blue_myriddn wrote:
I have always found this skill to be dumb as well.
I fired up a Mentalsin today just to get a feel for how it plays and Psychic hammer is cool, but it is a real big clickfest as you need to single target everything. Reminds me of what I hate about TK sorcs. The area impact of M.Blast sounds appealing.
Yeah, playing a Mentalsin vs. trash gets brutal on your hand. Once you obtain a decent level Death Sentry its a lot better (Luckily the build has points for both Fade & Dsentry). Like other AoE lacking Sin builds, you pretty much rely on DSentry to get it done while your main skill hits the big crap. I don't think trash-friendly Mindblast would change the playstyle much, but it's not a bad idea at all.
blue_myriddn wrote:
The game says that lvl1 M.Blast has a 20% chance of conversion and I assume that is going to increase with points. The text files though say it ranges from a minimum of 11% to a max of 75%. Seems like we could set that to 10% min and 10% max to keep it from being annoying, yet still retaining some conversion fun.
My Mindblast is lvl 40 and currently sits at 71%. You can't MB a group of mobs without at least a couple converts, let alone kill them before you Convert. Lowering it to 10% would allow you to smash some trash with it, but you'd still be able to convert when MB'ing packs of mobs.
The convert on MB has been pretty useful for soloing on my Mentalsin, but its not something that makes or breaks the build. As stated earlier, anything that can be converted can also be Cloak of Shadow'd, as well as using an A2 Convert merc, both of which are available to any Assassin build.
blue_myriddn wrote:
Ok, I can change the max skill tiers for P.Hammer from:
6 10 16 24 36
6 20 30 50 80
The damage chart looks solid to me. My ultra twinked Assassin is level 76 with level 40 PH. It currently does 7.3-11.2k and despite using the absolute best gear available for her, in A5 NM she no longer preforms well (against trash, let alone bosses) for how incredibly twinked she is. Almost every equally twinked Assassin build would severely out-damage her at this stage (and onward) so I believe the damage boost is more than fair.
blue_myriddn wrote:
Seems to be a lack of runewords (and uniques) for this build too. Here are two that I whipped up:
Both of those runewords are pretty much perfect and well-catered to Mentalsins. The first one helps mid-game, as Mentalsins absolutely no Claws that provide FCR, and pretty much have to use Wep/Shield until you can scrounge FCR Rings and solid FCR gear.
The only problem I have with them, is like Lee said, they're too low level.
"Madness" is available at level 37 and is better than Shadow Supremacy with a good roll in a blank Claw. Add in the fact that you can later make them in +3 PH Claws, you have a level 60ish item that is on par with Shadow Killers with the build.
I would suggest leaving it as is, but requiring Mal or Ist, bumping its level requirement to 50-53. They're still quite strong, but untwinked Mal/Ist usually won't be dropping until A3 NMish unless you're quite lucky. With the variables, it also makes it a nice mid-game twink item to try and get a perfectish roll.
As for the second claw, "Shadow of Doubt", its an end-game claw. With a good roll, it blatantly outclasses Shadow Killers in +3 PH Claws and is pretty much the best available Claw in the game for the build. I don't think a level 50 item should outclass a 95, even if it is for a specific build.
My suggestion would be to up it to the Jah/Cham range (or even Zod really) and drop the variables (at least the pierce/skills). This makes it THE end-game claw for Mentalsins, while things like Madness, Whisper, and Shadow Supremacy will hold you through-out mid-game.
I say drop the variables because honestly, I can't find anything more frustrating than spending a Jah+ and getting the lowest roll possible, especially on important stats like +skills and pierce values.
Otherwise, the runewords are great and I'd love to see them implemented. The FCR alone would go along way for the build. Currently, trying to hit the last breakpoint using 2x Claws is a nightmare filled with crafting awesome caster gear with 30%+ FCR on it, as well as your skills/resists/etc.