Gates of Arimyth
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Crafting
http://forum.arimyth.com/viewtopic.php?f=11&t=4294
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Author:  stars [ Fri Jul 22, 2011 12:38 pm ]
Post subject:  Crafting

How's about adding additional bonuses to crafting. For instance maybe a low percent chance to craft something Unique, powerful or maybe just with there name + some weird bonuses.

Crafting could be a good direction to spice the mod up as it's pretty basic at the moment.

Author:  Baerk [ Fri Jul 22, 2011 2:02 pm ]
Post subject:  Re: Crafting

That sort of change implies more of a massive overhaul... There's only room for 5 automods in craft recipes (most of which slots are already taken for all the craft recipes). For the reason of cubemain.txt hardcoded limitations such a change isn't really feasible.

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