
+12 mana per kill (from Tir)
+24 life per kill (from Dol)

Notes: The might aura is to make things a bit more party friendly so that the group benefits from a sorc using this item.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:57 am 
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I've revised "Winter" to have 7 mods.

I'd like to create a paladin-shield runeword. Since this is available only to paladins, I think it isn't unbalanced to have level 3 Salvation on equip. Using that aura will save space in the mod list (1 mod instead of 4 needed otherwise). Level 3 is 13.3 yards, while in 800x600 resolution the screen is 16.7x23 yards[1]. This means that the Salvation will cover about 50% of the screen. This would make it decent for healers who wanted to stand close to their healing-target. This shield is clearly meant for Convictors, but might also help Avengers a little.


"Penitence" (name is up for debate, also considered Sparkle and Dweomer)
Eld Vex Ohm Lo - level 65 required
Paladin shields only
Level 3 Salvation on equip (34% res fire/cold/lit, 10% absorbs, 13.3 yard)
+1000-1500 Fire Damage to Attack
+1000-1500 Lightning Damage to Attack
+1000-1500 Cold Damage to Attack
+15% Damage Reduced
+75% Poison Length Reduction
+5% Increased Chance Blocking (Eld)
+50% Damage to Undead (Eld)
+6% Fire Skill damage (Vex)
+6% Lightning Skill damage (Ohm)
+6% Cold Skill damage (Lo)


Last edited by Brevan on Tue Dec 15, 2009 1:07 pm, edited 1 time in total.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 12:03 pm 
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Dweomer to me invokes dwarven magic and enchanted items which might not apply as well here. Perhaps "Penitence" given that you are applying the salvation aura and most religious traditions require some for of contrition, remorse, etc before embarking on the path to salvation.

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PostPosted: Tue Dec 15, 2009 12:26 pm 
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Blood (Lo Ohm Um) Assassin Claws

+250-300% Enhanced Damage (50% from Ohm)
Indestructible
+50% Increased Attack Speed
100% Chance of Open wounds (20% from Um)
+20 to Blood Golem (oSkill)
+1 to Golem Mastery (oSkill)
20% Life Stolen per hit
15% Deadly Strike (from Lo)

Notes: this is basically a buffed up Bloodmoon for Assasins only. Again - being able to use cool eth claws with good skills is great for the game all around and the relatively low %ED should keep things from getting crazy.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 12:53 pm 
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FireForge (Ral Sol Ral Shael) Body Armor

+100-150% Enhanced Defense
15% Fire Absorb
+10% Fire Skill Damage
+150-200 Fire Damage
Magic damage reduced by 20
5% Chance to cast lvl10 Armageddon when Struck
+3 to Molten Boulder (oskill)
+20% Faster Hit Recovery (Shael)
+10% Increased Run/Walk Speed (Shael)
Damage reduced by 10 (from Sol)
+50% Fire Resist (from Ral)

ThunderCloud (Ort Sol Ort Shael) Body Armor
+100-150% Enhanced Defense
15% Lightning Absorb
+10% Lightning Skill Damage
+10-400 Lightning Damage
Magic damage reduced by 20
5% Chance to cast lvl10 Thunderstorm when Struck
+3 to Lightning (oskill)
+20% Faster Hit Recovery (Shael)
+10% Increased Run/Walk Speed (Shael)
Damage reduced by 10 (from Sol)
+50% Lightning Resist (from Ort)

Glacial Shell (Thul Sol Thul Shael) Body Armor
+100-150% Enhanced Defense
15% Cold Absorb
+10% Cold Skill Damage
+100-150 Cold Damage
Magic damage reduced by 20
5% Chance to cast lvl10 Blizzard when Struck
+3 to Glacial Spike (oskill)
+20% Faster Hit Recovery (Shael)
+10% Increased Run/Walk Speed (Shael)
Damage reduced by 10 (from Sol)
+50% Cold Resist (from Thul)

