Striker wrote:
I have much good idea for new mercs
Act3
Elemental:
Fissure, Volcano, Twister, Salvation ~ Nightmare & Hell diff. bonus spell -> Armageddon
Act4 - Paladin merc
Holy:
Sanctuary aura, Fist of the Heavens, Blessed Hammer ~ Nightmare & Hell diff. bonus spell -> Conviction
Striker:
Samctuary aura, Zeal, Holy Shield ~ Nightmare & Hell diff. bonus spell -> Fanaticism
Spartan:
Charge, Smite, Holy Shield ~ Nightmare & Hell diff. bonus spell -> Vigor
Blessed Knight
Sacrifice, Conversion, Holy Bolt ~ Nightmare & Hell diff. bonus spell -> Redemptetion
Act5
Berserker:
Berserk, Concentrate, Battle Cry ~ Nightmare & Hell diff. bonus spell -> Whirlwind
1: we already have fire mercs and salvation on any merc is OP2:conviction on a merc? LOL i wont even get into 2 auras on 1 merc, blessed hammer and FoH is OP are you serious?3: fanata + sanctuary on 1 merc? holy shield? tell me what you have been smoking please4: again holy shield on a merc is OP if you want to add in smite ontop of it you are on acid. apart from that charge sucks, vigour is useless as holy boots cover it if you need it.5: sacrafice is a good way to kill a merc in an undead area, think about it. we already have conversion on act 2 mercs so thats pointless. Holy bolt is useless as they are gonna be targeting demons and non undeads and will never target you to heal you. redemption on a merc will bug necros, assasins, other paladins, barbs, and more.6: WW is OP considering they can use IK set or an eth WH with a 20/60 jewel in they will be doing major major damage to many targets at once, use your head.looks like the game you are looking for is Diablo 2 "Mercinarys Unleashed".
Mercs are ok as they are, though a1 phys mercs are still overpowered. 30k + pierce + passive Critical Strike is way to much already. at level 66 you can have a 12k merc easily thats before amp and critical strike. We don't need more op mercs, we need the ones we have now fixed properly.
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Bron wrote:
There's no cure for being a cunt.