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 Post subject: Regarding Oak, HoW, and SoB.
PostPosted: Mon Jun 27, 2011 6:32 am 

Joined: Thu Nov 25, 2010 4:55 pm
Posts: 895
I don't know if this has ever been suggested but I was just thinking of a possibility here. I know it was done on Aftermath @ http://www.mrfixitonline.com but I'm throwing the idea out there that if you max two of three that you could summon two at one time. What do you guys think? Would it be over powered, or a bad idea? The reason I suggested is because I have never heard of anyone maxing HoW, SoB or hardly ever using them in a party. They get 1 pointed a lot. I don't think it would be a terrible idea or be over powering especially if Oak gets nerfed.

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 Post subject: Re: Regarding Oak, HoW, and SoB.
PostPosted: Mon Jun 27, 2011 8:02 am 
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Joined: Wed Sep 02, 2009 7:14 pm
Posts: 343
Location: Nevada/Arizona
I wouldn't be opposed to this.

The only issue is that there are better choices to put skill points in.

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 Post subject: Re: Regarding Oak, HoW, and SoB.
PostPosted: Thu Jul 07, 2011 9:50 am 
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Joined: Sun Feb 13, 2011 6:50 pm
Posts: 224
LmT wrote:
I wouldn't be opposed to this.

The only issue is that there are better choices to put skill points in.


right

1 pt into SOB is enough to null any poison damage. HOW is for non existent phys builds. so this would be useless, and not implemented.

If melee gets fixed, this would be a good idea, a fury druid with fury, wolf/bear lycan, oak and how would be pretty decent.


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 Post subject: Re: Regarding Oak, HoW, and SoB.
PostPosted: Tue Aug 02, 2011 11:02 pm 
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Joined: Mon Aug 31, 2009 5:20 pm
Posts: 378
Location: Central America - Honduras - S.P.S.
this is an excelent idea... but i have some diferent stuff also similar.

This need a summon to be removed ( ravens preferably ) and adding a new skill, a summon mastery, that would be giving more variable builds to the druid, having this skill sinergy the other summons, and allowing to summon 2 spirits when maxed. Buffing the psn dmg and adding extra summon to the psn creeper (max 3) but removing the lag vinecrap-patch on the floor, replacing it to the dinamic of rabies or a psn cloud instead.

and so much more stuff around this skill. and some stuff like this can be implemented on other chars who has useless skills.


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 Post subject: Re: Regarding Oak, HoW, and SoB.
PostPosted: Wed Aug 03, 2011 7:45 am 

Joined: Mon Jul 25, 2011 12:30 pm
Posts: 96
I remember doing this, and it didn't really break anything. Of course I think the non Oak spirits were weaker then. It also didn't work entirely correctly the way I did it (you could have 2 or 3 oaks, which probably wasn't intended) but that's easy to fix.


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 Post subject: Re: Regarding Oak, HoW, and SoB.
PostPosted: Wed Aug 03, 2011 9:17 am 
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Joined: Tue May 25, 2010 12:33 pm
Posts: 1175
Location: Knoxville, TN
With the changes to SoB and HoW I don't think this is a good idea at all.

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