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lets talk about warcry, you mean, i should dump all the +skill gear that gives me damage and also fcr and start using +enhanced warcry damage% stuff???
wtf are you talking about? I said:
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Don't mention the fact that with 2 sets you can farm in a1-2 using an act 1 merc + some other easy to find stuff (helm + a rare barb ring) your first point in warcry yields level 9 warcry.
You were talking about level 1 warcry being garbage when you don't have level 1 war cry you could be rocking level 9 war cry at level 36.
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also you state, all level 36 builds on D2 have no offensive skills before that level , to max and kill just normally or good also sinergysing before level 36??
Oh really? I actually said, 75% of the other level 36 skills suck at level 1 too. I never said anything about how they are when they are level 6-8 at level 36 (usually first point in a lvl 36 skill will bring it to level 6-8)
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tell me, you who knows better than me, if barbs as dual wielders have no better facility to have a decent fcr??, also, being the fcr a way for dps ouput and if you have the possibility of having +skills easy with fcr you wouldnt use it?? because the items come with it you know, caster gear is called nowadays.
So... first you complain about untwinked builds sucking, then you start talking about caster crafts? How many caster craft items do you usually have at level 36 completely untwinked???
Fact is,
untwinked the best option is sets and the lvl 20 barb helm. You get lots of + skills, mana regen, hp, and def. They lack FCR but you don't need much FCR with level 9 warcry in act 3 normal. Shit you can kill stuff in act 3 normal with a melee setup on a WC barb.
I don't understand how magic pierce works? WTF were you talking about when you were saying "9k mag damage that don't benefit from amp" then?
GG!
It still benefits from passive pierce and can drop mag resistance waaaay lower than phys resistance.
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dont need to pierce exactly the 100% resistance
hmm sounds like you are talking about some kinda stat that would lower an enemies resistance to the damage of the skill...
again, 50% of it being mag
so you can benefit from passive pierce provides just that.
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it will be like hammerdins bypassing undeads and not considered OP vs undeads
because ignoring the resistance of everything is equal to ignoring the resistances of 1 monster type...
Leave it as it is, it can remain a useless build for all I care.
Making it gain a little more damage in the levels you can't even see progression wise (due to + skills) and lowering its later tiers is deff a great way to help this guy out. What we need are more builds that can rip through normal faster so they can get to hell and become a mule.
/sarcasm incase you didn't catch it
Finally, reread the post I replied to originally. Posting IN CAPS when you START TO GET ANGRY and make bitchy comments like A 12 YEAR OLD girl, makes you look like a fucking idiot. How about you act your age and talk to me in an adult manner and be part of the discussion instead of a random incoherant annoyance.
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Bron wrote:
There's no cure for being a cunt.