Rotted Corpse (Tal Sol Tal Shael) Body Armor
+100-150% Enhanced Defense
Poison Length Reduced by 75%
+12% Poison Skill Damage
Magic damage reduced by 20
5% Chance to cast lvl10 Poison Nova when Struck
+3 to Poison Explosion (oskill)
+20% Faster Hit Recovery (Shael)
+10% Increased Run/Walk Speed (Shael)
Damage reduced by 10 (from Sol)
+50% Poison Resist (from Tal)

Notes: These are an upgrades to Hawkmail, Sparkling Mail, Venoms Ward and Iceblink (lvl24-30). The psn armor can't have additional psn dmg because Psn strike necros are really better off by not having random poison damage on items as it can reduce the duration of their strike. I gave them an extra 2% skill boost to compensate for that and the lack of a really good absorb.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 4:38 pm 
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Heaven's Will
Level 90 - 3 socket weapons
Zod Ber Ber

+3 to All Skills
+20 to Conversion (OSKILL)
+7 To Fist of the Heavens (Paladin Only)
+450-500% Enhanced Damage
25% Chance to Cast Level 40 Fist of the Heavens when Struck
+50% Faster Cast Rate
+50% Increased Attack Speed
8% Chance of Crushing Blow
Level 5 Meditation Aura when Equipped
Indestructible
Hit Freezes Target

Hatred
Level 90 - Polearms
Zod Ber Lo Vex
+3 to All Skills
+1 to Whirlwind (OSKILL)
+450-500% Enhanced Damage
25% Chance to Cast Level 3 Amplify Damage when Striking
+60% Increased Attack Speed
Slain Monsters Rest In Peace
+300% Attack Rating
50% Chance of Open Wounds
+10% Damage Reduce
Indestructible
4% Chance of Crushing Blow
15% Chance of Deadly Strike
12% Mana Stolen per Hit

Desire
Level 90 - Bows Crossbows
Zod Ohm Vex Ohm Cham Ohm
+3 to All Skills
+12 to Shadow Master (OSKILL)
+550-600% Enhanced Damage
50% Chance to Cast Level 1 Guided Arrow when Struck
+99% Increased Attack Speed
Knockback
Indestructible
12% Mana Stolen per Hit
Hit Freezes Target

Breath of the Dying
Level 90 - Weapons
Vex Hel Jah Eld Zod Ohm
+99% Increased Attack Speed
+450-500% Damage to Undead
20% Life Stolen per Hit
100% Chance to Cast Level 60 Poison Nova when Killing
+500-550% Enhanced Damage
+40 to All Stats
+450-500% Damage to Demons
12% Mana Stolen per Hit
Requirements -25%
Ignore Target's Defense
+100 to Attack Rating Against Undead
Indestructible

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 4:41 pm 
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Mrawskrad wrote:


Desire
Level 90 - Bows Crossbows
Zod Ohm Vex Ohm Cham Ohm
+3 to All Skills
+12 to Shadow Master (OSKILL)
+550-600% Enhanced Damage
50% Chance to Cast Level 1 Guided Arrow when Struck
+99% Increased Attack Speed
Knockback
Indestructible
12% Mana Stolen per Hit
Hit Freezes Target




Breath of the Dying
Level 90 - Weapons
Vex Hel Jah Eld Zod Ohm
+99% Increased Attack Speed
+450-500% Damage to Undead
20% Life Stolen per Hit
100% Chance to Cast Level 60 Poison Nova when Killing
+500-550% Enhanced Damage
+40 to All Stats
+450-500% Damage to Demons
12% Mana Stolen per Hit
Requirements -25%
Ignore Target's Defense
+100 to Attack Rating Against Undead
Indestructible



then eth rolled gmb and eth uniques become useless

and then eth gf will sux


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 4:52 pm 
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Eth GF is a terrible 2 handed weapon and it out damages this new botd as a 1 handed weapon with better AR +10% life, 50 DS and +1 skills

rolled Eth bows can get up to 751 ed along with +min and max damage, max and max ed based on char level and 120 ias with ctc amp other good mods like res leech etc.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 4:55 pm 
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runewords should be better than uniques....


