Lee wrote:
A druid summoner is probably one of the most difficult builds to make fun/playable.. you have a lot of issues to deal with. First of all.. your no where near as versatile as a necromancer. Necro will use teleport and therefor rape with a merc.
In order for druid summons to be any good at farming/trash or even a relatively decent build the damage numbers + attack speed has to be higher.
Raven has always completely sucked. Your still going to rely on a merc to kill...
Not exactly sure how summons are is either. Hasn't the AI on all summons usually sucked?
I cant agree with you very much Lee. The druid summoner is a defensive type summoner while the necro summoner is alot more offensive minded. Necros get curses to help with their dps. Druids get HoW but it is not near as effective as max amp is.
A zookeeper is similar to a golemmancer where its main focus on boss battles is to keep his or her summon on the boss to take melee dmg. Difference is the golemmancer benefits from having his golems given automatic absorb (IE force for fire clay for cold) to allow it to survive the counters being caused alot longer.
I think the Zookeeper should get a 4th summon similar to Death knight's unholy aura. However it should replace raven and instead give a summon only natural resistance or something. Thus giving the summons a better resistance to elemental dmg (which runs rampant through this mod)