Baerk wrote:
I happen to know enough about item modding to be able to cheat the 12 property limit a little for uniques.
Actually the properties res-all, res-all-max, dmg-norm/fire/cold/ltng/pois/throw/elem, and all-stats, disagree about the limit being "Cheated"
The limit of 12 properties is still there and it works exactly as it was designed to, as does properties.txt.
Also its not just for uniques, its for rw's, affixes, monprop (anything that uses a property rather than a stat).
Edit: regarding melee armor, is there really an issue with melee survivability? I thought the issue was with damage. If they are made able to tank better than they can already but allowed to kill alot faster, the balance of power is gonna swing wildly.
What chars struggle to survive? I can list what I've played (with worse gear than is available atm).
Pally - fine, using just orphans set and shaftstop for 99% of the game
SpearZon - suckin hard in norm/nm unless you can twink. If you have twinkables its not so bad until hell (pre 95 uniques)
Fury Wolf - fine for tankage, annoying as hell to gear for damage. Lacking in DR%/resist with 2 handers (barb gets nat res to allow them to use a 2 hander without worrying about res)
Barb - don't play them at all, All i know is pious BO bitch barb tanked hell duri without using a single pot, while my pally killed (untwinked, ladder start chars).
Sin - Only ever made phoenix and WW sin. Phoenix is terrible for survival, all her gear needs to be dedicated to her phoenix strike dmg JUST to get it to a respectable damage, leaving very little for survival. WW sin gets ww = nice survival being able to move while attacking.
Sorc - lol, i'll comment on sorc melee survival when i get a night free to finish my current one.
I don't think more survival is needed as you can shrug off most things already if you set up propperly as a melee. You just can't damage anything that matters.
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Bron wrote:
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