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 5:01 pm 
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Unbreakable Shell
"zod zod zod zod zod zod"

armors/shields

+1 all skills
700-850% enhanced defense
50% damage reduction
50% faster hit recovery
increased maximum life 10%
increased maximun mana 10%
45% decreased run speed (if its possible)
60% faster block rate (in shield)
50% increased chance of blocking (in shield)
replenish life +100 (in armor)
regenerate mana 88% (in armor)
+100 all resistances
magic resist 20%
cannot be frozen
Indestructible


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 5:02 pm 
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Wolfs wrote:
snip


LOL YES PLEASE!!!!

Chains of Honor
Level 75 - Body Armor
Dol Um Ber Ist

Resist All +66%
+160-180% Enhanced Defense
+200% Damage to Demons
+200% Damage to Undead

+20% Faster Block Rate
+30% Faster Cast Rate
8% Life Stolen per Hit
+2 to All Skills
+30 to Strength
+12 to Life per Kill
Damage Reduced by 8%
250% Better Chance of Finding Magic Items

Holy Tears
Level 62 - Bows Crossbows Javelins Throwing Weapons
Pul Lum Ohm Mal
+350-375% Enhanced Damage
+200-300% Damage to Undead
+50% Increased Attack Speed
Adds 500-1000 Magic Damage
10% Chance to Cast Level 30 Fist of the Heavens when Striking
30% Chance to Cast Level 3 Decrepify when Striking
Cannot be Frozen
+100 to Attack Rating Against Demons
+100% Damage to Demons
+30 to Energy
+60 to Mana
+5% to Magic Skill Damage

Kingslayer
Level 50 - Swords Axes Maces Hammers
Mal Um Ko Fal
+45% Increased Attack Speed
+270-320 Enhanced Damage
-25 to Target's Defense per Hit
8% Chance of Crushing Blow
45% Chance of Open Wounds
+10 to Vengeance (OSKILL)
500% Extra Gold from Monsters
Adds 24-36 Magic Damage
+5% to Magic Skill Damage
50% Bonus to Attack Rating
+30 to Strength
+30 to Dexterity
Adds 12 Damage

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 5:36 pm 
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Mystery (Amn Sol Ith) 3 socket weapons

+50-250% Enhanced Damage (varies)
+5-40% Increased Attack Speed (varies)
+5-20 to str (varies)
+5-20 to dex (varies)
+5-20 to energy (varies)
+5-20 to vit (varies)
+5-25% to all resists (varies)
+12 to max dmg (Ith)
+12 to min dmg (Sol)
8% life stolen per hit (Amn)

notes: obviously the idea here is that you have no real idea what the heck you are gonna get.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 5:43 pm 
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Innocence (El Eld El) helms
+1% faster run/walk
+1 to all stats
1% better chance of getting magic items
1% extra gold from monsters
Replenish life +1
30% ctc lvl4 teleport when struck
25% slower stamina drain, 50% dmg to undead (eld)
+2 to light radius, +50% enhanced defense (el)

Notes: I guess the thought of some n00b making this runeword and then being bounced all around the map makes me laugh.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 5:49 pm 
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Pride
Level 85 - Polearms Spears Staves
Cham Shael Ohm Shael Lo Shael
25% Chance to Cast Level 33 Fire Wall when Struck
Level 12-16 Concentration Aura when Equipped
300-400% Bonus to Attack Rating
+(170-200)% Damage to Demons (Based on Character Level)
+2 All Skills
Adds 800-1600 Magic Damage
Replenish Life +33
100 Life After Kill
+450-500% Enhanced Damage
+60% Increased Attack Speed
+30% Faster Run Walk
Hit Freezes Target
15% Chance of Deadly Strike

Silence
Level 59 - Weapons
Dol Eld Hel Ist Tir Vex
20% Mana Stolen per Hit
Hit Blinds Target
7% chance to cast lvl 4 Lower resist When Striking
+200-250% Enhanced Damage
+45% Increased Attack Speed
Resist All +50-75%
+2-3 to All Skills
+20% Faster Hit Recovery
+24 Life After Each Kill
+100 to Attack Rating Against Undead
+100% Damage to Undead
Requirements -25%
100% Better Chance of Finding Magic Items
+12 to Mana After Each Kill

Note: Make this for the tank in an elemental party and have fun '-'

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Last edited by Mrawskrad on Tue Dec 15, 2009 5:58 pm, edited 1 time in total.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 5:56 pm 
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I assume that red = remove blue = add?

