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 Post subject: CE
PostPosted: Mon May 02, 2011 12:46 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
since it has such high mana cost and cool down now, maybe it can be 75-85% targets life, and increase the radius .6 or so per hard point and .6 per 3 soft points?


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 Post subject: Re: CE
PostPosted: Mon May 02, 2011 2:37 pm 
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Joined: Mon Aug 31, 2009 12:33 am
Posts: 4291
it'll lose its cooldown. if you max it, it has screenwide range, how much further do you need it?

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 Post subject: Re: CE
PostPosted: Mon May 02, 2011 2:39 pm 
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Joined: Fri Aug 07, 2009 10:48 am
Posts: 2432
seems like just losing the cooldown mistake would resolve the issue.

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 Post subject: Re: CE
PostPosted: Mon May 02, 2011 4:39 pm 

Joined: Wed Mar 23, 2011 9:22 pm
Posts: 116
losing the cool down is an ampable spamable screenwide explode all for 20 points, or 40 if you include amp which has many other benefits. The mana cost is easy to get around.


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 Post subject: Re: CE
PostPosted: Mon May 02, 2011 5:48 pm 
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Joined: Thu Jan 14, 2010 6:02 pm
Posts: 1627
I will add only this:
Unlikely regular D2, CE does phys and MAG damage (instead of fire), so you can use amp and get all benefits from mag pierce. I've seen several ppl not knowing that CE is mag damage even they were playing HU for more than 3 years.


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 Post subject: Re: CE
PostPosted: Mon May 02, 2011 8:37 pm 

Joined: Mon Jan 11, 2010 10:45 am
Posts: 977
i thought it was phys fire as well lol


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