Gates of Arimyth
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Weapon Crafts
http://forum.arimyth.com/viewtopic.php?f=11&t=3798
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Author:  blue_myriddn [ Fri Apr 29, 2011 3:02 pm ]
Post subject:  Weapon Crafts

I believe that crafting recipes have been adjusted server side, so if someone would like to propose adjusted %Enhanced Damage rates for weapon crafts I think it might be a viable adjustment.

There are two ways to go about it:

1. appropriate adjustments to MagicPrefix.txt (preferred)
2. appropriate adjustments to cubemain.txt craft values.

Current numbers:
80-100% (perf) 90-130% (star), 110-220% (moon)
Death is the exception and is at 40-60, 50-90, 70-130

I prefer an adjustment to MagicPrefix because it would also boost rare weapons and reduce some of the significant variability in weapon crafting (it isn't uncommon to get a 200%ED swing which is quite significant), that's just my opinion though.

Ideally (what I would do), you should make your adjustment and then craft 8-10 weapons with an appropriate level character and post the results to give a rough look at what your changes produce. The easy way to craft test in single player is to grab the misc.txt file from this post (viewtopic.php?f=8&t=2457) which sets all gems and ada hammers to 1g and allows Akara to sell jewels.

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