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 Post subject: Elemental Craft: Magic Availability and Mind Blast Sin Ideas
PostPosted: Fri Apr 29, 2011 12:22 pm 

Joined: Sun Dec 19, 2010 2:54 am
Posts: 156
Proposing that magic mods be added to rings/ammys. I suggest full value of other mods but thats just me thinking magic damage needs major buffs. I have seen many good bone necros and understand why this would pose a problem, but a small buff like that woudn't hurt the magic builds.

Mind blast sins sound like a great idea, but they definitely need a buff. Maxed synergies even with +10 skills could only reach about 5k. Psy hammer needs more damage and needs to reset boss heal timers. They have nothing to stop anything from healing other than a merc and shadows that die horribly fast (low level anyways)

I think Psychic Sin build needs more gear. and a STAFF runeword is NOT what im talking about lol... Id ask for Full magic damage, but that'd make it a bit too strong for a 40 pt build.


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