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Berserk Discussion: Convert to damage instead of add damage http://forum.arimyth.com/viewtopic.php?f=11&t=3718 |
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Author: | Rebel [ Tue Apr 19, 2011 1:21 pm ] |
Post subject: | Berserk Discussion: Convert to damage instead of add damage |
What do you guys think of this? Incentive to max out mastery earlier, more magic damage, IM immunity on a barb is always nice, gives more polar versatility to conc build, and... it needs to be a little more awesome imo. I'm using an Oath in a Martel De Fer, 250-450 dmg. My regular hit does 6k and a 400% berserk does 8k. The math is correct but having only 2k magic damage with the sacrifice of all my defense is a bit tough. especially in mobs. This is not about me clearing trash so don't say something stupid like "just get a merc." I just believe why not give it the extremity of it's purpose? Magic Damage vs Phys immunes. I'd hate to call barb a monotonous character, because i haven't made many, but i just think it needs less phyisical damage... I am pretty ignorant about the deeper mechanics of the game, so I leave this thread open to you guys to tinker the details out. |
Author: | blue_myriddn [ Tue Apr 19, 2011 2:06 pm ] |
Post subject: | Re: Berserk Discussion: Convert to damage instead of add dam |
I thought it did convert the dmg? As for the math - the 400% acts like any other skill %ED boost, it doesn't multiply your final damage, it just boosts your base dmg. In your case - assuming you are quoting max dmg values - there is an additional 1800 max dmg (450 x 400%). It is 100% magic dmg though and not physical dmg. |
Author: | Rebel [ Tue Apr 19, 2011 7:35 pm ] |
Post subject: | Re: Berserk Discussion: Convert to damage instead of add dam |
Ooohhhh thanks for clarifying! you can remove this post now lol! I assumed, all bad for intellectual discussions. |
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