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 Post subject: boss charm
PostPosted: Fri May 06, 2011 6:13 pm 

Joined: Mon Aug 31, 2009 10:29 am
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i understand the boss charm has absorb to all elements and physical resist. however, the charm has no poison absorb. i believe this is part of the reason poison chars are so disgustingly overpowered this patch. purerage-dod proposed to add poison absorb to the act bosses in view of this issue. i believe it would be a step in the right direction to give all classes a fair chance at boss fights. perhaps this could be added to the serverside fix?


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 Post subject: Re: boss charm
PostPosted: Fri May 06, 2011 6:35 pm 
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Joined: Fri Aug 07, 2009 10:48 am
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sure - but it would need to be well tested. I would certainly encourage folks to do that.

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 Post subject: Re: boss charm
PostPosted: Fri May 06, 2011 6:48 pm 
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I'll do it and upload it to be tested tomorrow.

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 Post subject: Re: boss charm
PostPosted: Sat May 07, 2011 6:01 am 
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For testing, could you try to change max abs cap to 100%, we could then clearly see if there's desync between host that has modified dlls and users which don't.
For example if you set abs 100% mag res it should heal boss, if he's healed on both server and client then it psn abs could be added without worry of weird stuff.


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 Post subject: Re: boss charm
PostPosted: Sat May 07, 2011 6:14 am 
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If i have time, i got a long drive ahead of me today to visit my mother. IIRC, you posted the sorb cap locations here somewhare? If so, that`ll save me some time hunting them down.

I'm not sure what you mean though. A set with increased sorb cap for the tcp/ip host and a set without it for the clients joining that tcp/ip game? that seems kinda complicated and might confuse anyone who is testing it (i don't have time myself)

Ps. Do we have a few people who will actually test it or am I wasting my time?

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 Post subject: Re: boss charm
PostPosted: Sat May 07, 2011 6:26 am 
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6FCBFD84 83F928 cmp ecx, 00000028
6FCBFD87 7C07 jl 6FCBFD90
6FCBFD89 B928000000 mov ecx, 00000028
8FD84 for hex, just change both 28, this means if abs >=40 then abs =40
This is going to be server side update, right? If so we won't have this dll thus we won't have psn abs in our HU. That could lead to some weird desync, or not? Uncaping abs could help tracking that - just set abs on one ele to 100 and let guys testing (one with changed dll, one without) see if there are bugs. Client and server in d2 is already desynced even on single player. :P
Of course if it's planned for client side patch then it should work ok.
Edit: NVM, I changed abs cap to 100, set abs 100 for Hatestorm, from another copy of the game with unchanged dll I joined game hosted with said changes. Guess all data of caps is transfered to you from server. On both games hatestorm was being healed with magic damage: some sort of proof. http://img852.imageshack.us/g/82432221.jpg/
That leads to conclusion that adding poison abs wouldn't somehow bug anything. Now need real testing with real numbers :)


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 Post subject: Re: boss charm
PostPosted: Sat May 07, 2011 8:43 am 
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it shouldn't cause any problems client side. pois absorb isn't being given to players i dont think.
You can change monsters skills/stats/monprop etc all server side with no problems (from personal experience)

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