most of the catapults are placed direct onto the map files like an object. Its easier to remove other shit cos you just have to take that name outa levels.txt. For catapults they gotta be removed manually.
Edit: ah, never mind, you could just disable em by changing their AI to "Idle"
+1
Edit2: a few bosses use the skills the catapults use (skenk is one IIRC and darkness is another). I think shenk is the only one that causes lag with em though.
Edit3: crazy deja vu from that last edit wtf.
Meh now I wanna babble and theory craft a bit more
Molochs creeper... I think it is more for aesthetic purposes. The skill he uses is the poison creepers attack skill (pois creeper is an invisible monster that spawns the vine underground graphics as it walks and stands still). The attack releases a missile that looks like a vine bursting outa the ground then back in and that spawns a load of sub missiles that make up the mat.
The range for the mat missiles is 100 frames + 25 frames per level so they get stacked up bad.
Either the regular missiles can be kept and the increased duration per level is removed to lower the mat duration of druids creeper too (id be fine with that). Or the skill can be cloned and renamed + the same for the missiles and just cut the vine duration for molochs version to like 25 frames.
Another issue with moloch is the poison spray counter. It just causes lag, the unholy bolt counter is what kills you.
On the subject of pois spray. Please please remove it from poison facets or stop it triggering counters. Last patch my druid would smack duriel once and trigger a spray that then triggered 10000 counters at point blank range (not cool).
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