I personally found that color=666666 is a bit easier on the eyes.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 5:57 pm 
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yes

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 5:57 pm 

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Here are some runewords i have made... feel free to comment/critisize and edit.

The Mirror Of Echoes

4 Socketed Shields

Zod Ber Cham Vex

+2 To All Skill Levels
25% Chance To Cast Level 10-15 Battle Order When Struck
+340-400% Enhanced Defense
+30-40% All Resistances
+5-10% Magic Resist
Cannot Be Frozen
Fire Absorb 5-8%
Cold Absorb 5-8%
Lightning Absorb 5-8%
25% Increased Chance Of Blocking
25% Faster Block Rate
8-12% Damage Reduced
Magic Damage Reduced By 15
+100-150 Life
Indestructable



Visions Of Scarla

4 Socketed Helms

Ohm Jah Gul Cham

+2 To All Skill Levels
+2 To Sorceress Skill Levels
Chance To Cast Level 3-5 Lower Resist When Struck
+50-100% Enhanced Defense
+20% Faster Hit Recovery
Regenerate Mana 45%
Increase Maximum Mana 20%
25% Faster Cast Rate
+5-10% Fire Skill Damage
+5-10% Cold Skill Damage
+5-10% Lightning Skill Damage
+10-20% All Resistances
+3 Light Radius



The Secret Of Mana

6 Socketed Swords

Jah Zod Cham Ber Jah Dol

+525-575% Enhanced Damage
+1 To All Skill Levels
+2% Enhanced Maximum Damage Per Level
+2 Maximum Damage Per Level
+1000-2000 Cold Damage
+1000-1500 Magic Damage
60-85% Increased Attack Speed
15% Chance Of Deadly Strike
2-4% Crushing Blow
50% Bonus To Attack Rating
5-10% Life Leech
10-15% Mana Leech
10% Increased Maximum Life
20% Increased Maximum Mana
Indestructible


Fear

4 Socketed Armors

Cham Ber Cham Zod

+420-475% Enhanced Defense
Level 2-3 Salvation Aura When Equipped
+2 To All Skill Levels
+30-35% To All Resistances
+45% Faster Hit Recovery
+200-300 Defense
+150-200 Life
+15 Strenght
+15 Dexterity
+20 Vitality
10% Increased Maximum Life
15-18% Damage Reduced
Fire Absorb 3-5%
Cold Absorb 3-5%
Lightning Absorb 3-5%
Slains Monsters Rest In Peace
Indestructable

Edited for less mods and LR is now CTC and not aura on equip - Thanks Al.


Last edited by Kobrakai on Wed Dec 16, 2009 9:55 am, edited 1 time in total.

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 6:44 pm 

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Kobrakai wrote:

Visions Of Scarla

4 Socketed Helms

Ohm Jah Gul Cham

+2 To All Skill Levels
+2 To Sorceress Skill Levels
Level 3-5 Lower Resist Aura When Equipped
+50-100% Enhanced Defense
+20% Faster Hit Recovery
Regenerate Mana 45%
Increase Maximum Mana 20%
25% Faster Cast Rate
+5-10% Fire Skill Damage
+5-10% Cold Skill Damage
+5-10% Lightning Skill Damage
+10-20% All Resistances
+3 Light Radius


?


