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Elemental Craft: Magic Availability and Mind Blast Sin Ideas http://forum.arimyth.com/viewtopic.php?f=11&t=3797 |
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Author: | Rebel [ Fri Apr 29, 2011 12:22 pm ] |
Post subject: | Elemental Craft: Magic Availability and Mind Blast Sin Ideas |
Proposing that magic mods be added to rings/ammys. I suggest full value of other mods but thats just me thinking magic damage needs major buffs. I have seen many good bone necros and understand why this would pose a problem, but a small buff like that woudn't hurt the magic builds. Mind blast sins sound like a great idea, but they definitely need a buff. Maxed synergies even with +10 skills could only reach about 5k. Psy hammer needs more damage and needs to reset boss heal timers. They have nothing to stop anything from healing other than a merc and shadows that die horribly fast (low level anyways) I think Psychic Sin build needs more gear. and a STAFF runeword is NOT what im talking about lol... Id ask for Full magic damage, but that'd make it a bit too strong for a 40 pt build. |
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