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Elemental Craft: Magic Availability and Mind Blast Sin Ideas
http://forum.arimyth.com/viewtopic.php?f=11&t=3797
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Author:  Rebel [ Fri Apr 29, 2011 12:22 pm ]
Post subject:  Elemental Craft: Magic Availability and Mind Blast Sin Ideas

Proposing that magic mods be added to rings/ammys. I suggest full value of other mods but thats just me thinking magic damage needs major buffs. I have seen many good bone necros and understand why this would pose a problem, but a small buff like that woudn't hurt the magic builds.

Mind blast sins sound like a great idea, but they definitely need a buff. Maxed synergies even with +10 skills could only reach about 5k. Psy hammer needs more damage and needs to reset boss heal timers. They have nothing to stop anything from healing other than a merc and shadows that die horribly fast (low level anyways)

I think Psychic Sin build needs more gear. and a STAFF runeword is NOT what im talking about lol... Id ask for Full magic damage, but that'd make it a bit too strong for a 40 pt build.

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