Gates of Arimyth
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New Mercenarys
http://forum.arimyth.com/viewtopic.php?f=11&t=415
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Author:  Striker [ Sun Oct 25, 2009 9:08 am ]
Post subject:  New Mercenarys

I have much good idea for new mercs

Act3

Elemental:
Fissure, Volcano, Twister, Salvation ~ Nightmare & Hell diff. bonus spell -> Armageddon


Act4 - Paladin merc

Holy:
Sanctuary aura, Fist of the Heavens, Blessed Hammer ~ Nightmare & Hell diff. bonus spell -> Conviction

Striker:
Samctuary aura, Zeal, Holy Shield ~ Nightmare & Hell diff. bonus spell -> Fanaticism

Spartan:
Charge, Smite, Holy Shield ~ Nightmare & Hell diff. bonus spell -> Vigor

Blessed Knight
Sacrifice, Conversion, Holy Bolt ~ Nightmare & Hell diff. bonus spell -> Redemptetion


Act5

Berserker:
Berserk, Concentrate, Battle Cry ~ Nightmare & Hell diff. bonus spell -> Whirlwind

Author:  Shantu [ Sun Oct 25, 2009 10:19 am ]
Post subject:  Re: New Mercenarys

holy shield and charge together = bad. If holy shield wears off in the middle of a charge, you will be unable to charge through the rest of the game. You will need to reconnect.
The fanaticism guy would make might mercs useless and redemption would annoy the hell out of necros I guess.

Author:  Utter [ Sun Oct 25, 2009 10:36 am ]
Post subject:  Re: New Mercenarys

Op, op, op and more op.

Author:  PureRage-DoD [ Sun Oct 25, 2009 12:31 pm ]
Post subject:  Re: New Mercenarys

Striker wrote:
I have much good idea for new mercs

Act3

Elemental:
Fissure, Volcano, Twister, Salvation ~ Nightmare & Hell diff. bonus spell -> Armageddon


Act4 - Paladin merc

Holy:
Sanctuary aura, Fist of the Heavens, Blessed Hammer ~ Nightmare & Hell diff. bonus spell -> Conviction


Striker:
Samctuary aura, Zeal, Holy Shield ~ Nightmare & Hell diff. bonus spell -> Fanaticism

Spartan:
Charge, Smite, Holy Shield ~ Nightmare & Hell diff. bonus spell -> Vigor


Blessed Knight
Sacrifice, Conversion, Holy Bolt ~ Nightmare & Hell diff. bonus spell -> Redemptetion



Act5

Berserker:
Berserk, Concentrate, Battle Cry ~ Nightmare & Hell diff. bonus spell -> Whirlwind


1: we already have fire mercs and salvation on any merc is OP
2:conviction on a merc? LOL i wont even get into 2 auras on 1 merc, blessed hammer and FoH is OP are you serious?
3: fanata + sanctuary on 1 merc? holy shield? tell me what you have been smoking please
4: again holy shield on a merc is OP if you want to add in smite ontop of it you are on acid. apart from that charge sucks, vigour is useless as holy boots cover it if you need it.
5: sacrafice is a good way to kill a merc in an undead area, think about it. we already have conversion on act 2 mercs so thats pointless. Holy bolt is useless as they are gonna be targeting demons and non undeads and will never target you to heal you. redemption on a merc will bug necros, assasins, other paladins, barbs, and more.
6: WW is OP considering they can use IK set or an eth WH with a 20/60 jewel in they will be doing major major damage to many targets at once, use your head.

looks like the game you are looking for is Diablo 2 "Mercinarys Unleashed".
Mercs are ok as they are, though a1 phys mercs are still overpowered. 30k + pierce + passive Critical Strike is way to much already. at level 66 you can have a 12k merc easily thats before amp and critical strike. We don't need more op mercs, we need the ones we have now fixed properly.

Author:  hunterAS [ Mon Oct 26, 2009 11:49 am ]
Post subject:  Re: New Mercenarys

cant have act 4 mercs anyways...

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