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 Post subject: Maggot Lair
PostPosted: Wed May 04, 2011 12:17 am 
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Joined: Tue May 25, 2010 12:33 pm
Posts: 1175
Location: Knoxville, TN
Anyway the hallways could be widened? frustrating trying to run through it in a full game when someone stops etc. A mod I've been playing alongside this one did it and it works well.

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 Post subject: Re: Maggot Lair
PostPosted: Wed May 04, 2011 4:13 am 

Joined: Mon Feb 21, 2011 11:47 am
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Location: Stockholm, Sweden
I second this

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 Post subject: Re: Maggot Lair
PostPosted: Wed May 04, 2011 4:16 am 
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Joined: Thu Dec 24, 2009 2:55 pm
Posts: 447
Location: Reno, NV
Won't third this. Come to love the annoyance and completely associate it with the map in general. Just comes with the territory.

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 Post subject: Re: Maggot Lair
PostPosted: Wed May 04, 2011 8:05 am 
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Joined: Fri Aug 07, 2009 10:48 am
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this is beyond what I can do - sorry

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 Post subject: Re: Maggot Lair
PostPosted: Wed May 04, 2011 8:30 am 
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Joined: Mon Aug 31, 2009 12:33 am
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It's just editing the small map files that are put together to make a maze. no txt adjustments needed or anything, simply move a folder over.

I have a set already adjusted that Relay edited for our new act 1 tunnel mazes. They were widened because we use that tileset for the old underground passage, and 4 maps with cains evil brothers on. Not sure if it's really needed here since those tiles are only used for 1 map but they are below if you wanna check em out.

the data folder with the tiles is here for anyone who wants to check it out.

My levels text files are completely changed from the regular game so these may not work. (maggot level 3 will remain small since thats 1 large preset map created for this mod especially).

Just extract the data folder to your HU folder and run with -direct -txt. to uninstall, just delete the folder in data\global\tiles\ or rename it something random

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 Post subject: Re: Maggot Lair
PostPosted: Wed May 04, 2011 8:38 am 
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last time we did map adjustments (baal throne room), we got a little burned. I think it is a great future adjustment though that can be tested a bit more thoroughly.

It isn't really a critical problem to have narrow hallways.

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 Post subject: Re: Maggot Lair
PostPosted: Wed May 04, 2011 1:50 pm 
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Location: Knoxville, TN
Realm of Shadow has it done if that helps at all into the actual process of doing it.

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