Steel wrote:
They don't get any passive res indeed. I believe skill is ok as it's now. or? Well, DS can get all your passive pierce but wouldn't that mean that 1 point into this skill - as it get's only more range with levels - kills better than fully geared phoenix sin? 2x craft traps with diamonds, all ele craft and fire away. LR + 50% pierce = win.
Maybe they could get more of your passive pierce as you level up skill? Like 100% of your pierce when you put 20points into it... or 50% if it's too much.
Yeah, the skill is actually fine as is with no pierce to be honest. I've been working on an Assassin that focuses solely on Death Sentry, and slowly began to notice it's death sentry wasn't much better than anyone else's (radius excluded).
It still cleared very well from Normal to A5 Hell using only an A2 Merc to create the corpses. I was stacking passive pierce the entire time, thinking it was what made my Death Sentry preform so well, but it really was just the skill itself.
However, I disagree that maxing it solely for the radius isn't worth it. It equates to ~10 more yards if you max it, which is a little less than half a screen. It's a pretty noticeable difference between non-maxed Death Sentry and maxed Death Sentry when it comes to creating chains.
I do like the idea of Death Sentry receiving a fraction of your pierce though. Maybe 1/4-1/2? If that's all possible to do. It gives incentive to actually build around Death Sentry, instead of just all Assassins have more or less equal Death Sentry.