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 7:17 pm 
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Knight's Vigil (Shael Um Io) All Shields

+15-20% Increased Attack Speed (varies)
+20% Increased Chance of Blocking
+20% Faster Block Rate (Shael)
+175-200% Enhanced Defense (varies)
+100 life
Experience Gained +5%
Damage Reduced by 15-20% (varies)

+15 Vitality, 30 life (from Io)
+10% Increased Run/Walk Speed (Shael)
+25% resist all (Um)

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 7:20 pm 
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Don't forget that Blue reminded us that runewords can only have 7 mods (not including the rune mods). Some of these suggestions are listing 18 mods.

- If you want ias on a weapon, consider removing the mod on the item, and add a Shael to the runeword.
- If you more +Skill dmg or -Enemy res, remove the mod from the item and use the appropriate rune.
- If you want a really strong elemental item, then choose which element, instead of having awsome mods for every element. That will cut the number of mods needed by up to 80%.


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 8:03 pm 
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thx brevan.. fixed it '-'


"cham zod jah cham zod zod"

armors/shields

+1 all skills
700-850% enhanced defense
50% damage reduction
increased maximum life 10%
increased maximun mana 10%
60% faster block rate (in shield)
50% increased chance of blocking (in shield)
replenish life +100 (in armor)
regenerate mana 88% (in armor)
+100 all resistances
magic resist 20%
cannot be frozen
Indestructible


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 9:04 pm 
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Not gonna be adding any new runewords for the time being for balancing n such... Maybe some point in the future, I'm going to focus on just existing ones.


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 9:06 pm 
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Soulmancer wrote:
Not gonna be adding any new runewords for the time being for balancing n such... Maybe some point in the future, I'm going to focus on just existing ones.


bummer - i thought i had some rather fun ones in there :)

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 9:24 pm 
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Phoenix
25% Chance to Cast Level 33 Blaze when Struck
66% Chance to Cast Level 33 Firestorm when Attacking
Level 12 Redemption Aura When Equipped
Level 10 Holy Fire Aura When Equipped
30% Increased Chance of Blocking (Shield Only)
Adds 250-500 Fire Damage
-25% to Enemy Fire Resistance
+250% Enhanced Damage
Fire Absorb 20%
24% Mana Stolen per Hit (In Weapons)
15% Chance of Deadly Strike (In Weapons)
4% Chance of Crushing Blow (In Weapons)
+12% to Fire Skill Damage (In Shields)
+6% to Cold Skill Damage (In Shields)
Curse Duration Reduced by 6% (In Shields)

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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 10:40 pm 
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Martel- wrote:
Phoenix
25% Chance to Cast Level 33 Blaze when Struck
66% Chance to Cast Level 33 Firestorm when Attacking
Level 12 Redemption Aura When Equipped
Level 10 Holy Fire Aura When Equipped
30% Increased Chance of Blocking (Shield Only)
Adds 250-500 Fire Damage
-25% to Enemy Fire Resistance
+250% Enhanced Damage
Fire Absorb 20%
24% Mana Stolen per Hit (In Weapons)
15% Chance of Deadly Strike (In Weapons)
4% Chance of Crushing Blow (In Weapons)
+12% to Fire Skill Damage (In Shields)
+6% to Cold Skill Damage (In Shields)
Curse Duration Reduced by 6% (In Shields)



vouche.


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 Post subject: Re: Runeword tweaks
PostPosted: Tue Dec 15, 2009 11:38 pm 
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Since this runeword is available in weapons and shields, and has Holy Fire on equip, won't it suffer from the same bug as "Dream". I was told that the problem with "Dream" shield and hat was that the Holy Shock aura stacking caused 2xlvl 20 auras to act as lvl 40, and that removing and re-equipping one of the "Dream" items caused the stacking to be lvl 60, then lvl 80, etc.

I wouldn't be surprised if there's more to the bug than that, since I've never heard of people abusing dual-weapon auras and such. Is anyone confident that having lvl 10 Holy Fire on a shield and weapon will not allow this abuse?


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PostPosted: Tue Dec 15, 2009 11:46 pm 
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dunno don't care I just want a -20 res aura for my meteor sorc :)


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 Post subject: Re: Runeword tweaks
PostPosted: Wed Dec 16, 2009 12:39 am 
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Brevan wrote:
Since this runeword is available in weapons and shields, and has Holy Fire on equip, won't it suffer from the same bug as "Dream". I was told that the problem with "Dream" shield and hat was that the Holy Shock aura stacking caused 2xlvl 20 auras to act as lvl 40, and that removing and re-equipping one of the "Dream" items caused the stacking to be lvl 60, then lvl 80, etc.

I wouldn't be surprised if there's more to the bug than that, since I've never heard of people abusing dual-weapon auras and such. Is anyone confident that having lvl 10 Holy Fire on a shield and weapon will not allow this abuse?

Yes I think this will act the same way. Glitching ftl...


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 Post subject: Re: Runeword tweaks
PostPosted: Wed Dec 16, 2009 3:43 am 
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God, I hate to even suggest anything in this thread since most suggestions are tailored to specific players interests in the builds they have or want to make...

I can list the runewords that are basically useless and you (Mancer/Terry) can choose what to do with then if you want.

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PostPosted: Wed Dec 16, 2009 11:51 am 
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A few comments on the suggested words after trying to implement them:

1. unable to add large amounts of elemental dmg which rips in to several of Brevan's otherwise elegant suggestions.

2. Can't add Hurricane, Armageddon, or Thunderstorm as get-hit skills

3. Winter is actually Voice of Reason. There is no Voice of Reason runeword, just winter. So no matter how you edit that runeword, it will always come out "Voice of Reason" because there aren't 2 runewords (that still sounds confusing). So the "winter" runeword you have would need to be in some new format and "Voice of Reason/Winter" remains the same

4. Adding in new names for runewords is a pain, so it is likely that new runewords will use a name from the existing list of names

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PostPosted: Wed Dec 16, 2009 11:52 am 
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kk now log on realms for 5 seconds :P or read ur pm.


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 Post subject: Re: Runeword tweaks
PostPosted: Wed Dec 16, 2009 1:23 pm 
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blue_myriddn wrote:
1. unable to add large amounts of elemental dmg...
I don't mind the limitation of 1k elemental damage, but to help offset the limitation, it would be nice to see more 1000-1000 damage mods, rather than 1-1000. My only concern is the large number of "80-120" or "1-300" mods out there that don't do a thing, even on a Convictor. Using OnStrike spells is an easy way to get around the limitation, provided the community can handle the lag that is apparently produced by numerous procs.
blue_myriddn wrote:
2. Can't add Hurricane, Armageddon, or Thunderstorm as get-hit skills
Just to clarify for myself, is it the case that Hurricane, Armageddon and Thunderstorm can not be used in "On Attack" "On Strike" and "On Struck"? I'm not surprised with the first two, since the skills target the caster, but OnAttack/Strike target the thing being attacked/struck. However, OnStruck appears to target the character, so it would really suck if we couldn't use Hurricane OnStruck. Hypothetically, I wonder if it's possible to create a new clone-skill of Hurricane and use that instead (5% OnStruck would be nice). If you don't happen to know the answer to that, then dont' worry about it, since Mancer already mentioned no new runewords/uniques.


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 Post subject: Re: Runeword tweaks
PostPosted: Wed Dec 16, 2009 2:51 pm 
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Attachment:
TestRuneword1.jpg
TestRuneword1.jpg [ 39.74 KiB | Viewed 6371 times ]

This is a test runeword that I made. You should see a massive display of fire and ice when you use this (I used normal attack just to be safe), but absolutely nothing happens when I get struck or when I strike.

This is also the cap of elemental dmg that can be applied. The text files has 800-1000 dmg, but it gets knocked down to 255-511. So not terribly useful.

edit - I also tried "on kill" and "on striking" and no dice.

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 Post subject: Re: Runeword tweaks
PostPosted: Wed Dec 16, 2009 6:25 pm 
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Thank you for the testing Blue.

255-511 is quite low for single-target elemental damage, but it's better than the 80-120 that exists on most items currently. For Normal it would be quite decent, especially if it were on several pieces of equipment (not just weapon). If it were replaced with 100% chance of lvl 50 Fire/Ice Bolt, it would still only do about 700 dmg, but then each bolt could cause a counter.

It would appear that elemental weapons are inherently flawed by the scales of HP that monsters posses in NM and Hell.

It's a shame about the limitations for skills that can be cast by weapons. I guess the only real skills that work on items are Meteor and Blizzard (stackable). The rest do horribly low damage. As long as the Meteor/Blizzard levels are above 30, they'd be alright for damage in NM.


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 Post subject: Re: Runeword tweaks
PostPosted: Thu Dec 24, 2009 2:53 am 

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There should be some runewords out there where the runes involved are linked to the name of the Runeword, it would make fun and interesting stuff. I cant really provide stats since i havent played anything higher than normal, but here's the idea, and you guys can develop it a lil more.
I'm going to list names used in this thread as examples:

Red (Ral Eth Dol)
Lust (Lem Um Shael Tal)
Mist (Mal Ist Sur Tal)
Knight's Vigil (Vex Ist Gul Ist Lo)
Voice (Vex Ohm Ist Cham Eth)

Wouldn't it be a nice touch?


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 Post subject: Re: Runeword tweaks
PostPosted: Thu Dec 24, 2009 5:48 am 

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Izron wrote:
I hate to even suggest anything in this thread since most suggestions are tailored to specific players interests in the builds they have or want to make...

Good point.


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 Post subject: Re: Runeword tweaks
PostPosted: Sat Nov 20, 2010 6:30 am 

Joined: Wed Sep 02, 2009 9:19 am
Posts: 89
hunterAS wrote:
runewords should be better than uniques....

Agree
Quote:
Notes: I personally am very fond of the idea of having Indestructible runewords as finding very cool eth white items is [a] pretty fun [b] really good for the trading community as it allows lower level players to actually have something of value that they can give to higher lvl characters. In the case of this runeword, I can picture a someone finding a great eth Divine scepter with skills they like, but nothing to really do with that scepter.

Agree more

Quote:
Phoenix
25% Chance to Cast Level 33 Blaze when Struck
66% Chance to Cast Level 33 Firestorm when Attacking
Level 12 Redemption Aura When Equipped
Level 10 Holy Fire Aura When Equipped
30% Increased Chance of Blocking (Shield Only)
Adds 250-500 Fire Damage
-25% to Enemy Fire Resistance
+250% Enhanced Damage
Fire Absorb 20%
24% Mana Stolen per Hit (In Weapons)
15% Chance of Deadly Strike (In Weapons)
4% Chance of Crushing Blow (In Weapons)
+12% to Fire Skill Damage (In Shields)
+6% to Cold Skill Damage (In Shields)
Curse Duration Reduced by 6% (In Shields)


Perfect idea. Wish it would be 3 runes instead of 4. And no its not only my personal interest.


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 Post subject: Re: Runeword tweaks
PostPosted: Fri Dec 03, 2010 11:36 am 
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Joined: Tue Sep 01, 2009 5:07 pm
Posts: 453
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How about putting Bramble back the way it was with the 20-50% psn skill... Don;t understand why this armor was nerfed in the first place.. And before I get well its op... Question do you know how many sur's and ohm's it takes to get a 50%... Sry not everyone in the game wants to use trang on the psn necro's some of us use other things...

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 Post subject: Re: Runeword tweaks
PostPosted: Sat Dec 04, 2010 1:47 am 
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Posts: 164
The thorns needs to be changed to oskill so we can turn it off before a portal-boss dies. Oskill would allow it to be used for thorn builds as well (assuming the oskill was high).

I believe the old psn range was 25-50 or 30-50, not 20-50. 20 is too low a roll for a sur and an ohm rune.


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 Post subject: Re: Runeword tweaks
PostPosted: Sat Dec 04, 2010 10:55 am 
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Ya 25-50 your right.. 8-)

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